View Full Version : why are my skelegons twisted?
ChrisBasken 11-06-2003, 06:12 PM When I draw skelegons, they often get placed in with slight rotations to their bank. Does this happen to anyone else?
I RTFMed, but it doesn't say anything about it...
|
|
mrunion
11-06-2003, 06:33 PM
Going WAY out on a limb here, but....
I *think* it also depends on which viewport they are drawn in when using modeller. I think a video tute at digiwonl mentioned that sometimes you have to draw in a certain viewport or things can twist later.
An expert can confirm/explain this better, or can completely correct me if I'm wrong.
madrenderman
11-07-2003, 01:43 AM
building skelegon in modeler use different view to orient bank angle, usually bank angle (rappresented by a line with circle at top) is oriented at 90° respect the view used to build skelegon.
if you not understand try that, start on front view and build some skelegon, then check the bank angle.
redo that but in top and left view, you can see different bank angle orientation fron different building view.
have a nice day.
SplineGod
11-07-2003, 01:48 AM
The skelegon and the bank handle determine the "pitch" plane of the child. If you draw the skelegons from the wrong viewport it will totally screw things up.
The bank handles are created perpendicular to the viewport you draw the skelegons in.
projectcoil
11-07-2003, 01:54 AM
If you are doing a biped, there is a really nice rig made by 3DDave. Adjust the skelgons in modeler and you should be on your way. No one accused you of not reading the manual, so... :curious:
link (http://www.cgtalk.com/showthread.php?s=&threadid=65961)
ChrisBasken
11-07-2003, 04:32 AM
I suppose I should clarify.
If I draw a skelegon using, say, the Right view and drawing it "flat" along the Z, it's okay. If I make the skelegon at any angle other than completely horizontal, it twists as if banking along its length. I understand the bank handle, but this isn't what's turning.
If I select the skelegon as a polygon and just rotate it, this also happens.
For example, I draw a skelegon:
http://chriz.basken.com/download/images/bone_01.jpg
Then I drag the tip up:
http://chriz.basken.com/download/images/bone_02.jpg
All I've done is pull the finer tip up in the Right viewport, but the bone has rotated.
The same is true if I select it and rotate it:
http://chriz.basken.com/download/images/bone_03.jpg
Manipulating the bank handle has no effect.
Am I being dense? How do I get it to simply pitch without banking?
SplineGod
11-07-2003, 08:10 AM
If you draw a skelegon (that will be part of a spinal column) in the right view for a character facing down the Z axis the pitch will be wrong if you expect pitch to be around the X axis.
Turning the bone has no effect on its pitch. ONLY using the bank handles will do this.
ChrisBasken
11-07-2003, 03:48 PM
Originally posted by SplineGod
Turning the bone has no effect on its pitch. ONLY using the bank handles will do this.
Ah, okay. So the rotation of the skelegon itself is irrelevant so long as the bank handles are set properly?
Carm3D
11-07-2003, 04:03 PM
Yeah, in addition to that, here's a quirk: After initially drawing your skelegon, you cannot adjust the bank handle until you have added at least one more skelegon.
If there's only one Skelegon, using the "Edit Skelegons" tool doesn't seem to let you adjust the bank handle. Maybe because it's assuming it's the only bone you'll have in your model and this stuff is for how the child bone is effected.. but I think it assumes too much. :)
CGTalk Moderation
01-16-2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.