PDA

View Full Version : Lighting Challenge #28: Captain's Log


kanooshka
09-25-2011, 04:57 PM
Welcome to Lighting Challenge #28 Captain's Log!

http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_28_CaptainsLog/LightingChallenge_28_CaptainsLog_preview.png

This challenge features a ship out to sea along with 4 log entries from the captains journal. Your goal is to light the scene based on the log entries. You are encouraged to submit more than one image, each being from a different provided log entry.

The scene was graciously donated by Giorgio Luciano. Please credit him in any images you post outside of this thread.

You can download the 3D scene files from the following:

Download FBX file: CaptainsLog_FBX.rar (http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_28_CaptainsLog/CaptainsLog_FBX.rar)
Download Maya file: CaptainsLog_MA.rar (http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_28_CaptainsLog/CaptainsLog_MA.rar)
Download Max file (provided by Giorgio Luciano): CaptainsLog_MAX.rar (http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_28_CaptainsLog/CaptainsLog_MAX.rar)
Download Blend file (provided by Timothy Simon): CaptainsLog_BLEND.rar (http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_28_CaptainsLog/CaptainsLog_BLEND.rar)
Download OBJ file: CaptainsLog_OBJ.rar (http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_28_CaptainsLog/CaptainsLog_OBJ.rar)

If you are able to provide any other scene formats, please PM or email me and I'll post any provided formats in this thread.

These are the log entries to work from:
July 5th,

It's been 2 weeks without the slightest breeze and
the sweltering heat has become unbearable.
The crew has been burned so badly from the unending sun,
that we are forced to stay below the deck
May 12th,

We are caught in the middle of a terrible storm.
Countless waves have crashed onto the deck taking many of my crew out to sea.
I hope that the rest of us can make it out of this alive.
September 21st,

I should be asleep but I'm having trouble looking away from the incredible
amount of stars in the sky. It's a constant reminder of how this is one
small ship in the vast sea of the universe.
August 1st,

We are lost in an unknown sea.
The water and skies are like nothing I've ever seen before.
Could we be on another world?

Use any 3d software and techniques you would like. Any changes to the models in the scene are allowed but not required

Post your work in progresses by replying to this thread to receive feedback and feel free to share any information or breakdowns to show your techniques or set-up.

Make sure to post your final entries before January 16th, 2012 so they can be considered for a gallery (pending enough final entries are submitted).

Most importantly Enjoy!

-Dan

udayavel
09-25-2011, 07:30 PM
This one sounds like a really interesting challenge.. So much room for creativity... cant wait to see everyones renders.

djprasun
09-26-2011, 06:35 AM
I'm in, I'm in. wow! this is soo cool.

SahaneNik
09-26-2011, 07:05 AM
Wow! xciting....
reminds me of kitchen scene......
Best of luck everyone.......

ankipruthi
09-26-2011, 07:21 AM
This is going to be the first challenge i am taking part in.
Looking at the scene this will be a great opportunity to dive into renderman shader writing for oceans etc (which is quite advanced for me but i will get there). Ample room for lighting creatively and pushing our limits as well! This scene is exciting!

FeD
09-26-2011, 09:25 AM
This is looking great, it could be a little video test too, with a voiceover that says one of this story :)

thekran
09-26-2011, 09:40 AM
It's looking great, but i can't import the OBJ file in Blender (error in 2.49 and 2.59). Could you provide a BLEND file, please?

nitz3D
09-26-2011, 11:21 AM
This one looks like fun... m in.... ALL THE BEST EVERYONE... hope to see some amazing outputs...

DarwinsMishap
09-26-2011, 12:40 PM
Hm. This may be an interesting one to see how C8 works with the ocean settings I've been wanting to try. :) I may just have to see. It's a great model set-thank you for providing it!

kanooshka
09-26-2011, 01:21 PM
It's looking great, but i can't import the OBJ file in Blender (error in 2.49 and 2.59). Could you provide a BLEND file, please?

I don't have blender but if someone else can create a BLEND file, it would be appreciated.

halfPintMike
09-26-2011, 01:43 PM
It's looking great, but i can't import the OBJ file in Blender (error in 2.49 and 2.59). Could you provide a BLEND file, please?
I don't have blender but if someone else can create a BLEND file, it would be appreciated.
Hello there, I'm having difficulty doing it too. Could somebody who's able to open the file (in any software package) create a COLLADA export? That seems to be one more of the formats that blender could import.

It would be much appreciated,

Thanks,
Timothy

deependrab
09-26-2011, 02:44 PM
wow great. I am taking part in the challenge. :)

kanooshka
09-26-2011, 04:52 PM
Timothy Simon graciously converted the scene to a blend file for us. I added it to the list in the first post.

-Dan

thekran
09-26-2011, 05:43 PM
Timothy Simon graciously converted the scene to a blend file for us. I added it to the list in the first post.

-Dan

Great, works perfectly, thanks !!

ShamKiR
09-26-2011, 07:39 PM
nice scene Good luck to everyone

livache66
09-28-2011, 09:25 AM
uuuh nice one, i'm in :beer:

Mirco83
09-29-2011, 09:56 AM
I'm on it,great!

TheOutsider
09-30-2011, 12:07 PM
Cool Scene!! I will be on it soon.

tanmoycgartist
09-30-2011, 04:41 PM
yeeehhhh lighting, particles, and splash's time. it would be best if the challenge was in movie formate :) :) a perfect scene for vfx comp :):)

will love to participate, but don't know how far will it be possible to manage some time from this tight schedule.

any way count me in too :) \m/\m/\m/

runejw
10-02-2011, 07:39 PM
A quick setup and slow render (2-3 hours, forgot to take note) in Vue7. Basically just scaled the water up and then down in the Y-axis, slapped a water material on it and selected a fitting atmosphere.
This is an interpretation of the "calm" logbook entry. Should probably make some adjustments on the sails to make them sag due to the missing wind.

Looking forward to seeing entries in this thread - "happy sailing" everyone :)

http://img4.imageshack.us/img4/33/calmship.jpg

Andi2008
10-05-2011, 08:37 PM
Hi everybody,

i am watching this forum for a long time, but never had the time to take part. With this challenge i want try to find some hours, because i like sailing ships.
I want to try a rendering with iray.
So this will be fun i think.
Here is my first setup. I choosed the light yellow color to show my idea of the first log entry.
A little hint...i will not need a water shader. So more time working on the ship.

http://www.project-k87.de/einstein/captain_light_test_1_web.jpg
Cheers
Andreas

CHRiTTeR
10-06-2011, 02:57 AM
http://img195.imageshack.us/img195/9665/0000copyt.jpg



Verry small preview of my first wip render while my slooow laptop is rendering the rest of the image...
(omg, volumtrics are so slow)

deejee
10-06-2011, 06:45 AM
Sounds like fun, I'm definitely in!

feysless
10-06-2011, 09:15 AM
wow! sounds really epic...i think i will actually try and enter this 1.

