View Full Version : Olaf WIP
11-28-2011, 10:19 AM
Decided to do a painting of Olaf from League Of Legends dragging a bunch of meat bags. (various champions I hate to play against) I'll be working on this throughout the day so feel free to give me some advice. (Been studying for about a year now so any advice on lighting/composition is appreciated). Thxs!
11-29-2011, 03:51 AM
Another 30 mins. into the painting. I can already see that im focusing on small details before the big picture is accomplished.
11-29-2011, 04:50 AM
Fixed the arm.
11-29-2011, 07:17 AM
cant see anything bad as of yet. keep up the good work
11-29-2011, 03:43 PM
Got alittle bit of work done on the axe. Not really going as quickly as I thought it would because I keep wanting to refine small details before the whole is set up, but I'm trying to correct that.
@TheWayfarer - Thxs
12-12-2011, 02:47 AM
Finally got another 40 minutes to work on it and im starting to think the image is starting to get alittle to busy.... Although I really like the axe, head, tower, crying dude combo that moves you through the image, or maybe im just a noob. Also, this has taken me about 2 1/2 hours so far so I was just wondering if someone could fill me in on if this is the speed I should be at or if im just really slow.
edit: Perspective is kinda wonky. Workin on it.
12-12-2011, 11:08 PM
Decided to make the torret blasting so there will be a blue rim light. Thats about it besides some refining and a levels adjustment.
12-14-2011, 01:17 AM
Fixed Perspective on axe, Made deltoid larger, rendered boot, ruined his mouth.
12-14-2011, 01:38 AM
I think that it looks pretty good so far. However, you have some adjusting to do on the leg before you take it any further. The origin point of the hip seems to be too far forward and the entire leg seems to be too high. if you removed his hand his thigh would pretty much be connecting to his chest. even though there is forced perspective here, its not forced enough that you wouldnt see any of his chest/stomach if his arm wasnt there. an easy way to adjust this is to make a new layer, draw over the arm, and figure out exactly where the torso is, then draw the leg connecting to that point, and just erase out the part covering the arm. (or delete the layer if you re-draw the leg on its original layer) also, i dont know the character that this is based off of, but considering how realistic/proportionate the rest of the character is, and the reference you had up in the earlier reference, id say his foot is massive and cartoony (bubbling out at the end making it look like a mickey mouse shoe) you need to size it down and reshape it to be more fitting for the rest of the character. (once again, ive never actually seen the character in the game, so it could very well be shaped like that, and if so, spot on. XD ) other than that it seems like you're doing a pretty good job with the rest of it. make sure that the rock wall behind him cuts directly through his body, you dont want any wierd tangents (there seems to be one at his head/hair, but that could be his hair) and if that IS his hair, make sure where the hair connects to the helmet makes sense. (you're probably not going to see any hair coming out from behind his helmet on the left hand side of the image)
Hope that helps!
12-14-2011, 03:13 PM
Thanks for the advice kill joy! "Bubbling out at the end making it look like a mickey mouse shoe." lol
Pretty much changed everything that you pointed out, but the character is still your average everyday techno-viking and I'm sure dragging three peeps is still going to give him a challenge. (Maybe two if I don't have room.) Great advice with the helmet and hair I think it looks alot better now with the extra contrast. With the boot.... idk what I was thinking, but my mind frame is now set on keeping all the elements in the same style.
The straight up and down sword that the turret is holding might be an eyesore right in the middle, but the second illustration is showing what I think will lead the eye.Also I'm going to change the guy in the back so he has already gotten hit by the blast and is flailing backwards. If it don't work out I wont beat myself up over it lesson learned, DO THUMBNAILS NEXT TIME!
12-14-2011, 03:13 PM
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