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looiwaikit
12-17-2011, 09:49 AM
hi anyone can help?
i want create a cloud character in maya~something like this http://www.youtube.com/watch?v=cY9brPucQvI cloud fish

anybody know how to create it ? or got some tutorial can share with me?

anthonymcgrath
12-20-2011, 09:29 AM
i am assuming that you know how to at least build a character, skin and rig it up here and that you have some knowledge of maya's dynamic system....

first download the particleToCurve.mel script from creativecrash.com.

with the character mesh you can use that to emit particles INSIDE the mesh. Select the mesh, emit particles (cloud type particles) from object and tweak the settings so that the particles emit inside the mesh. I find a speed of -1 will fire the particles inside. Turn off the other things such as direction X Y and Z speed and spread etc.. for the emitter.

Once they're at a point that they appear to have filled the mesh then stop the simulation.

select the particles and solve their initial state.

select the particle cluster and run the particleToCurve script - basically this script connects the dots by creating a linear curve from particle point to particle point. Bear in mind if you have millions of particles it'll chug! rename the curve to something like GOAL_CURVE or something

now select the particles and the curve and then make the curve a goal for the particles - the goal influence might need to be 1.

shift your curve shape then hit play - you should see the particles instantly snap to the GOAL_CURVE shape.

(optional - now kill the emitter - its done its job and isn't really necessary from this point on.)

so NOW (finally) you can skin that curve to a series of joints and deformers (nonlinear deformers and blendshapes) and the particles will follow along.

hope it helps give it a shot - i'm working on something similar myself for chuckles and smiles and its working a treat. The difficult bit is just rendering off the particles at a decent quality and getting them to look cloudy and light correctly.

if anyone has alternative methods for this (fluid approach possibly?) then post it up! :)

ant

m0z
12-20-2011, 10:44 AM
or you use Peter Shipkov's SOuP plugins, which are great.
Check the example page!
http://www.soup-dev.com/examples.html#sn

http://www.soup-dev.com/images/soup_scatter_fillObject_2.png (http://www.soup-dev.com/videos/scatter_pointCloudFluidEmitter_fillObject_2.mov)

very easy workflow btw.

looiwaikit
12-31-2011, 10:16 AM
wow~thank let me try first~:thumbsup:

looiwaikit
04-26-2012, 02:18 PM
or you use Peter Shipkov's SOuP plugins, which are great.
Check the example page!
http://www.soup-dev.com/examples.html#sn

http://www.soup-dev.com/images/soup_scatter_fillObject_2.png (http://www.soup-dev.com/videos/scatter_pointCloudFluidEmitter_fillObject_2.mov)

very easy workflow btw.

got any tutorial with this?

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