Akmil
10-06-2011, 11:49 AM
I can't open file in 3dMax (i use max2009)

CHRiTTeR
10-06-2011, 12:13 PM
I can't open file in 3dMax (i use max2009)

you need max 2012


Cant you import the fbx?

kanooshka
10-06-2011, 02:45 PM
CHRiTTeR: Nice start, hard to give feedback with such a small render, but I understand. If volumetrics are giving you long render times maybe try using particles or faking them in a composite mixed with a depth pass.

Andi2008: Welcome! Good start, your image has a very desert like feel to it, which goes well with the chosen theme. Looking forward to seeing some materials.

runejw: Looking good! The sky itself has a more dusk feeling to me but, sunsets can have such a large variation in color in a short period of time. Here's a couple reference images for you
http://deepcut.com.ph/images/2008041917590411_incendiary_dusk.jpg
http://farm1.static.flickr.com/227/484545962_5527ccebfa_o.jpg
http://farm3.static.flickr.com/2577/3892478772_f44dbc7d8a_z.jpg

Notice how the water isn't reflecting the orange in the sky very much. It's much more of a deeper blue. At the same time the sun has a very strong reflection. You may have to overbrighten the sun to get that kind of a reflection.

romeov
10-06-2011, 02:52 PM
I think ....its time for me to give a try on this scene....its a great challenge to lit this scene as far i know and wishing every one here all the best..



Cheers :)
vinod

andrewkennedy
10-06-2011, 03:13 PM
Wow, thanks! You have no idea how long I've wanted to render a ship in a bottle!

tengyang
10-06-2011, 10:34 PM
this is gonna be fun!!! :)

CHRiTTeR
10-07-2011, 05:49 AM
CHRiTTeR: Nice start, hard to give feedback with such a small render, but I understand. If volumetrics are giving you long render times maybe try using particles or faking them in a composite mixed with a depth pass.

Hey thanks, sorry for the small render. Just wanted to post something since there seems to be so little submissions for such a nice scene. Im a bit amazed theres not more ppl posting.

Thats the way i usually do it (fog in post) but i wanted to take the oppurtunity to test drive vray's enviroment for a little and im really liking it. The extra render time in not a big problem (yet).

Anyway, heres a bigger version from this night's draft render.

http://img69.imageshack.us/img69/9532/0001vxa.jpg

Im really not liking how the water turned out and i seem to have some normal smoothing problems on it, so thats something ill work on next. I have some idea to try something special with it. Hopefully it'll turn out ok.

Also im probably going to make the lamp light inside the ship a bit less intense (i dont think that oil lamps and candles would produce such intense lighting, even though i think it looks cool).
Maybe i'll scale the ship up. 7m, as it is now, doesnt seem to be correct and that may also fix the light intensity (hopefully).

LiliJoburg
10-07-2011, 09:02 AM
Fab, I'm in ...

tarnishoar
10-08-2011, 05:00 PM
Thought I would post WIP to get some feedback on the shot.

[EDIT] forgot to mention the ocean was rendered using maya's ocean shader

http://i455.photobucket.com/albums/qq275/tarnishoar/3D%20renders/Captainslogcopy-1.jpg

Vampire2584
10-08-2011, 06:33 PM
Very nice challenge, Im in..
good luck to everyone!

yashovidm01
10-09-2011, 09:45 AM
seems interesting.. i think i am in... :)

yashovidm01
10-09-2011, 11:28 AM
hi all..
here is my camera and composition.. i'll be going with the log book entry of may 12th. now its time to start the work on shaders and textures and basic lighting..
http://img1.imagehousing.com/90/d2d65958fa95febff0c6581292d2c2a6.jpg ([URL=http://www.imagehousing.com/image/870948)]

akuma50
10-09-2011, 06:52 PM
Here is my wip.
http://imageshack.us/photo/my-images/190/barcoh.png/][IMG=http://img190.imageshack.us/img190/5874/barcoh.png]http://img190.imageshack.us/img190/5874/barcoh.png
http://http://imageshack.us/photo/my-images/190/barcoh.png/

http://imageshack.us/photo/my-images/190/barcoh.png/
http://www.flickr.com/photos/2cos3d/6227412040/in/photostream/
http://www.flickr.com/photos/2cos3d/6227412040/in/photostream/

CaptEatbones
10-09-2011, 09:26 PM
Hi everyone,

after a long time just reading I will participate :) I love sailing.

Cheers,

Michele

mikkokuri
10-09-2011, 11:11 PM
Hello everyone,

I've been following the Lighting Challenges for a couple of years and finally had the time to participate in one of them. This is my first WIP of Captain's Log May 12th. Critique is welcome on all aspects of the render. This is an early render and currently I only have three spotlights more or less randomly placed (oh ok, I did think about it a little bit, but still...). the ocean is aaOcean with mental ray's WaterSurface-shader + foam. No spray yet...

Cheers,
Mikko

http://www.forceimage.com/lightingchallenges/WIP_CaptLog_10102011.jpg

tuffmutt1
10-10-2011, 02:13 PM
Here's my ebtry...just roughly blocked in for now.loads to do. C&Cs welcome.
http://img267.imageshack.us/img267/2954/captainslog00000.jpg

zbugja
10-10-2011, 04:42 PM
haydehoo, this is a wip!
http://img687.imageshack.us/img687/9999/nightglooom2.jpg

xcEmUx
10-10-2011, 05:27 PM
@tuffmutt1:
Really nice perspective, the great waves are coming out very well, looks a bit like a mountain to me, I will be very interested in how you got that foam work in such a detail ! :)

@zbugja:
Really nice mood !
You can interpretate very much in your image, it actually looks like a final to me.
Just the light from the interior bursts out a bit too much for my taste.

I hope I´ll find some time to enter the challenge, too, it´s a very interesting subject with great submissions that far ! :)

skmkhan
10-11-2011, 04:50 AM
My first cut. I love this challenge
http://features.cgsociety.org/newgallerycrits/g20/370620/370620_1318505477_medium.jpg
http://http://features.cgsociety.org/newgallerycrits/g20/370620/370620_1318505477_medium.jpg
http://http://skmkhan.cgsociety.org/gallery/

zbugja
10-11-2011, 03:42 PM
another one with some silly text too :thumbsup:
http://img40.imageshack.us/img40/1983/nightglooom3.jpg

Forever3D
10-11-2011, 08:54 PM
@zbugja (http://forums.cgsociety.org/member.php?u=293938)

That looks amazing! I'm really impressed!

