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View Full Version : Mod weapon models - Need crits!


kevin1987
11-13-2003, 06:14 PM
Hey, me and some friends are working on a mo for halflife... Here are some of the weapon models I'm working on. What do you think? (Turn your monitor brightness and contrast all the way up) Thanks!

http://www.picturetrail.com/gallery/view?p=999&gid=3109372&uid=1622256

If it doesn't work, goto www.picturetrail.com and type in the membername "Kevin1987" without quotes

-Kevin

ps. The m1a1 won't be in the game :(

Matt
11-13-2003, 09:28 PM
They look okay from what I can SEE, but it's hard to see everything beyond the Maya PLE stamp.

kevin1987
11-13-2003, 09:30 PM
Ya, anyone know how to get rid of thw watermark? Thanks for the comment, keep 'em coming! :)

Kevin

Dargon
11-13-2003, 09:59 PM
Because it's game art, you don't really need to render anyway - just give a screenshot of the OpenGL!!

(just hit PrintScreen on your keyboard in one of your viewports, go into photoshop, or other editing program, and paste in your screengrab. Flatten image, a nd voila!)

kevin1987
11-13-2003, 10:15 PM
Good idea! Thanks. Should I redo all of the images I posted or leave it like that and just do the printscreen from now on?

baaah888
11-14-2003, 03:51 AM
i'd redo all of them, as it keeps everything looking consistant.

also i cant really see much behind the watermarks, so best to redo them anyway.

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