View Full Version : animate blood drop !!
tazmanian 06-10-2002, 10:23 AM guys.. my problem is how to animate some blood dropping down on a mirror ... ???
how can i do it in 3d max ??
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Russo
06-11-2002, 06:36 AM
yes I think... but you need a connection with real flow/wave..
Iain McFadzen
06-11-2002, 08:41 AM
I'd do it with a nurbs sphere, a couple of subtle deformation modifiers, a path deform spacewarp, and a lot of keyframing. Realflow would be overkill.
Russo
06-11-2002, 09:15 AM
but.. the effect of many blood blood spheres hitting the mirror and going down? fluid animation
Iain McFadzen
06-11-2002, 09:24 AM
Well yeah, but that's not what he asked for :) I'd probably still keyframe it anyway though.
jeotero
06-12-2002, 02:56 AM
maybe this great tutorial i saw in the rhino3d website a long time ago may give you some inspiration.
http://www.hydraulicdesign.net/tutorial_splash/ball_tutorial.htm
i guess the same thing could be duplicated in max by using nurbs, then poly then maybe a carefully and lucky applied boolean :)
I hope this is helpful,
Jorge
tazmanian
06-12-2002, 04:48 AM
thats great ....
jeotero
06-12-2002, 05:19 AM
no prob
Russo
06-12-2002, 06:29 PM
great :applause:
and about a liquid filling a cup, or rolling down a diagonal surface and something else? :bounce:
jeotero
06-13-2002, 02:46 AM
for the filling of the cup you can use realflow for the other one a superspray could work.
Why not use a particle system to simulate the drop splatting and spreading out.
This tutorial will give you a good starting point.
http://www.3dluvr.com/content/artz/3dsmax/std/splat.php
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