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Spectre1130
10-13-2011, 05:12 AM
I am new to these threads and I need some help. I am modeling a football helmet in 3ds max, and am stuck on the chin strap piece. I have tried several techniques, of which none are generating the desired result. Any sage advice on at least getting close to a desired result with a nice clean mesh? All tips would be appreciated. I have included a link to the kind of strap I'm modeling.
http://www.morleyathletic.com/sports/football/protective/chin-straps/m16900-4-pt-hook-up-flannel-chin-strap.htm

Psyk0
10-19-2011, 11:14 PM
Like any other objects, break it down into basic forms...

-Half sphere for the chin piece (yeah it's an ellipse, just scale the sphere along the width)
-Straps...well they're just flat planes
-Boxes for the "attachments" thingies

Go as low poly as you can, adding subd's will make it pretty. Less polygons = no pinching and fast manipulations.

See here for basics and then start rockin them polys.
http://vimeo.com/10941211

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10-19-2011, 11:15 PM
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