View Full Version : how do you create xpm icons in windows (if you don't have gimp)
brubin 11-13-2003, 07:40 PM hi,
i think there is a tree, since i'm in a forest, but i don't see it! know that feeling?
on sgi or linux i know how to create xpm images for shelve icons, but how do you do that under windows?
does anyone have a fileformat-plugin for phostoshop for that?
is there a conversion utility somewhere?
how does imgcvt work under windows?
(i want my shell back!)
who can help?
please!
TIA
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liquidhalf
11-13-2003, 08:20 PM
http://www.highend3d.com/files/?group=globaltools§ion=NT&sort=
scroll to the bottom of the page... xpm to bmp and bmp to xpm
brubin
11-13-2003, 08:44 PM
And then a hero comes along
With the strength to carry on
And you cast your fears aside
And you know you can survive
So when you feel like hope is gone
Look inside [...] this thread and be strong
And you'll finally see the truth
That a hero lies in [...] this thread
THANX!
somehow i expected it to be there, but i guess i was looking too hard and i didnot see it! (*shame*)
again: THANX
s.
liquidhalf
11-13-2003, 08:51 PM
you're welcome :) glad to be of service. I had the same problem long ago. I couldn't see it.. and it was right there in front of my face.
NUKE-CG
11-14-2003, 02:55 AM
Yeah, I had to download the program lately to fix the missing icons for the Bonus Tools..
Alias should kill the XPM format, or atleast give us a way to convert them easily.. im_cvt.exe doesn't even support it.. what is up with that.. :shrug:
floid parkins
11-14-2003, 03:46 AM
I use sraight bmp files for my shelve icons
CraigT
11-14-2003, 02:36 PM
FWIW, Paint Shop Pro 8.0 can handle xpm files(along with a number of formats I never even heard of). I've got a question though- what do you do with the xpm files to get the texture samples to show up in Hypershade? I made some xpm samples but never found a way to use them.
Craig T
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