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View Full Version : Photoshop RGB doesn't match 3dsMax RGB


Wintersunner
11-05-2011, 06:16 PM
Hello , I know its a silly problem . I use max in gamma 2.2 but I don't know how to change overall gamma in photoshop , and I think one of the results of that is that my RGB values in photoshop is not exactly the same with the ones in max . you know I create a background in PS leave RGB values to for example 30,30,30 save it , open it with max now when I use droper on it its not 30 and I couldn't find a ratio for converting. what should I do? Searched alot , couldn't find anything. The problem really shows it self when I use a multi subobject material that some part of it is only shader , some of it is texture made in PS.

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11-05-2011, 06:16 PM
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