View Full Version : 3dsmax rigger
11-28-2011, 07:51 PM
On my blog you can see my last works as 3dsmax Animator/Rigger.
I use 3dsmax bones, and maxscript.
I particulary proud of the Volkswagen commercial
Arnaud de Mullenheim
11-28-2011, 08:49 PM
you certainly should be proud ,that commercial was great besides that working with talented people like akama studio is good experience ,liked them since raving rabbits ,well done ,u should post at finished works forums
Great stuff! - the VW Ad was awesome :)
11-29-2011, 11:58 AM
Very nice. I'm sending a link of the Making Of video around to my coworkers. Great work!
11-29-2011, 08:25 PM
The hedgehog is incredible - very well done!
11-30-2011, 08:47 AM
Thank you all,
Besides of my work as animator, I start develop an interface "Creator Rig" for 3dsmax that will
create the different parts of a character rig (arm, leg, spine).
I will put some news about this as soon as possible.
12-03-2011, 08:28 PM
that is aewsome, i love watching those making of! any input on how the hair was done on the hedgehog? was it hairfarm? thanks a lot and keep posting!
12-06-2011, 12:42 PM
Really great work, inspirational.
can you tell me how to rig fold of the finger for human?
01-03-2012, 06:36 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.