Rivendale
11-11-2003, 01:55 AM
I have some ideas for some scripts that I'd like to have but I'm not good enough with MAXscript yet to do it myself so I thought I'd throw it out here and see what you think.
Firstly I'd like a script that controls the viewport navigation. It would work like navigating in a game(no-clip mode). The keys W,S,A,D would be like forward(zoom),back(zoom back),left(pan left),right(pan right) and the scrollbutton of the mouse would work like rotate viewport(around sub-object selection preferrably) when pressed. Maybe also when you hold the scrollbutton and right-click you would go upwards.
Some sort of override/replacement of the default keyboard-shortcuts would be needed I guess.
This would save a lot of clicking just to navigate the scene/model and after trying this style of navigating in our in-house leveleditor I feel this would be a real workflow enhancer that many user would like.
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The second script I've been thinking about is a script that uses the arrow keys to move a selection in certain amounts of units. Left and Right arrows would move it on the x axis and Up and Down arrow would move the selection on the y axis. Ctrl+Up and Down might be used to move it on the z axis. There could be a dialog where you can set the amounts of units the selection should move and maybe if holding Shift or Alt there could be another amount specified, like 1 unit normal and 5 units when holding Shift.
This script would be very helpful when doing parametric models or building game-levels for example. Architectual work would benefit greatly from it also.
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So what do you think? Anybody up for the challenge? I'd like to hear your views on this and if/how you think they can be done.
:)
Firstly I'd like a script that controls the viewport navigation. It would work like navigating in a game(no-clip mode). The keys W,S,A,D would be like forward(zoom),back(zoom back),left(pan left),right(pan right) and the scrollbutton of the mouse would work like rotate viewport(around sub-object selection preferrably) when pressed. Maybe also when you hold the scrollbutton and right-click you would go upwards.
Some sort of override/replacement of the default keyboard-shortcuts would be needed I guess.
This would save a lot of clicking just to navigate the scene/model and after trying this style of navigating in our in-house leveleditor I feel this would be a real workflow enhancer that many user would like.
---------------
The second script I've been thinking about is a script that uses the arrow keys to move a selection in certain amounts of units. Left and Right arrows would move it on the x axis and Up and Down arrow would move the selection on the y axis. Ctrl+Up and Down might be used to move it on the z axis. There could be a dialog where you can set the amounts of units the selection should move and maybe if holding Shift or Alt there could be another amount specified, like 1 unit normal and 5 units when holding Shift.
This script would be very helpful when doing parametric models or building game-levels for example. Architectual work would benefit greatly from it also.
---------------
So what do you think? Anybody up for the challenge? I'd like to hear your views on this and if/how you think they can be done.
:)
