monkeyography
11-13-2003, 05:56 PM
I'm doing low-poly models for a video game and I need pretty good control over the normals. I want to get normals for a selected edge to be some percentage between totally soft and totally hard. This seems like it would be pretty useful but I can't find a way to do it.
Some people have suggested the Soften/Harden[] tool but it does not act this way. The angle you set is a threshold; normals with an angle difference less than the threshold are totally softened, others are left unchanged.
Any ideas how to get this? Any scripts available? Thanks
Some people have suggested the Soften/Harden[] tool but it does not act this way. The angle you set is a threshold; normals with an angle difference less than the threshold are totally softened, others are left unchanged.
Any ideas how to get this? Any scripts available? Thanks
