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==Spawn==
11-09-2003, 02:37 PM
hi :)

yesterday i've made this fan, not really an antique, but has some of it:surprised

i was wondering if you could help me on how doing a more "optimezed" GRID (i don't know how it is named, but that thing that keeps hands out:shrug: ) )

i've used a spline guide and then Rail Estruded a Disc....it turned out really good, but there are too many polys, and slows down modeler work-flow.....

is there a cool-easy technique to do this part of the models???

thx in advance

the wire
http://usuarios.lycos.es/dinesat4/wire.jpg

THE TEST RENDER (http://usuarios.lycos.es/dinesat4/antiquefan3%20copy.jpg)


what i've modeled so far, lot of details left
THE IMAGE (http://usuarios.lycos.es/dinesat4/antiquefan1%20copy.jpg)

==Spawn==
11-09-2003, 03:06 PM
no help:sad:

Miyazaki
11-09-2003, 03:30 PM
Try bandglue to get rid of the unnecessary geometry of the rail extrusion.

dickma
11-09-2003, 03:46 PM
I agree with Miyazaki, use bandglue to work on the frame of the fan.

I always use sub-divide the whole form on my model, work more on minor details then use bandglue to optimize the other parts.

PS: Why there is no support between the frame and the base of the fan?

==Spawn==
11-09-2003, 04:23 PM
thx...i'll see what i can do ;)

p.s: there is no support because it's a WIP and was interested on the proportions first....theres is a lot to do, such as plugs, cables, switches, etc, etc...


thx again:D

Chewey
11-09-2003, 05:04 PM
I'd try to use subd's for the frame work.

dickma
11-09-2003, 06:31 PM
Originally posted by Chewey
I'd try to use subd's for the frame work.

Well, I would like to say what is the main purpose to save polys. his poly structure is not really dense actually. He can keep it poly or using sub-patch. The difference is that if you use polys in Layout rendering is faster, but Layout handling animation is slow. If you use Sub-patch, Layout handling animation is faster by setting sub-patch level to 0, but slow in rendering due to the process of turing Sub-patch to back to poly.

PS, can Spawn share his models to me, I need that fan.:p

Chewey
11-09-2003, 06:40 PM
Originally posted by Dick Ma
Well, I would like to say what is the main purpose to save polys. his poly structure is not really dense actually. He can keep it poly or using sub-patch. The difference is that if you use polys in Layout rendering is faster, but Layout handling animation is slow. If you use Sub-patch, Layout handling animation is faster by setting sub-patch level to 0, but slow in rendering due to the process of turing Sub-patch to back to poly.

PS, can Spawn share his models to me, I need that fan.:p

He did ask how to save on the high poly count. I'm aware of the differences and advantages of both methods but that wasn't what he was asking for help on.

dickma
11-10-2003, 01:06 AM
But using Sub-patch in modeler also slow down modeler if he set high level of patch devision in Modeler.

I just post the pros and cons, just tell him and let him make a choice.

==Spawn==
11-10-2003, 01:44 PM
thx for explaining to me the "pros and cons" i get a clear idea..

finaly i used bandglue to "glue":shrug: a lot of polys and then turning them into subpatches..(i dunno if that's necesary but it works fine)... the model is now 95% complete...and i've made some test rendering for the materials (i find this VERY entertaining:p )...

hey Dick Ma ;) ...let me upload the model tomorrow




http://usuarios.lycos.es/dinesat4/retrobreezedeviant.jpg

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