View Full Version : Integrated BP & C4D...
Okay, question:
is there any reason why BodyPaint and Cinema4D should be installed separately?
I currently have C4DXL6.3 and Bodypaint installed together, but I just discovered that I'm now having trouble getting it to read plugins.
Should I go back to a non-integrated install?
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LucentDreams
06-09-2002, 06:41 PM
you shouldn't have anytroubles with it reading plugins. Don't know what is causing that, but as for instaling seperately. yes and no. It all depends on what you prefer. Personally having 71 plugins for XL now,thats a lot of resourcesbeing taken up by plugins, and then when painting in BP, thats a whole lot more making it hard on the system and slower than it needs to be. I have two instalations on my computer, one of XL and BP together, and one of XL standalone. then in the XL/bp package I have the plugins I use all the time and a few that are required if a scene is using them (any with plugin tags) This keeps the plugin count down, and allows more to focus on BP. but when I am modeling or animating I don't want to have to deal with all that extra crap taking up resources. Works pretty good for me though there is the occasional time where I spontaniously decide to fix a texture and realise ahhh I am in the wrong program.
I was looking for Chanlum... but it's, as you said, A shader... :D
Thanks for your help, now I get to play with this thing :D
On another note, the only problem I would have with separating BP and C4D would be that C4D could no longer read BodyPaint B3D files... which isn't that much of an issue since it's like using PSD files for textures (not a good idea...).
I'm curious to know if anyone else has other reasons why to separate them, yours are very good, or keep them together...
LucentDreams
06-09-2002, 07:57 PM
Just a note some people say to keep them seperate because of al the clutter from the layout, but al you need do is make layouts optimised for texturing and for modeling/animating to get around that issue. As for the issue with B#D's, they have advantages like true 16 bit rather than 8 bit and such, but I always use PSD's simply because I do at least half of my painting in Photoshop anyways. Now if PS could support BP then I would be using B3Ds.
you have to have a tonne of ram to use PSDs however. I remember rendering a figure in Cinema using a PSD and it slowed down the engine considerably. re-rendering with tifs instead brought the speed back up.
LucentDreams
06-09-2002, 08:04 PM
for the painting purposes I use PSD's, but when it is painted the way I want I export as TIFF's or JPEGsas well (dpending on how many and such, JPEGS simply use even less)
I don't use PS simply because it's a beast of a program (and I can't afford it...)
Something I've used for about ten years is Xara (jnow XaraX (http://www.xara.com)). There's a very cool tutorial here which has techniques directly aplicable to skin texturing:
http://www.xaraxone.com/guest/guest11/index.htm
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