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mossou
11-07-2003, 01:10 AM
Hi I wanted to ask you guys how you do such a good job putting the eyes in the head... As you can tell Im a new booty.. I have the inside lightwave book and it basically says make the eyes in another layer then move the eyelid points so that they cover the eye... I must be doing it wrong because it never looks good.. This evil guy makes it harder because I made his face really round.

Thanks for the help....

SplineGod
11-07-2003, 02:57 AM
You need to create a proper eyesocket and have eyelids to cover it over. Part of being able to model something well is to become very familar with the subject matter (the head). If you dont understand the anatomy then creating it will be difficult. Get a mirror and put it by your monitor. Look at your own eye and see what there is that needs to be built.

T4D
11-07-2003, 08:56 AM
i don't understand what you having trouble with
face in layer one
eyes in layer 2
create a new endomorph for the face layer and move the lid point or polygons you have created and move them over the eyes

OR you can make the eye lids in a different layer
Toons eyes tutorial (http://www.thomas4d.com/lwt3.htm)
heres a tutorals i done for Toon eyes the basic idea is there

if you having any more trouble post again and show a nice close up of what's wrong with your eye lids.

mossou
11-07-2003, 10:16 PM
:buttrock: Thanks for the replies guys.... I was rushing.... Its only my second head and I was getting a little excited.

-Spline god, your right they looked more like caves than eyesockets... That yoda dude is Crrrazy!

-T4d I was having a hard time resting the eyelids on top of the eye, but once I started the endomorphs and brought them down to a natural position I got it. By the way the tutorials are great.

SplineGod
11-07-2003, 11:46 PM
Hey mossou,
HEREs (http://www.3dtrainingonline.com/examples/eye_socket.zip) a simple example of some steps to create an eyesocket. Unzip it and load it into modeler. Youll see each step in a separate layer. :)

mossou
11-08-2003, 01:25 AM
THANK YOU splinegod!!!:beer:

I just saw your tutorial site too.... Imma definatley sign up in a couple months when I can get the money together... The character course looks great. Im new to this but that box modeling technique you teach is great! Ive been using this dam detail out thing from the book(Inside Lightwave)....

Anyway your course's looks really good and after reading your other posts it seems to me like you are definatley the guy I want to go to for education materials.

Sorry if this this post sounds a little kiss ass to anyone but this dude is helpfull to people and I like what I saw on his sample video.

mossou
11-08-2003, 01:41 AM
Hey spline god do you have any renders of the yoda avatar thing?

-T4D You toons are fresh.

SplineGod
11-08-2003, 03:45 AM
Hey Thanks for the comments. :)
I sure do but its more of a gollum avatar thingy :)
Heres an image and a wireframe. Im trying to get some time to get back to finishing the model. :)
http://www.splinegod.com/personal/gollum_render_test2.jpg

SplineGod
11-08-2003, 03:45 AM
Heres a wireframe...
http://www.splinegod.com/examples/gollum_wireframe.jpg

tejani
11-08-2003, 10:01 PM
for me too i stoped in the book of inside lightwave 7
at the step of sculpting and modifind the shape of the eye lid
i tried alot but failed:surprised


spline god

did u use spline patch in your gollum

SplineGod
11-09-2003, 12:03 AM
Tejani,
No, the model started off as a single polygon. I built it using a very simple technique that I use to teach new students. Its very easy, quick and repeatable. Check out the free tutorial section on my site and I have a couple of movies that show the basic approach. :)

mossou
11-09-2003, 01:26 AM
Oh that is golum huh? Thats cool... splinegod.....

-Tejani
Im not sure if what I am saying is 100% acurate so someone chime in if I get something wrong. From what I have read and heard from people "it is said" that the "detail out" method is the proper way to work on really detailed objects... Now looking at a lot of other stuff made with the box method to me personally it looks great just look at the gollum guy...

I think it also has more to do with the modeler too. Im new no matter what method I use it wont look as good as someone who has been doing this for a long time.

The reason I like splinegods aproach is because of the following...

1. It seems easier to work and learn that way for me... Hence I can spend more time getting better instead of playing with points that I cant place properly anyway. Its discouraging to spend hours and hours using the extender tool and end up with a model that doesnt even have a round head.

2. If you watch his sample video its to the point and he explains what to do, and explains WHY... Usually tutorials either tell you to punch in numbers or speak about theory. Watching his video was like sitting there and getting a lesson. Let me tell you why I think this is important.

I started in this when I did a song for a animated short. In exchange for the song the people making the movie(Teachers at a cgschool) let me go to their softimage classes they taught. I couldnt sit at a desk during class because I didnt pay the 8g's but after class everyday we spent an hour together on the computer. I learned so much more than the other students that way.

3. Not sure but his overview say create, TEXTURE, AND, RIG. From what I have seen usually they are just about one thing. Id rather learn all from the same source a source that I trust. That brings me to my next point.

4. If you go through this forum he is all over the place helping people. In other words he enjoys this and gives real answers. Like I said Im new but out of the 3-4 posts Ive made here and other places I got back 5 replies. 1 was to "Learn to sculpt" another to go to the beach and draw. T4d and splinegod gave feedback that I could really learn something from.

5. Cost

6. Credentials


Sorry if thi turned into a soapbox routine but being frustrated and worse KNOWING that there are A LOT of new people that feel the same way as me makes me wanna be a voice for them too. I know this is a complicated industry but certain things are always applicable. Can we learn to make a table that doesnt look like it came out of a doom game before you have us sculpting david on the shores of italy? Anyaway Tejani I hope this helps you and anyone else that just wants to learn and is having a hard time figuring out what direction to turn to.

SplineGod
11-09-2003, 03:21 AM
Hi Mossou,
Ive done this for a long time and Ive taught it for a long time.
My experience doing it for a living and teaching it to people new at have taught me a few things.
You have two types of people who character model:
1. Those who are experienced doing it or have a good art background and understand the form and flow (anatomy) of a human face/head.
2. Those who have little experience with 3D and art/anatomy in general.

People who fall into the first category generally can use many different methods to get to where theyre going. They know the human form intimately and therefore even if they dont know the software well, they can generally push polys and points around until it looks like what they already know it should look like.

People who fall into the 2nd category which happens to be the one with more people, typically end up trying things like detail out or point by point etc etc. One of the big difficulties that people in category 2 have is that they typically are trying to learn the form and flow (anatomy/art) AND learn the 3D software (the technical aspect) at the same time. Many people I know who have tried this detailing out approach or point by point usually spend a lot of time just to become frustrated.

I have personally never seen any books that teach drawing or sculpting where you start detailing an eye and then work your way into detailing the rest of it. Thats a recipe for disaster IMO and a great way to paint yourself into a corner. Again, Im stressing the difference between an experienced artist vs someone learning.

I teach several methods of modeling but I start with the method the best follows a more tried and true traditional approach. Ive taught hundreds of people and the vast majority have been able to quickly build pretty nice heads in a reasonable amount of time.
Once you get the basic rules its all downhill from there. As you pointed out, I tend to explain things carefully and in detail rather then just showing things. I think I give the technical and artistic portions good balanced coverage. :)

Those videos I have posted are a very small bite of the full series which is well over 60 hrs. The support via my forum will fill in any holes. :)

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