RampanT
11-14-2003, 01:36 AM
Hi all!
I'm currently putting together a portfolio of character models that could potentially be used in-game. However, i was looking for general views on the number, and size of texture maps being used for character models in current games.
I realize that for different styles of games there might be different limits and therefore if you could specify the game type, that would be really helpful. I'm particularly interested to know the sizes that are being used for models in such games as Doom3 and Half-Life 2, as they seem to be pushing the limitations.
I know there'll be lots of newcomers and aspiring artists such as myself that would be grateful for the input of the experienced 'vets' of the forum.
Thanks.
I'm currently putting together a portfolio of character models that could potentially be used in-game. However, i was looking for general views on the number, and size of texture maps being used for character models in current games.
I realize that for different styles of games there might be different limits and therefore if you could specify the game type, that would be really helpful. I'm particularly interested to know the sizes that are being used for models in such games as Doom3 and Half-Life 2, as they seem to be pushing the limitations.
I know there'll be lots of newcomers and aspiring artists such as myself that would be grateful for the input of the experienced 'vets' of the forum.
Thanks.
