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Serihon
11-15-2011, 12:34 PM
Hey everyone,

I don't have much experience with the biped in 3ds max and am wondering if it is possible to merge animation data from a biped rig with animation data to a biped rig without data. Basically there is a character and a motion data rig in particular I am looking at on Turbo Squid.
Character: http://www.turbosquid.com/FullPreview/Index.cfm/ID/407909
(http://www.turbosquid.com/FullPreview/Index.cfm/ID/407909)Motion Data Rig: http://www.turbosquid.com/FullPreview/Index.cfm/ID/585560
(http://www.turbosquid.com/FullPreview/Index.cfm/ID/585560)
According to the descriptions the character was rigged using Character Studio Biped and the Motion Data Rig is Biped 2009. Can anyone confirm whether these two would work together and the method that may be used to merge the animation from one to the other?

Any help would be greatly appreciated. Thanks!

Frank

MattRennie
11-15-2011, 04:10 PM
You can save your .bip file form the biped and then load that .bip onto your biped - that's the good thing about biped. It would however depend on how many other bits and pieces which are none 'core' biped parts thought...

Serihon
11-15-2011, 06:02 PM
So even though the rig on the character "looks" different than a regular biped character it should work?

Serihon
11-16-2011, 01:00 PM
Anyone know of any tutorials that show how to do this?

Frank

MattRennie
11-16-2011, 01:15 PM
That's the beauty of biped - it can re-target motion easily. You shouldn't need any tutorials. The help files have everything you need to know.

Serihon
11-16-2011, 07:40 PM
Thanks for the information on this Matt. Turns out it was amazingly easy, just as you stated. Think I will start using Biped more from now on! Thanks again!

Frank

Serihon
11-19-2011, 11:09 PM
Does anyone know how to load a BIP file and keep the current animation you have? The BIP file always overwrites my current animation and I need to merge my current animation with the BIP file...

Serihon
11-19-2011, 11:56 PM
Nevermind. I think I figured it out. Save the animation out as a bip and then import the two together using motion flow and multiple clips. There is a good tutorial here, though it isn't expressly for this.

http://www.ogre3d.org/tikiwiki/MultiBIPSkeleton

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