View Full Version : Writing scipts and shaders
11-13-2003, 04:07 AM
Does anyone know if I have to use an external compiler to write scripts and shaders, or can I do it in something like Notepad?
The docs mention C++ compilers, but I'm wondering if I need it.
Oh, and I got my Studio today!! Yipee skippee!!
11-13-2003, 04:33 AM
I think I found my answer in the docs; which is "yes" I do an external compiler, but if someone would confirm this for me?
afaik you need c not c++, but i could be wrong.
ask Ron. http://geocities.com/kl_aktuell/temp/wink.txt
11-13-2003, 07:54 AM
It's not easy to find stuff in the Messiah documen's.
As I understand it the best thing to do is to open up every single page and se what there are on them.
from your writing I suppose that you have found the 'General Info/Develop/C language Reference' but there is also another section called 'General Info/Expressions & Messiah:script' that I missed myself when searching the first time.
If you read the section 'General Info/Expressions & Messiah:script /Messiah:script/Overview' you will see among other things that no compiler is needed for scripts as they are compiled when messiah starts up (at least if I get it right).
I do however not know what can be done as a script or how fast it is. If you need to write a 'real' plugin you will need to write it in C and compile.
I'm not a C programmer myself but from what I saw when looking at it it seems to be well documented and they even explain how to set the project up in Microsofts Visual C++ v6 and v7 so if one knows C i don't think it should to hard to figure it out.
11-13-2003, 01:32 PM
Shaders can be either scripts or pre-compiled plugins. Scripts can be written in any text editor, I use Jext, and are compiled by messiah on launch. There's a script log in the messiah dir you can check for compile errors.
Plugins are pre-complied C. The base system is C but you can use C++, with a few conditions. These are covered in the SDK docs. I use MS Visual C++ for plugins.
There are a couple shader scripts included in messiah. Look in the scripts directory for examples.
Building a script shader will allow you to have a standard connection node, but if you want a custom interface panel in the left bar I think you have to do a pre-compiled plugin.
PMG stated that the shader architecture is similar to renderman and concepts should transfer well.
11-13-2003, 07:20 PM
Thanks for your help guys. I did find the scripts docs. I'll start there, as they suggestd, and then I'll invest into an external compiler if needed.
11-13-2003, 09:33 PM
More cutting and pasting from egroups ;)
free GNU compiler with IDE at
http://www.bloodshed.net/c/index.html main site
Dev-C++ 5.0 beta 8 (22.214.171.124) (12 MB) with Mingw/GCC 3.2
http://www.bloodshed.net/dev/devcpp.html <---download of the above
11-14-2003, 06:30 AM
01-16-2006, 04:00 PM
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