This is a great subject for a challenge so I'm definitely in!

Borreworks
10-11-2011, 09:25 PM
It is a very nice challnege I´m in.
Gona be posting something soon.
Cheers!

kanooshka
10-12-2011, 03:34 PM
zbugja: Looking good! I'm not sure which image I'm liking better of yours.

In the first image I'd like to see you really push some of those bright greens onto the ship itself. Perhaps in the form of some rim lights and brighter reflections. You could use some dim rim light from the moon to define the left side of the ship against the darker sky.

For the portrait image the left side of the ship could use some stronger reflections from the bright light source. I'd be curious to see how the image would look if the bright light was an over-bright version of the green seen on the water. I'd also like to see the sails have more translucency from the bright light.

Tuffmutt1: Nice start as always. I'm guessing you're going for a stormy look. The clouds are looking like they're a sunny day image with the contrast reduced and darkened a little. A really dark sky would help this image a lot. The sails on the ship seem very white, they could use some yellowing and darkening. Looking forward to some more progress.

mikkokuri: Good start! One thing your image could really use is some fog. Even if it were just a simple depth passed overlaid on top of the image, it would create a lot of atmosphere. The sails on the ship could use some scattering to soften the terminator.

akuma50: One thing your image could use is brighter reflections from the sky onto the water. The ship and the water are both nearly black and it's impossible to see where one ends and the other begins. Keep going.

yashovidm01: Welcome! Not much to say so far besides the sky is getting a bit too dark on the right side of the image.

tarnishoar: Looking great! I'd like to see some of those orange and purple colors seen in the clouds illuminating the ship as well. The ship look like it's sitting pretty high in the water and could be moved down a little.

CHRiTTeR: Good update. Seeing through the clouds to the bright sky is bothering me a little, it doesn't seem to match up too well with the mood. The water could use some brighter reflection of the sky. I think the candle light is working pretty well. Perhaps having some warm light fog coming out of the windows would help bring the two atmospheres together. Perhaps some sky reflections on the ship itself could help as well. Keep going!

runejw
10-12-2011, 11:44 PM
Starry night. 13min render in modo with slight post in DxO
http://img716.imageshack.us/img716/2883/caplogstars.jpg

CD4
10-13-2011, 06:56 PM
"May 12th" & "August 1st" are coming soon!!

Cheers!!

:beer:

urgaffel
10-14-2011, 10:42 AM
Two quick tests. A very loose interpretation of the first entry ;)

http://dl.dropbox.com/u/1056740/random/test02.jpg

http://dl.dropbox.com/u/1056740/random/test03.jpg

chickenkts
10-14-2011, 11:59 PM
Very nice challenge
Here is my WIP

http://i49.photobucket.com/albums/f295/chickenkts/captainlog/captainslog.jpg

good luck everyone

Latsirk
10-15-2011, 03:01 AM
This will be my first challenge :) I'm excited to try out this pirate ship! Thanks for the challenge!

CD4
10-15-2011, 09:43 PM
HI!! Again, Here is the quick Previz of "May 12th".Hope this will help me to replicate and enhance in 3D..BTW,this is my first attempt for a contest.

Cheers!!
:bounce:

Leotril
10-15-2011, 10:32 PM
hello all.. here´s my start on the challenge

http://img577.imageshack.us/img577/7856/log1e.jpg (http://imageshack.us/photo/my-images/577/log1e.jpg/)


full resolution here (http://img577.imageshack.us/img577/7856/log1e.jpg)

Borreworks
10-16-2011, 12:53 AM
Hi, just beginning to work this, I had to adjust the geometry a little, that took me some time, and depending on the shot I may need to adjust it again, but any way, I have just started, I am not quite sure about th composition yet, nor whitch one of the captain logs I am gona use final, so i decided to start with the stormy like.

This is just the starting point, I may need to find a better sky, but at the moment this will work fine, I like the clors. I am not using any type of GI at the moment, I do not like to start with GI; that's for latter (if need be).

Cheers!

http://i1132.photobucket.com/albums/m562/Borreworks/CGT_CapLog_MiniChallenge/CGT_LightTest_001_WEB.jpg

punks
10-16-2011, 05:40 AM
is it compulsory to work only on the given story.? because i was planning to work on underwater shot where the ship is destroyed and the navy guys dive in for investigation.. something like titanic.. pls let me know if i can go ahead for it...
-Thank you.

jojo1975
10-16-2011, 11:23 AM
that will be very very fun ! :) Go on.
I would like to thanks everyone who is participating for sharing such wonderful shots ! If anyone need some more "custom" modelling for close shot let me know :)

Jojo

Behrendt
10-16-2011, 11:47 PM
Started this evening. I'm already quite happy with the overall feel and look of the image. Right now I simply want to add a lot more detail.
Personal To Do List:
Distance Fog
Extend the ocean mesh to get a proper horizon
Texture the ship itself, rework existing shader to get a nice wet look
Add rain with Motion Blur
Maybe add a few light sources on the ship
UV-Mapping where needed

HIGHRES (http://christian-behrendt.com/download/LC_28_01_b.jpg)

kanooshka
10-17-2011, 02:05 AM
Lots of great images everyone! Hope to post some feedback soon.

is it compulsory to work only on the given story.? because i was planning to work on underwater shot where the ship is destroyed and the navy guys dive in for investigation.. something like titanic.. pls let me know if i can go ahead for it...
-Thank you.

