Leonard
11-08-2003, 03:24 AM
Internet self-service render farm ResPower has announced that it now supports Final Render on its 250 node render farm.
http://www.respower.com
ResPower Render Farm To Support finalRender Stage-1
HUNTSVILLE, AL (November 7, 2003) - ResPower Inc, the world’s first self-service Internet render farm, today announced its support for finalRender Stage-1, a Discreet® Certified 3ds max® Plug-in. Worldwide users can log onto the ResPower website at any time of the day or night and get the power of 250 2GHz computers (that’s over 500 GHz of total speed), integrated with the latest full featured finalRender Stage-1.
A render farm is a collection of computers that work together to turn a 3D wireframe scene into a full-colored image sequence. 3D animations are computer intensive, often requiring hundreds of hours of processing. Before ResPower, it was necessary to build an in-house render farm in order to finish animations in a timely manner, which required purchasing not only computers but the infrastructure required to support them, including networking, servers, room chillers, and more. ResPower wraps the power of a massive render farm into a web-enabled application available not only to large and small 3d animation firms, but to architects, graphics firms and mechanical illustrators! Users simply log on to the site and render, almost as if the ResPower render farm were located in their own facilities.
finalRender Stage-1, made by Cebas and distributed by Turbo Squid, is a revolutionary new rendering technology for 3ds max 4, 3ds max 5 and the latest 3ds max 6. Many new advanced features and enhancements have been implemented into finalRender Stage-1 that makes it the #1 rendering system for 3ds max. Designed from the ground up based on the most requested benefits and features, finalRender Stage-1 includes: True Caustic Light Rendering with extended Energy Control; Fast Area Shadows; Realtime Volume Light Rendering; True Geometry Based Direct and Indirect Light Sources; Energy Based "Light Particle" Rendering System; First Renderer with fully Licensed "Zauner Shader" Technology; Energy Based "Light Particle" Rendering System; AI based "On Demand" Loading/Unloading of Geometry Intelligent and Automatic Raytracing Acceleration through AI-3D Space Segmentation; and True 3D UltraBlur™ Algorithm for fast Blurry Renderings.
http://www.respower.com
ResPower Render Farm To Support finalRender Stage-1
HUNTSVILLE, AL (November 7, 2003) - ResPower Inc, the world’s first self-service Internet render farm, today announced its support for finalRender Stage-1, a Discreet® Certified 3ds max® Plug-in. Worldwide users can log onto the ResPower website at any time of the day or night and get the power of 250 2GHz computers (that’s over 500 GHz of total speed), integrated with the latest full featured finalRender Stage-1.
A render farm is a collection of computers that work together to turn a 3D wireframe scene into a full-colored image sequence. 3D animations are computer intensive, often requiring hundreds of hours of processing. Before ResPower, it was necessary to build an in-house render farm in order to finish animations in a timely manner, which required purchasing not only computers but the infrastructure required to support them, including networking, servers, room chillers, and more. ResPower wraps the power of a massive render farm into a web-enabled application available not only to large and small 3d animation firms, but to architects, graphics firms and mechanical illustrators! Users simply log on to the site and render, almost as if the ResPower render farm were located in their own facilities.
finalRender Stage-1, made by Cebas and distributed by Turbo Squid, is a revolutionary new rendering technology for 3ds max 4, 3ds max 5 and the latest 3ds max 6. Many new advanced features and enhancements have been implemented into finalRender Stage-1 that makes it the #1 rendering system for 3ds max. Designed from the ground up based on the most requested benefits and features, finalRender Stage-1 includes: True Caustic Light Rendering with extended Energy Control; Fast Area Shadows; Realtime Volume Light Rendering; True Geometry Based Direct and Indirect Light Sources; Energy Based "Light Particle" Rendering System; First Renderer with fully Licensed "Zauner Shader" Technology; Energy Based "Light Particle" Rendering System; AI based "On Demand" Loading/Unloading of Geometry Intelligent and Automatic Raytracing Acceleration through AI-3D Space Segmentation; and True 3D UltraBlur™ Algorithm for fast Blurry Renderings.
