Kain
11-10-2003, 10:04 PM
Hello to all. I have a problem, I have a scenario with a lot of mesh and I have illuminated it with VRay... and there is my problem here, each square takes about 45 min. approx. and clear, I don't have all the eternity for render the short animation, and I would like somebody to give me some solution or alternative... I don't request miracles, if it could reduce to 25 min. of render it would be better, but, in short.
For if it serves as help, the scene has 1 million polygons, characters separated and unite 20 you shine VRayshadow with attenuation "inverse square" and that they project shades. The antialiasing of VRay this with 2 subdivisions and I have only activated the indirect illumination.
I wait that you can help me, thank you ahead of time.
http://emilioraya.en.eresmas.net/3D/Escenario08.jpg
http://emilioraya.en.eresmas.net/3D/Escenario16.jpg
For if it serves as help, the scene has 1 million polygons, characters separated and unite 20 you shine VRayshadow with attenuation "inverse square" and that they project shades. The antialiasing of VRay this with 2 subdivisions and I have only activated the indirect illumination.
I wait that you can help me, thank you ahead of time.
http://emilioraya.en.eresmas.net/3D/Escenario08.jpg
http://emilioraya.en.eresmas.net/3D/Escenario16.jpg
