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sharktacos
10-30-2011, 11:16 AM
I'm wondering if anyone is aware of any options for hair/fur that are comparable to Shave and a Haircut?

I would be rendering with V-Ray and/or Renderman. The soon to be released Yeti from Peregrine Labs looks promising, other than that I am not aware of anything else for Maya available. Is that possible? Is anyone aware of any other hair/fur plugins out there? I found a ton for Max, but not for Maya.:shrug:

Important would be advanced grooming tools, and the ability to work with render layers and passes.

thanks!

yogeshsherman
10-30-2011, 02:25 PM
You are right about Yeti as it looks very promising.
Here is another you may want to know but it is very expensive
http://www.jupiter-jazz.com/kingkonger

If you are looking for Hair simulation only then there is Fx Hair
http://www.fxgear.net/?mid=eng_tech_hair

Also the following link which might be useful to you.
http://www.animallogic.com/products/mayaman/onlinedocs/misc/fur.html

___________________________________

MY LIGHTING REEL (http://vimeo.com/21478567)

(http://vimeo.com/21478567)

sharktacos
10-30-2011, 04:47 PM
Thanks for those links. It looks like none of them do grooming or hair creation though. MayaMan and KingKonger are used to render existing hair. Fxgear is used to add dynamics to existing hair. So these would not really be an alternative to Shave, but rather would need to be used in addition to Shave.

yogeshsherman
10-30-2011, 05:20 PM
If you read carefully the description of Kingkonger you will find
The toolset consists of:



King the shaders to shade and illuminate hairs
Konger the curves generator plugin
As I told you this tool is very expensive and more suitable for a production pipeline

sharktacos
10-30-2011, 05:41 PM
from their website:

"It works out of the box with Maya and Shave and a Haircut...
Konger works with any RIB-based curve generator and can render with 3Delight or PRMan, so for example you can use it with:




Shave and Haircut for Maya
Maya Fur
Maya Hair
Softimage Shave Hairs
Softimage ICE Hairs
Houdini Fur"
So it would need to be used in addition to Shave, not instead of it. It only renders existing hair.

SebKaine
10-30-2011, 10:53 PM
Shave and haircut + Renderman doesn't meet your quality expectations ? if find that it is pretty perfect choice ...

Few year ago there was the UltraFur rib gen include in Renderman Artist Tool, if i remember it was what they use on monster inc. it gives nice result at the time. But honestly Shave and haircut + Prman just works prefectly.

Maya Fur and Maya Software + Depth Map shadow gives pretty cool result too.

And you also have the options of texture geometry drive with cloth sims.

sharktacos
10-30-2011, 11:20 PM
Shave and haircut + Renderman doesn't meet your quality expectations ?

The grooming of Shave is great, and the quality of the Renderman and V-Ray renders with Shave are great too. The problem is that Shave does not work well with render layers or render passes which are essential.

kiryha
10-31-2011, 10:11 AM
> Shave does not work well with render layers or render passes
Can you be more specific? Exectly wich problems do you have with shave and render layers?

yogeshsherman
10-31-2011, 11:14 AM
If you want shave to generate passes or AOV's you need to work with a shader which has all the options for passes as shave shader is very primitive and I don't know when it is going to be upgraded.
If you are using Mental Ray you can use
a) MentalCore
b) p_HairTk shader from Pavel

And if you are using renderman you need to write your own shader with inbuilt functionality of outputting AOV's/Passes.

Yes shave doesn't obey Light linking as well as render layers but there is always a way to do things in different way to achieve the desired result.

But first of all you should be sure about issues you are facing currently only then somebody can help you.

kiryha
10-31-2011, 11:52 AM
Shave + MR + p_HairTk is quite usable for production.
I didn`t have any issues with render layers- everything works as expected, but may be its because i didn`t try wery complex setups.
Never try light linking with shave, so cant advise anything.
Also, Houdini has awesome tools fo creating and renderin fur in Mantra.
If you have ability to use Renderman- probably its the best choise.

sharktacos
10-31-2011, 04:34 PM
Thanks for the replies everyone. I appreciate the desire to help, but I think it would be better to start another thread about troubleshooting Shave issues (in that case I would also outline the issues in more detail).