Punks: It's not a required to use any of the given stories but it's encouraged.

sivaavatar2010
10-17-2011, 07:34 AM
http://i568.photobucket.com/albums/ss125/sivaavatar2009/sivafinal12.jpgby sivaavatar

sivaavatar2010
10-17-2011, 07:35 AM
http://i568.photobucket.com/albums/ss125/sivaavatar2009/sivafinal1.jpg
by sivaavatar

sivaavatar2010
10-17-2011, 07:36 AM
http://i568.photobucket.com/albums/ss125/sivaavatar2009/sivafinal3.jpg
by sivaavatar

sivaavatar2010
10-17-2011, 07:40 AM
http://i568.photobucket.com/albums/ss125/sivaavatar2009/sivafinal3.jpgby sivaavatar

lighthunder
10-17-2011, 12:21 PM
stage 1 :thumbsup:
[/IMG][/IMG]http://img855.imageshack.us/img855/1835/pirate3.jpg[/IMG][/IMG]

lighthunder
10-18-2011, 04:40 AM
stage 1 :thumbsup:
http://img855.imageshack.us/img855/1835/pirate3.jpg

Shordy
10-18-2011, 09:47 AM
here is my first try

i used vrayforc4d proxy2 for instancing the ships round about 30
also combining this with new r13 xref system for switching low/high poly ship

the enviroment fog is new to me and i spend hours to tweak settings...

please give me some feedback

mikkokuri
10-18-2011, 02:29 PM
Hi everyone,

Here's my second try. I changed the camera-angle a bit and tuned down the ocean. I added fog and also a bit of particle spray in front of the ship. Minor tweaking in PS (fog & depth pass gliches mainly, noise, levels etc.)

Cheers,
Mikko

http://www.forceimage.com/lightingchallenges/WIP_CaptLog_MikkoKuri_18102011.jpg

amitlighting
10-18-2011, 03:42 PM
wowwwwwwwww.........niceeeeeeeeeeeeeeeeeeeeeee

mikkokuri
10-18-2011, 08:46 PM
Looking at my own image after a couple of hours makes me think if I should rotate the sky so that the brighter cloud area would be behind the ship. In that way the contrast would help separate the ship from the background. At the moment it seems to dissappear at some spots...

kanooshka
10-20-2011, 12:29 AM
mikkokuri: Nice update. The sky in your image could be quite a bit brighter. In general, the sky should be brighter than the diffuse lighting in the scene. Once the sky is brighter you'll probably need a brighter reflection of the sky in the water. Looking forward to more progress.

Shordy: Good concept! With such a bright sun I'd expect brighter reflections of it in the water and on the edges of the ships. The sails of the ships could use more translucency, especially in the area near the sun. Keep going!

lighthunder: Good start. Overall the image has too much ambient light, especially since the sun is in the image. It's strange being able to see through the sails. They should be more translucent instead of transparent. Here's a reference image you might find helpful http://www.flickr.com/photos/chevywally/4671838925/

sivaavatar2010: Welcome! It's hard to see a lot of your image because it's so dark. Most importantly, the sky could use some brightening. The glow on back of the ship and the lava is too intense, it may look better if the glow is much more subtle. Here's an image that may help you as a reference http://images.wikia.com/lotr/images/8/8c/Mount_doom.png

Behrendt: Coming along nicely. The wave directly under the ship looks too diffuse for water. I think it's because of the contrast of the mist on the ship and the green color of the wave. Maybe giving the wave more of a white cap similar in color and brightness to the mist on the ship. The cloud in the sky above the ship looks out of place. It looks as if it's being lit by direct sunlight which doesn't match with the rest of the image.

Borreworks: Welcome! Your lighting lacks dark values. If you're using an ambient light make sure to multiply it by occlusion. Also, try to match the colors of the lights in your scene more to your sky.

Leotril: Great start! Your sky tells me that the sun is setting (or rising) on the left side of the image but the lighting on the ship and shadows in the fog makes me thick that the light is coming from the upper right part of the image. Where the sky meets the water on the right side of the image is oddly dark. I'm not sure what would cause this. Keep at it!

koushik_routh: Always nice to have newcomers. Neat concept, interested to see how you reproduce this in 3d.

chickenkts: Your image has a very nice quality to it. The ship is very organic. Compositionally I think you could benefit from a vertical format. I'd expect to see the moon reflected in the water.

urgaffel: Creative take on the scene. In your first image, since the sun is in the image I'd expect darker diffuse lighting with more of a silhouette. Hope you can bring this one further.

runejw: Nice work. The sails seem to be getting much more diffuse lighting than the rest of the boat and could use some darkening. The sky looks too bright to me for being a night image. Keep going.

lighthunder
10-20-2011, 04:44 AM
thank you so much i ll work on it..

judgewilly
10-20-2011, 08:19 AM
Hi guys, this challenge is awesome!!if i have enough time i shall have a go. when i first read the 'we are lost in an unknown sea' i thought of Sir Ernest Shackletons and his Antarctic Exploration ( i know a bit random), so i might have the ship drifting through chunks of polar ice caps, and have a huge alien wall of ice blocking its path (still need a bit more thought). anyway, loving everyones renders so far, keep it up.

djidji
10-24-2011, 08:01 PM
nice scene... :)
wip

http://1.bp.blogspot.com/-OR6_fVw9UCE/TqXDoGfFG5I/AAAAAAAAAKE/GdCr7yGIJDk/s1600/dd.jpg

and this is final . i like strip look ..

http://1.bp.blogspot.com/-HDQ2PNAxMHg/TqaN0EgEKZI/AAAAAAAAALM/3OGyjk1NVi4/s1600/cc.jpg

DarwinsMishap
10-24-2011, 09:00 PM
I really, really wanted to get into this one. However the obj file I think is just too large for my pitiful computer to open in Carrara 8. I've tried for hours during the past weeks. Eh. I'm enjoying viewing other's progress at least!

jmmozos
10-25-2011, 06:49 AM
There are problems opening with 3ds Max 2011, please put it to that version.

runejw
10-25-2011, 06:45 PM
I really, really wanted to get into this one. However the obj file I think is just too large for my pitiful computer to open in Carrara 8. I've tried for hours during the past weeks. Eh. I'm enjoying viewing other's progress at least!I've mostly abandoned my Carrara after I switched to Modo... but...
tried importing the .obj to C8 and eventually succeeded. Saved it out as .car
Try if you can open this file http://home.online.no/~ru-j-wi/artimages/CapnLog.car (32MB)

DarwinsMishap
10-25-2011, 08:03 PM
I've mostly abandoned my Carrara after I switched to Modo... but...
tried importing the .obj to C8 and eventually succeeded. Saved it out as .car
Try if you can open this file http://home.online.no/~ru-j-wi/artimages/CapnLog.car (32MB)

o.O I could hug you. Thank you very much- I shall and will! I'd love to try Modo, but this little 32 bit is grinding as is. So, I'm sticking (for now) with what I have and see what I can come up with and learn in the process.

:)

Thank you again!

halfPintMike
10-26-2011, 06:41 AM
Hello!

Nice challenge and is it tough? Here's my first stab at it: A ship entering a huge veil of mist while leaving sunlight and everything else they know behind...

