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View Full Version : Connecting an mi geo shader


allucore
11-22-2011, 06:29 PM
Hi, I've been bursting out of my skull to figure out this problem.

What I want to do is connect the mib geo torus to the Geometry shader of multiple subD objects.



My code so far starts out with a selection array and a for loop then a connectAttr in the for loop, but I get nothing, somettimes it brings up the connection editor, but I don't want to connect multiple objects manually.

Any help would be appreciated.

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11-22-2011, 06:29 PM
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