JokerMartini
10-06-2011, 05:29 PM
I'm trying to add a key switching on and off every morpher. 1 per frame.
I'm not sure how to access each morphs key values....
WM3_MC_BuildFromNode $Teapot001.modifiers[1] 1 $Teapot002
WM3_MC_BuildFromNode $Teapot001.modifiers[1] 2 $Teapot002
WM3_MC_Rebuild $Teapot001.modifiers[1] 1
fn fnKeysCreator theTime val = -- Add Visibility Key
(
for Obj in selection do
(
--if classOf Obj.modifiers[1].controller != bezier_float do (Obj.modifiers[1].controller = bezier_float())
morpherTrack = Obj.modifiers[1]
newKey = addNewKey morpherTrack theTime --#select
getKeyIndex morpherTrack. theTime
-- newKey.value = 5.0
)
)
fnKeysCreator currentTime 100.0
I'm not sure how to access each morphs key values....
WM3_MC_BuildFromNode $Teapot001.modifiers[1] 1 $Teapot002
WM3_MC_BuildFromNode $Teapot001.modifiers[1] 2 $Teapot002
WM3_MC_Rebuild $Teapot001.modifiers[1] 1
fn fnKeysCreator theTime val = -- Add Visibility Key
(
for Obj in selection do
(
--if classOf Obj.modifiers[1].controller != bezier_float do (Obj.modifiers[1].controller = bezier_float())
morpherTrack = Obj.modifiers[1]
newKey = addNewKey morpherTrack theTime --#select
getKeyIndex morpherTrack. theTime
-- newKey.value = 5.0
)
)
fnKeysCreator currentTime 100.0