August 1st,
Why do we keep going?
What are those glowing things? Does it own our will?
We are lost in an unknown sea. The water and skies are like nothing I've ever seen before. Could we be on another world?
http://i992.photobucket.com/albums/af42/halfPintMike/render_I.png

This probably is my ugliest renders so far but I like the idea so much I'm going to keep going. I'm going to add some thick mist in the background with some sunlight and blue playing on it after this.
Did not have much time so forgive the incomplete bits (everything?).

I'm using luxreder for the first time and is it proving to be a tough nut!

Any comments or critiques would be much appreciated.

clairekearton
10-26-2011, 07:35 AM
Hi guys, this is my first WIP image. Any feedback would be welcome.

http://clairekearton.com/test4.png

jmmozos
10-26-2011, 09:27 AM
http://i1093.photobucket.com/albums/i429/jmmozos/a-01.jpg



At last I slowly open it in max, and this is the first test with vray and photoshop.
I will continue to move the cabin light seems Excessive.

Por fin poco a poco pude abrirlo en max, y esta es la primera prueba con vray y photoshop.
Seguiré avanzando la luz del camarote me parece excesiva.

toddfx
10-27-2011, 06:17 PM
I have taken part in other challenges here on CGTalk but this is my first Lighting Challenge. I just had a couple of quick questions regarding how much is allowed.

I see that changes to the model are acceptable, but what about compositing and matte painting? A sky matte painting, for example? Or adding detail to the ocean with photographical elements of waves and foam?

Are we expected to do almost everything in the 3D render, or is heavy compositing allowed? I would surely supply breakdowns of any matte paintings and such.

Will the final judging be looking past all these bells and whistles and concentrate solely on the lighting of the 3D geometry? Or is the judgement based on overall best looking image?

Thanks a lot, I just wanted to run those questions by the admin(s) here!

Anyway, here is a screengrab of my progress so far:

http://toddkumpf.com/images/forums/cg/capt-log/toddfx_capt-wip_01.jpg

It's based on log entry #2, with the ship stuck in a storm.

I've spent about 4 hours on it so far, and have been concentrating on prepping the model. I shredded the sails by cutting up the polygons then using Cloth simulation in Max. I also closed the canon bay doors and have been roughly texturing the whole ship.

Once I finish this one, I hope to have time to work on the first log entry as well.

Fex
10-28-2011, 11:28 PM
nice challenge, looking forward for more cool entries!
this one is done with houdini hd and houdini ocean toolkit.
For now its a basic setup nearly no textures and a bit low key...my plan is doing some
kind of biofluorescence underwater creepy stuff :)
hope u like it
http://i162.photobucket.com/albums/t271/fexa/captainslog_v02.jpg (http://i162.photobucket.com/albums/t271/fexa/captainslog_v02.jpg)

kanooshka
10-31-2011, 08:28 PM
Keep up the great work everyone!

Fex: Nice start! Both the sky and ship body are extremely dark. Giving the sky a little brightness could separate the ship from the sky. The sails could use some more translucency, especially the sails facing away from the moonlight. Looking forward to some more.

toddfx: Good concept and changes to the scene. You can do any compositing, matte painting etc.. It's all about the end product. However, the lighting is what will be judged. So any model changes aren't necessary but for your own experience.

jmmozos: Good start. The water looks too dark with such a bright sky. The sky should be reflecting in the water much more than it is. With the bright sky there could be some brighter light coming from the sky illuminating the ship, as well as softened sunlight through the clouds and onto the ship towards the camera.

clairkearton: Welcome! The blue light illuminating the sails seems out of place with the rest of the scene. I'm guessing the light is from the moon, but the sails are so much brighter than any other part of the ship that it's a little confusing. The sky could be quite a bit brighter, if not just to show where the sky ends and the water begins.

halfPintMike: Welcome back! Interesting image. Overall I'm a little confused with how it looks. The lighting on the ship tells me it's sunset but the sky, water and fog tell me otherwise. This log entry is probably one of the hardest out of all of them. It's difficult to create a unique but plausible lighting setup. The deep blue color of the sky doesn't go along with the skylight being emitted onto the ship. A dark reflection from the ship would create some contact between the two. The fog could use more of a gradual falloff, it looks unnatural and splits the image in half. Overall try to make sure your light colors are motivated from the environment. Keep at it!

djidji: Interesting take! The water looks too diffuse, water (or most liquids) have a very small diffuse reflectance value. However, the reflection of the sky on the water could be stronger, especially on the edges of the waves. I'd like to see some of the colors from the sky being used in the illumination on the ship and being reflected onto the water.

Fex
11-01-2011, 10:52 PM
thx kanooshka,
now with more texture and light, translucency will be improved...
and the underwater light will follow next
greets felix

http://img207.imageshack.us/img207/5149/captainslogv04.jpg (http://img207.imageshack.us/img207/5149/captainslogv04.jpg)

clairekearton
11-02-2011, 06:38 AM
Thanks Kanooshka,

I've made a few changes, just trying to block in the colours I want at this stage. Let me know what you think.

http://clairekearton.com/CaptainsLog2.png

halfPintMike
11-02-2011, 07:36 AM
Thanks for the critique, kanooshka! I'll work on them as you suggest. This lighting is proving to be very tough alright!.

cyrus3v
11-03-2011, 10:47 PM
I'm member of cgsociety and only now I discovered this wonderful part of this amazing forum. I'm seriously in this challenge. And to train my skills I'm gonna pick some of the oldest challenges and do it too.





A little offtopic. This kind of challenge can be used for showreel or portfolio?

I ask this because as Lighting and Rendering TD I wanted to show my skills and abilities, but instead modelling everything I just use scenes already modelled and concentrated only in the illumination and not waste time with modeling. But I wonder if it could devalue the work.

jmmozos
11-04-2011, 05:32 PM
First, thanks for your comments kanooshka.

Comentastes correcting what I teach one day and a dog one night, I will modify the texture of the candles, and some other detail.

It can stain the water drops the camera lens, as shown in the test at night?

Sorry for my bad English.

regards


--------------------------------------------------

En primer lugar, gracias por tus comentarios kanooshka.

Corrigiendo lo que comentastes, enseño una de día y otra de una noche de perros, seguiré modificando las texturas de las velas, y algún que otro detalle.

Se puede manchar de gotas de agua el objetivo de la cámara, como muestro en la prueba de noche ?

Perdón por mi mal ingles.

Saludos

http://i1093.photobucket.com/albums/i429/jmmozos/Galeon-01.jpg

http://i1093.photobucket.com/albums/i429/jmmozos/Galeon-04.jpg

gustavoeb
11-05-2011, 02:46 AM
Hey Kanooshka congrats on the well thought out challenge. The logs idea is great as it really pushes people to tell story through lighting and framing of the scene!! This should be a standard in this challanges.

