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poken1151
12-10-2011, 03:34 AM
Hello All,

I am in search of fecundation knowledge for a quick jump start and was hoping I could find a stronger direction here than whats been turning up on google.

I am curious to undergo a project to generate procedural a tree or landscape, perhaps based on some recursive function like the Fibonacci numbers. The thing is, I am not totally, but still a bit of a novice in these things and I am not even entirely which language, API or IDE I should be gunning for.

I want to tackle this swiftly more than anything else, but I am just not too sure where to start. So, any guidance? Or if I need to explain a little better let me know.

Also am a bit familiar with some basics from OpenGL if that helps.

ThE_JacO
12-11-2011, 11:21 AM
There's a book called Texturing and Modelling - a Procedural Approach.
Buy it, and start from page one :)

ranaazeem
12-17-2011, 10:58 AM
I've been working on the same project for some days now.
I am using Lsystems on MEL.
Check out this (http://ranaazeem.wordpress.com/2011/12/17/lsystems_update3/) post on my blog.
Let me know if i can help

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