PDA

View Full Version : Editpoly modifier in Max6?


hugodog
11-13-2003, 06:45 AM
Editpoly modifier in Max6?

I hope discreet didn't forget to put this one Max6.

I still can''t understand why it's not on Max5

Anyone knows?

Thx

holosynthetic
11-13-2003, 06:55 AM
no edit poly modifier, but you can make something editable poly by simply right clicking on it and converting it to editable poly :)

salmonmoose
11-13-2003, 07:35 AM
That's not the point tho, one of the really cool things about using the edit mesh modifier was that you could model in "layers" one you'd nailed the base object, you could throw an editmesh on top of it, and work on it without destroying the base model.

ssalo
11-13-2003, 10:29 AM
Yeah, too bad it's still not included. I heard rumours a while ago it was supposed to be in max 6 but proved to be very unstable so they ditched it.

I bitched this when max 5 came out and some guy attacked me and blamed that my modeling workflow sucks if I'm in need of Edit Poly modifier....

FatAssasin
11-13-2003, 04:27 PM
I've been waiting for that modifier also. I really don't understand why it hasn't been added.

Dave Black
11-13-2003, 04:34 PM
I'm still POed at discreet for how they handled my request for it. It was at a discreet game developer's convention, and at the end, they had this "round table" discussion with the developers. I had a seat at the discussion, and when it came time for them to ask us what we wanted, myself and a few other guys piped up and said "edit poly modifier!!". Discreet's responce was highly underwhelming. The said "Well, we can give you that, or, we could make max more stable". It was rediculous. As much as max is trying to copy maya, you'd think they would realize that maya has had this implementation for a long time.

Sheesh.

I'll upgrade when I get my EP MOD damnit!

Hehe..

-3DZ

:D

thorn3d
11-14-2003, 12:03 AM
Originally posted by 3DZealot
They said "Well, we can give you that, or, we could make max more stable". It was rediculous.

That type of answer reeks of arogance.

I wonder what discreet's reaction would have been if the entire panel of developers had stood up, and said that each of you was going to call 10 fellow developers and do your best to alert them that discreet wasn't interested in your professional feedback; and it was in their best interest to switch to another package.

thorn

tonygib
11-14-2003, 09:52 AM
Its a pitty, not that max is a bad program, but when stuff like this happens, I am sure at times the only thing that saves Discreet is the fact that so many ppl, have invested so much time in max, that it is very hard to just leave it all behind.

I know for myself, that if I was just starting out new today, I would be having a very very good look at XSI.

salmonmoose
11-17-2003, 02:18 AM
It seems to happen all the time :( Discreet offers us a carrot of a fantastic feature, then fails to implement it with all the power they could.

Take the new vertex paint feature; it's really easy to paint down a reference layer, to bring into photoshop. Unfortuantely there is not simple way to actually export it, (I know you can take snapshots of Unwrap UVW etc but REALLY).

Ok, I've vented, I just want texporter back :)

CGTalk Moderation
01-16-2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.