View Full Version : Characters : Eva and Jack
Kel Solaar 11-13-2003, 09:05 PM Here are two characters i ' m working on:
The first is Eva (temporary name). It was a subject to increase my skills in face modelling, I have decided to make a picture with her as a Masaya Girl :)
---Eva---
Eva Early Flat Renderings:
http://kelsolaar.3dvf.net/Ressources/MyArt/Temp/29.jpg
Eva Mapped Rendering:
http://kelsolaar.3dvf.net/Ressources/MyArt/Temp/38.jpg
Final Choice for the picture:
http://kelsolaar.3dvf.net/Ressources/MyArt/Temp/41.jpg
and
J---ack---
Jack Model (inspired by FarCry hero). The body isn't finished but i will leave it as it's now, and continue it when i will find the time :) :
http://kelsolaar.3dvf.net/Ressources/MyArt/Temp/Jack.jpg
Hope you will like them :)
@+ and nice 3D :)
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Kel Solaar
11-13-2003, 09:08 PM
There is more shoots, or progress pictures, wireframe in the Wip section of my site :
KS Wip (http://kelsolaar.3dvf.net/Ressources/MyArt/WIP/Wip.htm)
Bye :)
Gambin
11-14-2003, 10:05 AM
hello guy!pas mal du tout...
le visage feminin est bien proportionnée, mais j'ai l'impression que la lèvre inferieure est trop en avant (par rapport à la sup)...
sinon les yeux sont bien rendus...tiens c'est du vray?non?
dans ce cas là tu utilise shag...des vectors correctements placés seraient les bienvenues (je pense) pour le sens des poils sourciliens (ca se dit?)...pour le second rendu de ta tete de femme c'est du hdri ?je pense qu'il est un peu plat(une light permettrait de rajouter du volume au visage)...enfin pour la texture faciale c'est pas mal du tout...bon c'est facile de critiquer...mais t'es là pour ca ?non?
ben,pour finir ...j'ai fait un tour sur ton site, tes rendus de machines sur sols volcaniques sont vraiments géniales...rien à redire sur ce travail (pour ma part)...
have a nice day!
Kel Solaar
11-14-2003, 03:27 PM
ahhhh un comments :)) Mici beaucoup, vi ya un pépin je pense sur la lèvre, je m'en rends compte maintenant, sinon oué le rendu c du HDRI ak vray et c vrai que ça manque de contraste :) c pour ça que je part dans la direction de l'image ak les hublots :)
fast4ry
11-14-2003, 10:19 PM
i like it but can you post side an front view?
see my female head model
http://www.cgtalk.com/showthread.php?s=&threadid=101856
Kel Solaar
11-24-2003, 05:54 PM
fast4ry: I will post wireframes when everything will be finished :)
Here is an update, I'm making an hellmet for Eva (Masaya Girl)
Masaya Girl Hellmet (Not finished)
http://kelsolaar.3dvf.net/Ressources/MyArt/Temp/MGirl.jpg
Bye :)
Edit: The original picture have been replaced (I forgot to smooth the mesh, thanx Gambin:) )
Gambin
11-24-2003, 07:35 PM
a
Gambin
11-24-2003, 07:48 PM
ca commence a avoir de la gueule...le design du casq est vraiment reussit notament les sortes de tresses...la vue me permet de voir que la base du menton est trop en avant (je pense)et le lissage un peu bizarre(peut etre que les edges ne sont pas tournés dans le meme sens)sinon....vivement le texturing...bonne continuation!
Kel Solaar
11-24-2003, 08:04 PM
Thanx for the comment Gambin :)
J'ai fait le benet, j'avais oublié de smoother le visage, c pour ça qu'il faisait gondoler :) J'ai aussi tiré le menton légèrement en arrière :)
GabrielSilver
11-24-2003, 08:05 PM
one thing: you should work on jacks breast.. something is wrong with it.. maybe it's the placement of the nipples or smthn, but i thought this was a (rather small ;) ) woman's breast when i first saw it. very nice work thou, go on !
btw: i really love evas eyes in the "Eva Mapped Rendering" pic ..beautiful...
Turmata
11-24-2003, 08:59 PM
tient tient n nouveau de l'ESMA School.... C'est pas mal du tout dis-moi.... le personage Eva manque peut être un petit peu d'originalité par sa platique de top model..... mais elle tient tout de même un aspect intéressant avec son casque. Un grand bravo par contre pour Jack....C'est en trés bonne voie, et je suis de tout coeur avec toi pour le personalisé au mieux.
