View Full Version : Animation- Box Lift
kiaran 11-14-2003, 07:26 AM This is my first box lift, non-hand drawn. I used Ik Joe 2.0 with Maya 4.5.
I'm still figuring out a workflow for myself and would appreciate any help. Thank you,
Kiaran
Box Lift .mov (1.8mb) (http://www.telusplanet.net/public/edwin/kiaran/animation/JoeThrow.mov)
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kiaran
11-15-2003, 09:29 PM
Come on guys. I just started character animation and I need help. Please let me know what I doing right/wrong.
two.oh
11-15-2003, 09:55 PM
i think that when the character actually picks up the object, that it should be A LOT slower. because at times the mass seems really really light. especially if he picks it up that quickly. it should be painstakingly slow IMHO.
as a result, i think the rotations should be far less as well, and the bounces should indicate more mass; so the less bounciness, the better.
also, in the beginning when he's struggling to get the box up, maybe it should move a tiny bit. because it seems almost as if the box is implanted on the floor. so if it were to move just a slight bit, then we can get the indication that it has the capability to move, and not move in sudden moves.
hope this helps....
tommy
kiaran
11-16-2003, 08:49 AM
I like the idea of having the box move a bit while he is struggling with it, that would definety give the box more weight.
As for making the pickup slower, I also agree. Looking at it now, it looks like the box was glued to the floor and suddenly rips off. I should explain, however, that I was going for a 'burst of energy' type feel. I was thinking of the hulk in the way that his motions become stronger as he gets agitated. So when the character finally picks the box up and chucks it he is meant to be in a fit of rage. That's what I was going for anyway.
The rotation's on the box need to be lessened, that was an error on my part. This should not be difficult because as soon as the box leaves the characters hands it becomes dynamic and Maya's Physics take over, so I can just tweak the mass and bounciness a little.
Awesome help two.oh, thanks. Hopefully I'll get some time to work on this more, then I'll post more playblasts.
ToweringFigg
11-17-2003, 12:51 PM
for a first start the animation is pretty strong. The one area i would look at is the amount of vertical movement of the hips/buttocks also the arch of the back while he's tryign to lift the box. THeres few other sutle things like the first few steps seem a bit jerky, he should plant his heels before the box lifts,when the box is past his body in the back, he really should fall due to center of gravity. The recovery form the throw is nicely done. Animating the box in air and impact is a whole nother story.
kiaran
11-17-2003, 08:09 PM
The one area i would look at is the amount of vertical movement of the hips/buttocks also the arch of the back while he's tryign to lift the box.
You're absolutely correct. His center of gravity remains completely still while he tugs on the box. I've noticed that if you leave any part of the body completely still for anything longer than about 6 frames it effectively becomes 'dead' and lifeless. This was an oversight on my part. Thanks for pointing that out.
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