PDA

View Full Version : Character: Dover Speedway Monster


Forrest
11-08-2003, 07:22 PM
Here's a couple of pictures of a character that I just recently modeled. The character was done for the Dover International Speedway, one of the Nascar tracks. The track is known as the Monster Mile, so the owners have a character called the monster that they use for different purposes, they already had a 2D version of the monster that they were using and they hired me to create a high-rez 3D version of the monster based on the original 2D version. They wanted the monster to look like it was made out of chunks of the cement track surface.

Forrest Brown
http://www.forrestbrown.com

http://www.forrestbrown.com/images_characters/monster_posed01.jpg

http://www.forrestbrown.com/images_characters/monster_posed06.jpg

SilentNoise
11-08-2003, 07:29 PM
That's pretty sweet. Good job.

When I first looked at it, I was thinking he needed a bit more bumpiness to him, but then you said that he was supposed to be made from pieces of the track's cement, so I guess I can't overlook that. :p
I think he should be a little more greyish in color tho.

Agent 47
11-08-2003, 10:44 PM
Fantastic model. Are the detailed cracks actually modeled or are they displacement maps?:applause:

Forrest
11-09-2003, 03:36 PM
Originally posted by SilentNoise
When I first looked at it, I was thinking he needed a bit more bumpiness to him, but then you said that he was supposed to be made from pieces of the track's cement, so I guess I can't overlook that.
When I first started, I thought the monster surface would be bumper also, but I was sent pictures of the track surface and it was really smooth, So I went for a smoother look for the main areas of the monster and rough areas in the cracks and chips. The texture that I'm using is based on an actual photo of the track surface.

Originally posted by Agent 47
Fantastic model. Are the detailed cracks actually modeled or are they displacement maps?:applause:
All off the cracks and chips are modeled. I tried displacement mapping, but the displacements got all funky when they happened on the hard edges of the model, the edges would split apart.

Forrest Brown
http://www.forrestbrown.com

inaktive
11-09-2003, 04:06 PM
i really like this character.. i lvoe the way it portrays the feel of being made out of cement. You said that you modeled it from a 2d refernece file? can we see the ref.. It would make it easier to crit. Also can you post a couple of wires?

great job though:buttrock:

Nelis
11-09-2003, 05:55 PM
very very nice style.

just a thought... off course youre bound to the original concept of the 2d version but maybey some variation to the texture of the monstor some skid marks and other tire tracks.....

dont suppose those nascar tracks are so clean..

nice work anyway.. it was just an thought...

greets

Forrest
11-10-2003, 05:05 AM
Here's a picture of the 2D monster that the client sent me. The cracks and chips around some of the joints in the 3D version is something that I came up with and the client really liked.

Forrest Brown
http://www.forrestbrown.com

http://www.forrestbrown.com/images_characters/monster_drawing.jpg

belly80naz
11-10-2003, 08:15 AM
Please, post a wireframe of this beautifull model!!! We want see it

Pedro Pozo
11-10-2003, 08:41 AM
The monster is amazing, yes I want to see the wireframe too,

Sceme
11-10-2003, 08:51 AM
:) love this, animation please?:rolleyes:

GFX-Arts
11-10-2003, 09:37 AM
Great work, but i find the feets are to thick.

Sorry for my bad english!

Forrest
11-14-2003, 02:15 PM
Thanks to everyone who posted comments.
Here's a couple of wireframes.

Forrest Brown
http://www.forrestbrown.com

http://www.forrestbrown.com/images_characters/monster_wireframe1.jpg

http://www.forrestbrown.com/images_characters/monster_wireframe2.jpg

Salaadin
11-14-2003, 03:45 PM
:thumbsup:

CGTalk Moderation
01-16-2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.