View Full Version : feng zhu style environment concept
xHUNTERx 11-14-2003, 09:03 AM I'm sure alot of people here have already watched the videos feng zhu and gnomon put together. After I watched it i just couldnt stop myself from doing a concept of my own.
I know feng uses 0.3 hi-tec c when he inks. but i was too lazy to get the pen and just grabbed whatever pen that was closest to me.
The basic imaging before i started inking was done on paper with a 10% prisma colors grey marker (just like feng.) then i photocopied the thing, and inked on the photocopy. after inking I scaned it to my computer and briefly added some tones with photoshop.
my goal to this piece was just to get some feeling to concept drawings. so i didnt go into too much details as it would take longer than i want.
though there's more work to be done. please give me some critiqs. thanks.
just scanned, right before i started adding tones, actually there are already some tones left from the 10% grey marker before:
http://www.unlimitedmatrix.com/hallway.jpg
tones added, what i have as of now:
http://www.unlimitedmatrix.com/hallway2.jpg
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xHUNTERx
11-15-2003, 02:55 AM
work progress update, i added some blue lights to increase the techy feeling. please give me some critiqs to what else can be changed.
http://www.unlimitedmatrix.com/hallway3.jpg
edited: fixed temp dead link
wedge
11-15-2003, 07:11 AM
woah. every time i look at this i see something different.
i looked at this this afternoon and i thought it was an alleyway in a futuristic slum. now i realise that its some kind of lab.
it looks very cool.
only crit is you're being sloppy with the perspective in a lot of areas. the rungs on the bio-tube things aren't in perspective, nor are the majority of the protruding elements. seeing as how perspective is pretty much the most important thing, you'd think everything shoulod be in perspective.
anyways, great job on the shading, this keeps getting better.
xHUNTERx
11-15-2003, 06:20 PM
thanks wgeddes, i was trying to capture the whole "loose" feeling that feng was talking about throughout his video, but I guess through this process I missed out on alot of the finer details and perspectives. anyways I'll try to fix some things up, or possibly create a whole new picture with the same setting.
kwilli30
11-15-2003, 06:25 PM
get some more gray in there, it's way too white. One of my professors once held a white card up to his (admitedly caucasian...bear with me) skin. The idea was that his white skin was still going to be rendered with a 20%-40% gray, except in the highlight. It's easy enough to do in photoshop...go for it!
xHUNTERx
11-15-2003, 07:25 PM
http://www.unlimitedmatrix.com/hallway4.jpg
took kwilli's advice and added a darker shade to the image. thanks for the crits, keep them coming.
Strang
11-16-2003, 02:17 AM
nice rendering...
add the color in PS? or with marker?
interesting compostion and perspective
-Strang
EricUNSL
11-17-2003, 05:26 PM
Hmmm,
I don't think you did enough ghosting before you dropped your line. ;) Seriously though, what bothers me are the foreground blobs that are suppose to represent characters. But if that's how Feng did it then.... I haven't finished watching my vids. However, from what I have learned it seems as though he's showing you one of many ways to start. How far you go with the image details has to be up to you. Don't wait for Feng to say so.
I like the design, but it seems a bit spacious to be a lab. What relevance do the people in the tanks have to the surrounding environment? Reminds me more of a mall than a lab. Some of your linework is sloppy. Remember, swing from the elbow as you ghost, ghost, drop the line.
If you can tone this in PS then do it. Why settle for little highlights.
Where's the focus in the piece. Your focus should be lit, shaded, detailed enough to direct the viewer where to look first. Right now my eye goes straight to the vanishing point. Maybe if you had a pointer, something to direct the eye to one of those tubes. More figures surrounding a tube would be enough.
If you spent the time and money to study Feng then realize when it's time to throw down a few more thumbnails and try and top the environment design you have right now. Play with some different angles.
Your pen doesn't have to be a high tech c to get amazing results. I was almost tempted to run out like a little fanboy and get the pen til I realized that the local walmart has four packs of pens with a thinner line than fengs. Hope I wasn't too harsh.
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