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View Full Version : animate blood drop !!


tazmanian
06-10-2002, 10:23 AM
guys.. my problem is how to animate some blood dropping down on a mirror ... ???
how can i do it in 3d max ??

Russo
06-11-2002, 06:36 AM
yes I think... but you need a connection with real flow/wave..

Iain McFadzen
06-11-2002, 08:41 AM
I'd do it with a nurbs sphere, a couple of subtle deformation modifiers, a path deform spacewarp, and a lot of keyframing. Realflow would be overkill.

Russo
06-11-2002, 09:15 AM
but.. the effect of many blood blood spheres hitting the mirror and going down? fluid animation

Iain McFadzen
06-11-2002, 09:24 AM
Well yeah, but that's not what he asked for :) I'd probably still keyframe it anyway though.

jeotero
06-12-2002, 02:56 AM
maybe this great tutorial i saw in the rhino3d website a long time ago may give you some inspiration.

http://www.hydraulicdesign.net/tutorial_splash/ball_tutorial.htm

i guess the same thing could be duplicated in max by using nurbs, then poly then maybe a carefully and lucky applied boolean :)


I hope this is helpful,

Jorge

tazmanian
06-12-2002, 04:48 AM
thats great ....

jeotero
06-12-2002, 05:19 AM
no prob

Russo
06-12-2002, 06:29 PM
great :applause:

and about a liquid filling a cup, or rolling down a diagonal surface and something else? :bounce:

jeotero
06-13-2002, 02:46 AM
for the filling of the cup you can use realflow for the other one a superspray could work.

clp
06-14-2002, 04:50 AM
Why not use a particle system to simulate the drop splatting and spreading out.

This tutorial will give you a good starting point.

http://www.3dluvr.com/content/artz/3dsmax/std/splat.php

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