BobbyB
11-09-2011, 11:44 AM
Ok so here is the situation.
Sometime I get renders on the network that don't render a cached object correctly.
I believe that is because of network issues finding the file when the scene is opening on the slave machines, but it does't error because the cache load and the file path check are a separate operation, so the cache load might fail but the path check finds the file ok, so the render continues even thought the cache has not loaded.
So I was hoping that I could do a before script check on the point cache modifiers in the scene but although point cache modifier does have load error information in the UI, I can't find any access to that error information through scripting.
So just wondering if any one has any idea how to run a check to make sure all the cache data has loaded correctly.
Cheers
Rob
Sometime I get renders on the network that don't render a cached object correctly.
I believe that is because of network issues finding the file when the scene is opening on the slave machines, but it does't error because the cache load and the file path check are a separate operation, so the cache load might fail but the path check finds the file ok, so the render continues even thought the cache has not loaded.
So I was hoping that I could do a before script check on the point cache modifiers in the scene but although point cache modifier does have load error information in the UI, I can't find any access to that error information through scripting.
So just wondering if any one has any idea how to run a check to make sure all the cache data has loaded correctly.
Cheers
Rob
