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charlie31
10-28-2011, 04:41 PM
Hi! ;)
I get this message every time I load a scene:
Errors garden occurred while reading this scene That May result in data loss. Please check the Script Editor for details.
It works basically just click on ok, but it is crap when that window comes up every time. Someone who knows.? thanks for your reply!

Keilun
10-28-2011, 06:39 PM
1. Close down Maya.
2. Launch it again to make sure we have a fresh session.
3. Open your scene file.
4. Open the Script Editor.
5. Copy/Paste the Script Editor history in here so we can see what the errors are.

charlie31
10-29-2011, 01:00 PM
file -f -new;



// Active stereo does not work with Aero enabled. Active stereo has been disabled.



// untitled //



commandPort -securityWarning -name commandportDefault;



// Initializing V-Ray for Maya



updateRendererUI;



updateRendererUI;



// Warning: D:/Movie_Project/scenes/movie_mental ray.ma has no references. Bypassing Preload Reference Editor. //



file -f -options "v=0" -ignoreVersion -loadReferenceDepth "all" -typ "mayaAscii" -o "D:/Movie_Project/scenes/movie_mental ray.ma ";addRecentFile("D:/Movie_Project/scenes/movie_mental ray.ma ", "mayaAscii");



# mental ray for Maya 2011



// Mental ray for Maya: using startup file D:/Programfiles/Autodesk/Maya2011/mentalray/maya.rayrc.



# mental ray for Maya: setup



# mental ray for Maya: initialize



# mental ray for Maya: using 1 license



# mental ray for Maya: register extensions



// mental ray Node Factory: loaded



# mental ray for Maya: successfully registered



# mental ray for Maya: loading startup file: D:/Programfiles/Autodesk/Maya2011/mentalray/maya.rayrc



// parsing D:/Programfiles/Autodesk/Maya2011/mentalray/include/AdskShaderSDKWrappers.mi



// generating Maya nodes...



// parsing D:/Programfiles/Autodesk/Maya2011/mentalray/include/architectural.mi



// loading D:/Programfiles/Autodesk/Maya2011/mentalray/lib/architectural.dll



// generating Maya nodes...



// parsing D:/Programfiles/Autodesk/Maya2011/mentalray/include/base.mi



// loading D:/Programfiles/Autodesk/Maya2011/mentalray/lib/base.dll



// generating Maya nodes...



// parsing D:/Programfiles/Autodesk/Maya2011/mentalray/include/contour.mi



// loading D:/Programfiles/Autodesk/Maya2011/mentalray/lib/contour.dll



// generating Maya nodes...



// parsing D:/Programfiles/Autodesk/Maya2011/mentalray/include/paint.mi



// loading D:/Programfiles/Autodesk/Maya2011/mentalray/lib/paint.dll



// generating Maya nodes...



// parsing D:/Programfiles/Autodesk/Maya2011/mentalray/include/physics.mi



// loading D:/Programfiles/Autodesk/Maya2011/mentalray/lib/physics.dll



// generating Maya nodes...



// parsing D:/Programfiles/Autodesk/Maya2011/mentalray/include/production.mi



// loading D:/Programfiles/Autodesk/Maya2011/mentalray/lib/production.dll



// generating Maya nodes...



// parsing D:/Programfiles/Autodesk/Maya2011/mentalray/include/shaders_p.mi



// loading D:/Programfiles/Autodesk/Maya2011/mentalray/lib/shaders_p.dll



// generating Maya nodes...



// parsing D:/Programfiles/Autodesk/Maya2011/mentalray/include/subsurface.mi



// loading D:/Programfiles/Autodesk/Maya2011/mentalray/lib/subsurface.dll



// generating Maya nodes...



// parsing D:/Programfiles/Autodesk/Maya2011/mentalray/include/surfaceSampler.mi



// loading D:/Programfiles/Autodesk/Maya2011/mentalray/lib/surfaceSampler.dll



// generating Maya nodes...



# Error: file: D:/Movie_Project/scenes/movie_mental ray.ma line 9: RuntimeError: file <maya console> line 1: Plug-in, "physx.mll", was not found on MAYA_PLUG_IN_PATH. #



// Warning: file: D:/Movie_Project/scenes/movie_mental ray.ma line 216826: Unrecognized node type 'nxRigidSolver'; preserving node information during this session. //



// Warning: file: D:/Movie_Project/scenes/movie_mental ray.ma line 216830: Unrecognized node type 'NvLocator'; preserving node information during this session. //



// File read in 2 seconds.



// Error: The renderer mentalRay is not registered yet. //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit1 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit2 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit3 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit4 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit40 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit41 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit42 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit43 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit44 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit45 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit21 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit22 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit23 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit18 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit19 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit20 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit16 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit17 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit29 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit30 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit31 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit32 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit33 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit34 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit24 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit25 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit26 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit27 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit28 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit35 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit36 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit37 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit12 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit13 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit14 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit15 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit8 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit9 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit10 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit38 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit6 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit7 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit11 on selection //



// Warning: Can't perform pasted__pasted__pasted__pasted__loopSplit39 on selection //



updateRendererUI;



// Warning: Errors have occurred while reading this scene that may result in data loss.



Please check the Script Editor for details. //

WesHowe
10-29-2011, 01:55 PM
The file uses the PhysX plug-in and you do not have it installed.

# Error: file: D:/Movie_Project/scenes/movie_mental ray.ma line 9: RuntimeError: file <maya console> line 1: Plug-in, "physx.mll", was not found on MAYA_PLUG_IN_PATH. #

Your choices are to go to NVidia and download and install it (if you can): http://developer.nvidia.com/physx-dcc

Or delete the nodes nxRigidSolver and NvLocatorfrom the scene.

<* Wes *>

charlie31
10-30-2011, 02:28 PM
I get the following message when I automatically installed PhysX.:

Error 1714. The older version of the NVIDIA PhysX can not be removed. Contact Customer Support group.:argh:

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10-30-2011, 02:28 PM
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