Here I'd like to keep this thread on topic, and focus it on alternative software solutions for hair/fur creation in Maya. As I said in the OP, besides Shave the only other possibility I know of is the (yet unreleased) Yeti. Is there anything else that is a viable alternative to Shave?

cgbeige
10-31-2011, 04:41 PM
Shave hasn't been updated in forever. There's still no 2012 plug-in. I'd avoid it. Maybe look at Yeti

agredbeard
10-31-2011, 07:17 PM
Hey Yeti looks awesome! Anybody know when it's being released to the public? The site says November 2011. Early or late November? :eek:

Buexe
10-31-2011, 10:21 PM
I have been doing some hair grooming, rigging and rendering lately with Renderman for Maya which worked quite well. We tried vray but it didnt look nice and the speed was sub-acceptable. Maybe it was just us...dunno. Anyway, what I did was doing my own dynamics and then throwing curves into a maya hair node which then got rendered by RfM. Cant post anything, but people seemed to like it.

Tibbar
10-31-2011, 10:40 PM
Shave hasn't been updated in forever. There's still no 2012 plug-in. I'd avoid it. Maybe look at YetiActually, Shave 6.0 is currently in development, including support for Maya 2012, and Joe Alter has been providing non-public builds for current customers. Also, he updates Shave with bug fixes every few weeks/months (variable) in point releases.

There's also the GMH Hair script (http://3docean.net/item/maya-gmh-hair-script/146755) which is similar to Hair Farm, in that you model geometry along which you want hair curves to flow.

mohitsherman
11-01-2011, 03:02 AM
Buexe I thought shave doesn't support Renderman for maya and you require renderman studio, please tell us which version of RFM you are using which is compatible with shave.

Actually at present shave is the best option available and as now in new version of shave joe has introduced clumping and few other options which also makes it at par with Yeti which is still in it's beta phase.

The only issue I faced with shave is lack of good hair shader .

My Fur Reel (http://vimeo.com/19617451)

cgbeige
11-01-2011, 03:21 AM
good to know version 6 of shave is in the works but he said he'd post 2012 version of Shave a long time ago.

You need RenderMan Studio for Shave support. RenderMan for Maya doesn't have RIB support, which is required.

sharktacos
11-01-2011, 04:29 AM
There's also the GMH Hair script (http://3docean.net/item/maya-gmh-hair-script/146755) which is similar to Hair Farm, in that you model geometry along which you want hair curves to flow.

This does look interesting. I'd like to try rendering it with Rman or Vray. There is a free version of the script on his webpage (http://phungdinhdung.com/Studies_paper/GMH_index.shtm).

Buexe
11-01-2011, 07:57 AM
Buexe I thought shave doesn't support Renderman for maya and you require renderman studio, please tell us which version of RFM you are using which is compatible with shave.

Actually at present shave is the best option available and as now in new version of shave joe has introduced clumping and few other options which also makes it at par with Yeti which is still in it's beta phase.

The only issue I faced with shave is lack of good hair shader .

My Fur Reel (http://vimeo.com/19617451)


I am not using shave at all. I am using curves feeding into a maya hair/pfx node, which renderman for maya is capable of rendering. I am using RfM 4.02 so no Renderman Studio required. What I like about this is that you can use maya`s anisotropic shader and RfM will use that for nice speculars, so no shader coding involved.

Edit: and the render times with indirect and direct illumination and motion blur are very acceptable.

yogeshsherman
11-03-2011, 01:01 PM
Recently I found another Fur plugin,I have no idea whether it is for sale or not but seems quite good.Here is the link

SpeedFur
http://www.fido.se/tech.html

EduardoMC
02-07-2012, 04:13 AM
Hello everyone, I am resurrecting this thread. I am currently researching hair solutions for Maya with RMS 3.0.

I am currently looking at Shave & a Haircut and Yeti. I am looking for something simple to use and without much hassle (not always possible in CG, but worth a try!).

Has anyone had experiences with either or both of these solutions with RMS? If so, what has been your experience with them?

Thank you and best regards,

Eduardo

JPWestmas
10-26-2012, 12:06 AM
you can't buy yeti if you live in the U.S. sorry to say. Unless the rules have changed.

JPWestmas
10-26-2012, 12:30 AM
Nope, the rules have not changed. I just asked peregrinelabs " we are unable to sell Yeti in the U.S. until Mr Alter's patent expires - which won't be for a long time..."

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