Cannot stop thinking of Pirates of Caribbean (the third one) as it covers most of the logs in here... Desert, Storm, Stary Night, The other world... I guess this is a must see for any one participating in this challenge, the art direction in that movie is completaly outstanding.

I've try to crittic as many work as I could, but it turns out there is a lot out there by now already. So here I some that I could write something about... Hope it helps!

runej: aiming for the beautiful sky and sea log you are getting both of this done :) but from the way the captain writes I think he is really overwelmed with what he sees. A contre-plongée (low angle shot) framing or a wide lens that can make the ship look so small in this amazing world might bring this idea to your image

andi: great start, whant to see more please :D

urgaffel: very very nice! give us more, pleas

chickenkts:while I get the feeling that the boat is kind of carring the moon and unbalancing the framing a bit (I would pull the moon, slightly, to the right) I really like what you have done with the colors.

mikkokuri: Great image overall. I would try to make the ship draw more attention, by making it brighter or something...

halfPintMike: I like the framing that sugests us following the captain into the unknown. The ocean feels a little tiled and this light coming from behind the boat a little strange. Sorry not being able to point directions =/ I think what kanooshka say is really important try to find where your lights would be in the enviroment

toddfx: WOW, love it. Framing is perfect looks like the ship may twist and drown any second now. Looking forward for the renderings!!

Fex: wow, ocean shader is looking very very good, the wood materials are loking nice also. I just feel the framing being a little predictable more like a post card then a movie. try comunicating the fealings of the captaing through the camera :)

clairekearton: I think composition is a little off balance, try bringing the moon to the left countering the weight from the boat.

jmmozos: I REALLY like both this images, it is really a feat to enter a contest with two of them. On the first one I think we could feel the sun burning with saturation, as it would really happend at this time of day. I really think that red and yellow from the sun at this time of day should be more all over the scene. The nighscene is very nice. There is something off with post (the lightings and the smoke feel lower quality then the rest of the image) and I would throw in a little more saturation on the sails and lights from the boat.

halfPintMike
11-06-2011, 04:52 AM
halfPintMike: I like the framing that sugests us following the captain into the unknown. The ocean feels a little tiled and this light coming from behind the boat a little strange. Sorry not being able to point directions =/ I think what kanooshka say is really important try to find where your lights would be in the enviroment


Thank you for the critique! I agree with the ocean. It does give that impression. And I agree with with what Kanooshka says. But I am finding it hard to have the water both reflect the ship and emit the light at the same time. Will put up another render soon.

T.

kanooshka
11-07-2011, 08:35 PM
jmmozos: Great images! In your first image, the looks too small, especially for the time of day. As the sun sets the refraction through the atmosphere makes it appear larger. I'd like to see some translucency in the sails from the sun. The artificial lights on the ship look just as bright as the sun, these could be darkened a lot to be much more subtle. For your second image, the lightning doesn't seem to be affecting the lighting in the image at all. The violet lighting doesn't seem to match with the blueish ambience to the sky and image. Those same tones could be brought into the lightning. The artificial light sources are very extremely bright especially in comparison to the lighting. See if you can create a better balance between the two. Overall, looking great!

cyrus3v: You're welcome to use any models created for the lighting challenges in your own portfolio. Just make sure you credit the modelers.

clairekearton: Nice improvements! Where is that blue light coming from? Is it sky light? The light source should either be equal or brighter than the light it's emitting. Compositionally I think the moon could be quite a bit larger and more to the left in the image for balance. Also, the reflection of the moon doesn't seem to be lined up with the moons actual position. The moon could also be emitting some more diffuse light on the ship and sails.

Fex: Awesome improvements. One critique I have is that the moon in the background doesn't seem to match the angle of the light being emitted in the scene. I like the moon in the background so maybe you could adjust the angle of the light source.

jmmozos
11-08-2011, 08:31 AM
gustavoeb:

Thank you for your encouragement and constructive criticism more for these.

He seen your website and still I have the mouth open, you're a teacher.

I could not answer before the work, but I get it immediately.

Just one thing, tell me if so.

In the picture the day, I do say that the sun larger and more ochres illuminate the entire scene?

In the picture at night, say that the lighting and the smoke does not give good feeling?.

Thank gustavoeb.

kanooshka

kanooshka, I should say to you, you're the one who has created all this, are our guide in this world, not without thanking primarily Giorgio Luciano, a wonderful model of the galleon.

Correct itself as the sun gustavoeb also said, the ship sails on it as I really have your map and some others not, but do it with transparency, lower the intensity of these artificial lights.

Dogs at night, thanks for the criticism, I was stuck out did not know where I have reported many photos of google but could not get over my doubts. I'll get it though it is not easy work, at least for me.

Thanks and greetings to all



------------------------------------------------------------------------------------------------------


gustavoeb:

Muchas gracias por tu ánimo y más por esas críticas constructiva.

He visto tu web y aún tengo la boca abierta, eres un maestro.

No he podido contestar antes por el trabajo, pero me pongo en ello inmediatemente.
Solo una cosa, dime si es así.

En la imagen de día, dices que he de hacer el sol más grande e iluminar con mas ocres toda la escena?

En la imagen de noche, dices que la iluminación y el humo no da buena sensación?.

Gracias, gustavoeb

kanooshka

kanooshka, que he de decir de ti, eres el que ha creado todo esto, eres nuestra guía en este mundo, no sin agradecer ante todo a Giorgio Luciano, el modelo tan maravilloso de este galeón.

Corregiré inmediatamente ese sol como dice también gustavoeb, Las velas del barco estoy en ello como veras algunas tienen su mapa y otras no, pero las haré con transparencia, bajaré la intensidad de esas luces artificiales.

En la noche de perros, gracias por la crítica, estaba estancado no sabia por donde salir, me he informado de muchas fotos de google pero no salía de mis dudas. Me pondré en ello aunque no es trabajo fácil, al menos para mí.

Gracias por todo y saludos a todos

Borreworks
11-08-2011, 10:16 PM
Well, it has been hard to find a time for this, but any way, here is my update so far, it is a lot of work yet to be done...
I am working right now with some textures, cannons, and have begun to work with the floor of the ship. I did rebuilt some of the geometry also. Still need to create the staris for the far back part of the ship´s deck.

