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Troy
11-09-2003, 04:26 PM
Does anyone have any good environment tutorials? - Ones which cover the modelling stage, texturing, lighting and rendering?

I would love to be able to make something like this:

http://www.rustboy.com/making/lighting.jpg

Image from rustboy.com


I'm fairly confident with modelling, but i'm unfamilar with lighting techniques and rendering...


Thanks alot!




(My first character WIP: http://picserv.beyond-reality.nl/getpicture.php?id=465028&check=3b73d)

iC4
11-09-2003, 06:00 PM
hm, if I remember correctly this picture is from a tutorial on rustboys site...so whats the problem? :)

TheShaddix
11-09-2003, 06:12 PM
whats the rust boy made with? Maya?

Troy
11-09-2003, 06:20 PM
He uses Infini-D, anyway, he has a tutorial in general terms, but i'm looking for a more maya specific tutorial, in more detail.

mimo8
11-09-2003, 08:38 PM
Infini-D ... I never got it... is rustboy, or what we can see till now (what is more than great), really done on infini-D

does this programm still exist. isnt it carrara or amapi now

I allways wonder abbout it, but this really shows that it is unimportant what soft u use

here a light-setup tutorial that I like a lot:

light tutorial for not onlly for lightwave (http://warpedspace.org/Tutorial_Files/TutorialBIG.htm)

the guy works on lightwave but it is really adoptable to any soft

Troy
11-09-2003, 09:23 PM
Thanks, i'll have a look.

...and yeh, Rustboy is made in infini-d.

BigSky
11-10-2003, 01:42 AM
rustboy is infini-d, in the main to show that you can do it with these "low-end" tools.
Creativity is the key.
:thumbsup:

DeathBrain
11-10-2003, 11:32 PM
Originally posted by Troy
I would love to be able to make something like this:
http://www.rustboy.com/making/lighting.jpg
- 2 spotlights with soft blue colors fogs with dmap shadows
- 1 center pointlight
- white camera backgound
- 2 glowed white shape for the windows
- 1 blue volumetric primitives
- real-life textures with low-diffusion with dirt layered shaders (for the walls and floors

:)

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