ja4161
11-18-2011, 07:59 PM
Hi all,
I need some help with rigging a human rib cage in 3DS Max. The rib cage should flex some but not separate at the joints. Each rib is separate and should attach at their respective vertebrae at the spine as well as to the sternum at the front. I tried using bones with a spline IK solver attached to the vertebrae and to the sternum, then skinning the rib to the bone. The effect wasn't great. My immediate thought was to link each rib directly it's respective vertebrae and then to the sternum with the sternum linked to a dummy at center spine. The problem is that 3DS Max doesn't allow linking of two ends of a single object to separate parents... at least not that I know of. Any help anyone could give would be greatly appreciated.
FYI, I do not know maxscript so that probably won't help much.
Respectfully,
John
I need some help with rigging a human rib cage in 3DS Max. The rib cage should flex some but not separate at the joints. Each rib is separate and should attach at their respective vertebrae at the spine as well as to the sternum at the front. I tried using bones with a spline IK solver attached to the vertebrae and to the sternum, then skinning the rib to the bone. The effect wasn't great. My immediate thought was to link each rib directly it's respective vertebrae and then to the sternum with the sternum linked to a dummy at center spine. The problem is that 3DS Max doesn't allow linking of two ends of a single object to separate parents... at least not that I know of. Any help anyone could give would be greatly appreciated.
FYI, I do not know maxscript so that probably won't help much.
Respectfully,
John