This image is the when i remodeled part of the ship.
http://i1132.photobucket.com/albums/m562/Borreworks/CGT_LightTest_002.jpg

Latter on I did some sail simulation and clipping. Since it is a storm, the sails should be more dramatic. So a very simple and quick simulation in messiah did help with hours of modeling. Also began to work with the texture of the cannons. But it was not working good. The floor still looks so shiny and new, it will need a lot of work to make it look as I want, but I like the color diference between the wookden floor and the cannon wooden base. They should be diferent so they do not merge visually... you know.
http://i1132.photobucket.com/albums/m562/Borreworks/CGT_LightTest_003.jpg

So I decided that more work should be done with the cannons, still working on the wooden base, I am quite happy with the cannon metal now, in this still , the texture of the wooden base needs a lot of work yet, this is only a color texture as a starting point.
http://i1132.photobucket.com/albums/m562/Borreworks/CGT_CanonTest_001.jpg

The cannon looked good, so a test was needed on my scene.
Here I loaded the textured cannon and it seems to be working good so far.
http://i1132.photobucket.com/albums/m562/Borreworks/CGT_LightTest_004.jpg

Well this is my update, there is still a lot to be done, texturing, more lightting... etc..
Sorry i haven´t got so many updates, but i have been quite distracted, for many reasons, you know, women, a firiend´s father who dided, battle field 3.. and ofcourse .. work. ;)
Cheers!

curnow42
11-09-2011, 12:08 PM
Hi guys, Really loving the work on here, especially zbugja (http://forums.cgsociety.org/member.php?u=293938),FEX, and toddfx (http://forums.cgsociety.org/member.php?u=136873).
I'veonly been able to fit a couple of hours into this draft, but thought i would post something just to get some C&C. Im hopefully gonna add some more broken ice caps around the ship, and add some more mountains in the far distance. Im also going to add a base camp with maybe a fire and some dark figures walking away. Not sure about the sky, and i keep thinking maybe to add a Northern lights sparkle to it,but im not too sure.Hope everybodys having fun!!!
Also, your work on Lego star wars kanooshka (http://forums.cgsociety.org/member.php?u=212966) is epic.

http://i301.photobucket.com/albums/nn60/willcurnow/draft-01.jpg

(hope this link works, as im very new to posting on forums)

toddfx
11-12-2011, 05:32 AM
Here is an update. Other than going off of some feedback, I'd call this fairly close to final because I plan to move on to one of the other log entries before too long.

After a bit of initial color correction & a matte painted background:
http://toddkumpf.com/images/forums/cg/capt-log/capt-ship_storm_WIP_02.jpg (http://toddkumpf.com/images/forums/cg/capt-log/capt-ship_storm_WIP_02.jpg)

Some rain, fog, and water FX added:
http://toddkumpf.com/images/forums/cg/capt-log/capt-ship_storm_WIP_04.jpg (http://toddkumpf.com/images/forums/cg/capt-log/capt-ship_storm_WIP_04.jpg)

And a first take at final color correction:
http://toddkumpf.com/images/forums/cg/capt-log/capt-ship_storm_final.jpg (http://toddkumpf.com/images/forums/cg/capt-log/capt-ship_storm_final.jpg)

I'd love to get some more translucency in the sails, and the look of the wave splashes is not quite right, I think. I should also paint out a few oddities.

Also I think I lost some sense of the rain/wind in my final color correction, so I will probably take a couple more stabs at that.

I'm doing a lot in the comp here to push the lighting and colors by having rendered separate passes for the "warm" look on top of the cooler stormy look. I'm also using the Normals pass to cast the bright rim light, emulating a flash of lightning. You can see some of my passes (http://toddkumpf.com/images/forums/cg/capt-log/passes/) here if you are interested.

byronheal
11-13-2011, 09:51 PM
My first pass on the Captains Log challenge. I haven't started to focus on the lighting yet, only have two lights in so far, wanted to get the composition and background down first. Working from the second log, caught in the storm. Feedback welcome. Thanks!http://features.cgsociety.org/newgallerycrits/g65/479665/479665_1321224260_large.jpg

jeremybirn
11-14-2011, 12:57 AM
@toddfx - That's awesome! Of those three images, I think the first one has a plus in that the water isn't the same tone as the sky. Of course I like the sea foam you added to the other images, but when the water is supposed to look translucent and has lightening coming down behind it as well as reflecting it, it's OK to have the water go brighter (as in the first image), IMO. Maybe there could even be a little more green glow coming through it right where the lightening goes behind it, just to look like scattering through that area.

And speaking of translucency, maybe the lightening strike could be visible through the translucent sails a bit more, too?

byronheal
11-15-2011, 05:05 PM
My first pass on this challenge. I only have two lights in so far, trying to get the composition down first. Feedback welcome, thanks!http://features.cgsociety.org/newgallerycrits/g65/479665/479665_1321224260_large.jpg

Andarra
11-16-2011, 12:30 AM
July 5th,
It's been 2 weeks without the slightest breeze and
the sweltering heat has become unbearable.
The crew has been burned so badly from the unending sun,
that we are forced to stay below the deck

Hi, this is my first shot at this lighting challenge, and I've only gotten so far as to look at composition. I only have one directional light in there so far, and no textures. The image below is a rough painting over the test render, to get an idea of how I want to approach it.

http://fc09.deviantart.net/fs70/i/2011/319/b/0/captain__s_log_wip1_by_subrosa_01-d4gb88w.jpg

Feedback please. :)

--
And @byronheal: I think maybe if you shifted the either the ship or the camera over to the right and down just a bit, it would place it more on the third "line", and not cut off the top part. I also like the sky, though you may want to keep the comparative contrast of it to the sea and ship's lighting in mind down the line. :)

Andarra
11-16-2011, 03:37 AM
July 5th,

It's been 2 weeks without the slightest breeze and
the sweltering heat has become unbearable.
The crew has been burned so badly from the unending sun,
that we are forced to stay below the deck

Hi, this is my first shot at the ship, haven't gotten much farther than composition, which can change... I have a rough painting below that I did quickly over a test render, so that I could get an approximation of where I would go with the lighting. Please give feedback. :)

http://fc09.deviantart.net/fs70/i/2011/319/b/0/captain__s_log_wip1_by_subrosa_01-d4gb88w.jpg

And @byronheal: I think that if you move the camera (or maybe just the ship), over to the right and down a bit, you wouldn't be cutting off the topmost part, and the ship itself would be more on the third "line". I like the tossed feeling that the dutch angle gives. Great start. :)

jojo1975
11-17-2011, 07:33 AM
Hello to all.
First of all I would like to congratulate everyone for the quality of submissions :) I really like this challenge. there's a little of feedback

@byronheal (http://forums.cgsociety.org/member.php?u=479665). I really like the mood of the image. I just will add a bit of fill light in front of the ship that now look a bit dark. I also will put lights in the ship (in the window's gun) and in the tree of the ship to give a more dramatic effect !

