View Full Version : The Sony Santa Monica Studio is hiring an Animator an unannounced new IP!

10-21-2011, 10:30 PM
The Sony Santa Monica Studio is hiring for an unannounced new IP!

We are an open and creative environment that strives to make the best games in the industry. Join us as we embark on our next project!

Overall, the position of Animator is expected to partner with the organization to:


Supports the development of the artistic techniques and processes utilized to define and achieve a product's visual style or encourage artistic evolution within the studio; this entails developing a comprehensive knowledge of the art production pipeline and all engine, tools and systems associated with the creation of art assets
Maintains the artistic goals and vision through all phases of the game development cycle from pre-production through final product release; this entails ensuring animation assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole
Maintain a working knowledge of the games design to support communication and allow better participation in discussions
Facilitates research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals
Facilitates requests or information needs regarding any aspect of the animation creation process as requested
Capable of resolving an assortment of moderately complex artistic development issues for both artists as well as other team members
Actively develops skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods
Possess strong time management and prioritization skills; this entails collaborating with the Production group to develop task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals
Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)


3D animation skills and training (Game animation)
Maya (or 3d animation package)
Premiere/After Effects experience desirable
Some familiarity with video game product development including, but not limited to workflow, tools, in-game 3D animation, motion capture, rigging, character skinning, scripting, cameras, cinematic animation and setup, and engine parameters/compression/optimizations desirable
Previous or next-generation video game platform experience is desirable (e.g. PS2, PS3, X-box, X-box 360 etc.)
Basic communication, organizational, time management and interpersonal skills
Minimum 2+ years of industry or related experience
B.A. in fine arts or equivalent
Sony Computer Entertainment America LLC (SCEA) is responsible for keeping PlayStation® growing and thriving in the United States, Canada and Latin America. Based in Foster City, California, SCEA serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Corporation of America Inc.

It is SCEA's policy to provide equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law. SCEA also makes reasonable accommodations for disabled applicants and employees.

Interested? Email April_Artunian@playstation.sony.com (http://forums.cgsociety.org/April_Artunian@playstation.sony.com)
Or Apply Here: http://playstation.taleo.net/careersection/sceainternal1/jobdetail.ftl?lang=en&job=02692

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