ScratchARTS
11-16-2011, 07:26 AM
Hey there CG-talkers!
I'm exploring Houdini at the moment, been through some of the basics and right now I'm messing around with RBD (going through a Digital Tutors Tutorial "Fundamentals of Rigid Body Dynamics in Houdini").
While doing so, I'm wondering how to correctly set the scale for my scene and objects in order to get a physically correct simulation result?
I found HIP File Options within the Preferences saying 1m = 1 Unit, 1kg = 1 Unit. So far so good. But scaling for example an Apple (model provided by Digital Tutors) and a Groundplane to 0.1=10cm units (SOP-Level using a Transform Node) gives me very odd results. The apple is falling unrealistically fast. For the math part, it makes somehow sense, because Gravity is set to -9,8m/s^2) but it doesnt look real...I'm no physicist by all means, but it looks strange. The false scale values (the apple being about 2 units in size which would be 1m radius(!!) looks natural though. I'm confused http://forums.odforce.net/public/style_emoticons/default/wink.gif
So how do you approach this scale issue correctly?
Thx in advance for your help, and again cheers!! http://forums.odforce.net/public/style_emoticons/default/smile.gif
I'm exploring Houdini at the moment, been through some of the basics and right now I'm messing around with RBD (going through a Digital Tutors Tutorial "Fundamentals of Rigid Body Dynamics in Houdini").
While doing so, I'm wondering how to correctly set the scale for my scene and objects in order to get a physically correct simulation result?
I found HIP File Options within the Preferences saying 1m = 1 Unit, 1kg = 1 Unit. So far so good. But scaling for example an Apple (model provided by Digital Tutors) and a Groundplane to 0.1=10cm units (SOP-Level using a Transform Node) gives me very odd results. The apple is falling unrealistically fast. For the math part, it makes somehow sense, because Gravity is set to -9,8m/s^2) but it doesnt look real...I'm no physicist by all means, but it looks strange. The false scale values (the apple being about 2 units in size which would be 1m radius(!!) looks natural though. I'm confused http://forums.odforce.net/public/style_emoticons/default/wink.gif
So how do you approach this scale issue correctly?
Thx in advance for your help, and again cheers!! http://forums.odforce.net/public/style_emoticons/default/smile.gif
