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View Full Version : Recreating the lighting from a shot in a live action film


Intensity09
12-08-2011, 02:56 PM
Hi! Iím trying to recreate the lighting from a shot in a live action film. Could you please send any sugestions and feedback.

Many thanks,

P.S: Its still unfinished.

Here's the images link.

http://area.autodesk.com/userdata/forum/p/paranormal_activity.jpeg

http://area.autodesk.com/userdata/forum/t/the_bedroom.jpg

lostparanoia
12-08-2011, 03:13 PM
as it is now, it looks like you just have 1 directional light (which are generally only used for direct sunlight) with no decay (all natural light decays with a quadratic falloff from the source) and a ambient light (ambient lights do not exist in reality and should generally not be used for realistic lighting).

There is alot to be learned here before you can make a realistic lighting. I recommend you start with reading "digital lighting and rendering" by Jeremy Birn. then do some tutorials on mental ray. there's a really good mental ray fxphd course with zap andersson where he explains the workings of light, cameras and materials.

but, just for a start, delete your ambient light, turn on final gathering in the render settings, learn about "linear workflow" (there are many good threads about it here on cgtalk) and turn on quadratic falloff on your key light. Also, soften those raytraced shadows.

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12-08-2011, 03:13 PM
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