Inos
10-08-2011, 05:37 PM
Hi everyone,
I have a custom node that takes as input a certain number of textures. At some point, I need to sample them all to disk. In case of a FileTexture, I just use the MImage class for loading it, and then later, saving it to disk.
My question is what do I do if the user creates, for example, a Ramp or a Grid texture and connects it to my node?
Thanks in advance,
Inos
I have a custom node that takes as input a certain number of textures. At some point, I need to sample them all to disk. In case of a FileTexture, I just use the MImage class for loading it, and then later, saving it to disk.
My question is what do I do if the user creates, for example, a Ramp or a Grid texture and connects it to my node?
Thanks in advance,
Inos