Passe donc sur tes message privé du forum de l'esma. T'as un message privé de ma part.
fait un tour sur l'un de mes post si t'à le temps ;-)
http://www.cgtalk.com/showthread.php?s=&threadid=105247
Kel Solaar
11-25-2003, 10:51 AM
Hello Turmata :)
Eh oui de l'ESMA ... j'aime pas trop cette étiquette :)
Mici pour le comment en tout cas, vi pour Eva j'essaie de faire un beau visage assez neutre, quelque chose d'allégorique un peu, elle est censée représenter le peuple de Masaya, donc je ne veux pas trop d'expressions ou de caractéristiques spécifiques (du genre asymétrie trop prononcé, nez un peu fort, sourcils brouissailleux etc). Alors que Jack, c 'est Jack :)) un bon gars, mais il faut pas le taquiner :) il est lui, il ne représente que lui, pas un peuple. Enfin j'espère que tu comprends ce que je veux dire :)
EnderW
11-25-2003, 11:16 AM
ooohhh
very good , nice models. very detailed
anweson..
congratulations
Kel Solaar
11-25-2003, 08:38 PM
Thanx Ender W :)
stereo
12-11-2003, 02:04 PM
sympa kel !
bonne continuation
Kel Solaar
12-16-2003, 08:33 PM
Hello :)
Thanx Stereo :)
Here is an update of Masaya Girl, I'm testing the rendering before the final posing and lightning. (I will add teeth :)
http://kelsolaar.3dvf.net/Ressources/MyArt/Temp/MGirl2.jpg
maelefic
12-16-2003, 09:44 PM
Heya,
Nice work on the model and the tex :)
Unfortunately the eyebrows bug me... They look like they've been shaved previously, and are now stubble :shrug: Have you textured them on, or are they a hair plugin?
Other than that, shweet dude :D
NicoDN
12-16-2003, 10:00 PM
Hi Kel Sollaar, and "un petit bonjour d'Avignon". But this forum is an enghish forum and I'd better try to speak english.
In a first time : very good work. But i gonna be rude with.
So, it's a good modeling, but i have some crits :
- eye's shader : it seems like plastic. Have detailled eye interior ( l'iris, la pupille et le blanc autour ) ? If you make three differents maps with translucidy in the center ( la pupille et l'iris sont en surface sous l'oeil ), you'll have better results.
- lenght betweem mouth and nose seems me a little too bit.
- please tell me you haven't achieve to texture is helm !
But... great beginning, I'm seriously waiting for mew pics !
Garma
12-16-2003, 10:19 PM
hi dude, you got some nice work there. Lovely texturing. Work some more on the mouth, add some reflectivity to it. The helmet is not my style but well it's your choice. I'd change the colour though.
Also the eyebrows need a tad bit more work. The edges of them are too defined, if you used a hairplugin of fur maybe a nice density map would do?
excellent job on the eyes
victor yan wang
12-26-2003, 03:36 PM
Good picture, good ray, good creativity, essence
Kel Solaar
01-07-2004, 05:02 PM
Hello :)
I have work a little on the skin shader during holydays, it's rendered with Mental Ray (sampling is low, it's explain the grainy look :) . The lips have been rebuilded. The next step is to rebuild the eyebrows :)
http://kelsolaar.3dvf.net/Ressources/MyArt/Temp/MGirl3.jpg
Bye :)
spin3
01-07-2004, 09:10 PM
very nice !!!
stallion151
01-08-2004, 08:01 AM
ouch! that is quite a difference, it looks SOOOO much better, one crit though for the MR rendering, under her eyes it looks to red, maybe if possible you could lighten that area up.
EDIT>> is that sub-surface scattering or is that a shader? if its a shader, you gotta give me that recipe :)
wow, very nice work here :D
my only crit is that the corner of the eye looks strange, I think you have to move the inner part of it (the wet part) back, it should be deeper. I hope It makes sense to you :)
Kel Solaar
01-08-2004, 11:02 AM
stallion151 : "under her eyes it looks to red, maybe if possible you could lighten that area up." in fact this is an ambient occlusion problem (the colour is too red and the effect too important, I will fix it :) and yes this is subsurface scattering :)
ido : I will try to push it back and enhance the specular map :)
NicoDN : I will improve the eyes (I have tested a lot of renderer (Final Render, Vray, Brazil, Max Scanline, Maya Scanline) to found the best solution for me in the case of this picture (Mental Ray) and the problem is that I have to redo my shaders and light setup every time. And yes the helmet is not textured for the moment.
Thanks for all the positive comments :)
PsychoSilence
01-08-2004, 02:23 PM
i really like the bumping on eves skin ! what size in pixels do you run your bump-maps at ?
Kel Solaar
02-11-2004, 09:51 PM
The Picture is finished! :)
http://kelsolaar.3dvf.net/Ressources/MyArt/Temp/EndWipMG.jpg
Here is the url to the thread in the Gallery 3D :
Masaya Girl Final Picture (http://www.cgtalk.com/showthread.php?s=&threadid=122217)
really like the bumping on eves skin ! what size in pixels do you run your bump-maps at ?
I did the maps with a resolution around 6000*6000, for extreme closup and training purpose but i will not do a closeup :)
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