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View Full Version : Extreme n00b Max UVW Edit question...


cbctech
11-11-2003, 05:06 PM
A quick question I have not found the eternal answer for... What is so hard about Discreet adding a simple "save to bitmap" feature in the UVW Editor ??

The printscreen technique works, but I find my self shifting things one pixel left/right... one pixel up/down to create the template in [insert graphic proggy of choice here] correctly.

Anyhow, just a question, until then I will prinscreen or think about a third party solution... (not sure thats worth it or not).

:beer:

Creed
11-11-2003, 05:45 PM
3dsmax users use Texporter, which is free:
http://www.cuneytozdas.com/software/#Texporter

The descrption is kindof misleading, it says "Texporter is a small but a handy utility
to unwrap any mesh in texture coordinate space" but it just exports your bitmap. It doesn't
do any mesh unwrapping, just exports a screenshot of your UV coordinates.

cbctech
11-11-2003, 06:01 PM
Ok, first... I AM AN IDIOT!

I thought for sure I had investigated this at an earlier time, THANK YOU for setting me straight! I just tried it, worked like charm...

Now if I could reverse the damage done from repeatedly banging my head on the desk...

Moot point now, but still, why no cute little save button in the Max edit window.. Mmmm :hmm:

THANKS AGAIN! :beer:

EricChadwick
11-11-2003, 09:56 PM
Texporter is great, lots of options.

PSDPathUnwrapper is a nice option if you use Photoshop... paths are resolution-independent, can turn them into selections, etc.
http://www.rpmanager.com/freeTools.htm

Unwrap Tools has an image dump, it's slow but it is actually within the Edit UVWs window. Plus it has lots of other great UV tools.
http://www.chuggnut.com/scripts/unwraptools/unwraptools.htm

cbctech
11-11-2003, 10:03 PM
Lots of options, I really appreciate the response! :buttrock:

Razorwolf
11-12-2003, 11:37 AM
Nice help here, for me too.

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