@toddfx (http://forums.cgsociety.org/member.php?u=136873) awesome image ! I'm really looking forward to see the update image with more translucency in the sails !

@curnow42 (http://forums.cgsociety.org/member.php?u=478209) it's really a great concept. I like a lot the image:) I will change the camera angle since now the ship looks small in comparison with the overall environment. also I will add a bit of fog. Here you can find some reference of a ship stranded in antartica

http://media-3.web.britannica.com/eb-media//10/42110-050-FC9AA274.jpg
http://thestandardedition.files.wordpress.com/2009/12/endurance-ice.jpg
http://upload.wikimedia.org/wikipedia/commons/f/f5/Shackleton_expedition_decontrasted.jpg (low quality just look at the camera angle to get inspiration ;)

@Borreworks (http://forums.cgsociety.org/member.php?u=417837) I'm really looking forward for updates. I like a lot the dramatic camera angle and also the texturing. If you need more props send me a pm ;)

@halfPintMike (http://forums.cgsociety.org/member.php?u=355205) I really like the concept of the image. I'm really looking forward to see an image with more stars, bigger background, more lights etc :)

@sivaavatar2010 (http://forums.cgsociety.org/member.php?u=477811) the vulcano is a great idea ! :) it is an incredible image ! Why dont' you put more light in the sky ?
look for example here. these are incredible but real images.
http://images.adventure-life.com/2011/06/06/lg/5v7u3y4p.jpg
http://www.hotslive.com/wp-content/uploads/2011/06/Chile-volcano-erupts.jpg

Also I will put a bit more lights in the ship (simulating lanterns) !
really looking forward for updates

@lighthunder (http://forums.cgsociety.org/member.php?u=303696) great start ! I will try to change the scale of the texture of the body of the ship (the planks of the wood look a bit too big), also I will tweak a bit the shader of the sails that looks a bit to transparent. the shader of the water will need a bit of work. the ripples don't match the dimensions of the waves

@Shordy (http://forums.cgsociety.org/member.php?u=21887) I really love the concept of you image ! I will tweak a bit the shader of the waves that now look a bit too "calm" also I will decrease a bit lens flare in the image and lower a bit the sun to illuminate more the sea surface. I'm really looking forward for a bigger render !

@mikkokuri (http://forums.cgsociety.org/member.php?u=394777) Good image ! I will add a bit of foam in the sea if you would like to focus on the right side of the image (it's the most illuminated part of your image and so the attention is drawn immediatly to the light point on the right)

@runejw (http://forums.cgsociety.org/member.php?u=16733) I love the quite of the starry night :) I will low a bit the ship (since not it seems floating on the sea) and also tweak the sky using a starry night reference picture !. The reflection are beaufil on the seaside but it looks a bit too reflecting also in the low part of the image. Try go give a more sharp contrast in the image among the different lights in all the scene

@urgaffel (http://forums.cgsociety.org/member.php?u=126) Please more update !! :) I love the concept of the ship in the desert and I want to see more ;)


@koushik_routh (http://forums.cgsociety.org/member.php?u=19798) keep going !

@CHRiTTeR (http://forums.cgsociety.org/member.php?u=2544) I'm really looking forward for updates with increased light intensity and better shader for the sea. ! I love the image !

@tuffmutt1 (http://forums.cgsociety.org/member.php?u=11385) keep going ! I'm looking forward for more

@zbugja (http://forums.cgsociety.org/member.php?u=293938) wonderful work ! I have two small suggestion. The font used in the second image in my opinion doens't fit and also the position of the text (expecially the one on top) is quite distracting. why dont' you try a piratesque hand written font ? Also I will add a bit of for in the lower part of the image since the shader probably need a bit more DOF or tweak for a close up !
I really like you image and hope you upload a bigger version


Again, really thanks for sharing !
Giorgio

amitlighting
11-18-2011, 11:15 AM
try to show something new.......cool

kanooshka
11-20-2011, 09:26 PM
Andarra: Nice start. I know this is just a paintover but the sky could be more of a gradient. The value it is now would be good for the horizon but further up the image it could become much more blue. http://www.flickr.com/photos/25643444@N08/4359401218/. I'm looking forward to seeing you bring this into a render.

byronheal: Welcome! The colors in the sky aren't matching with the foreground. I'd like to either see some of those warm colors in the sky brought into the foreground or the colors in the sky adjusted to match the lighting. A lot of areas on the ship are black. I'd like to see some more fill light coming from the sky to illuminate those areas. The ocean water is looking pretty good. The foam on the waves look too bright compared to the rest of the image. They look more like foam from a bright sunny day. Keep at it.

toddfx: That looks great! There's a lot of things working very well with your first image especially. I really like the translucency in the sails. I think if you kept the rain and water spray from the second image but got rid of the fog it would be pushed even further. Looking forward to your take on some of the other log entries.

curnow42: Looking good! I'd like to see some deeper blues in the ice and snow. Like in this image: http://www.flickr.com/photos/doug88888/5909709437/. The ice could use some subsurface scattering to soften the terminator from the sunlight, which is the transition from light to shadow. Keep going!

Borreworks: Nice progress. You're definitely improving your image. Overall your image could use less fill light, here's a little CC I did, cut the white level almost in half and adjusted the gamma a little. http://www.dank3d.com/CGTalk/LightingChallenges/Lighting_Challenge_28_CaptainsLog/Borreworks_93.png The water looks very diffuse, In this situation the water would probably look better with no diffuse value at all. Keep going!

jmmozos
11-21-2011, 05:41 PM
Hi all.

Present the modifications made in the evening, you could give me advice?
Thank you.

toddfx, you're a genius.

--------------------------------------------------------------------------------------------


Hola a todos.

Presento las modificaciones realizadas en el atardecer, podríais darme consejos?
Gracias.

toddfx, eres un genio.

http://i1093.photobucket.com/albums/i429/jmmozos/Galeon-Ataerdecer-08-11-11.jpg

Leotril
11-23-2011, 04:23 AM
@kanooshka.. Thx for ur suggestions as always, hope its better now.

@jmmozos .. like ur render a lot and textures are really good. congrats

i did some work on my scene fix some issues in the partivolume in mental ray so is a bit more accurate on the direction of the light. Added translucency on sails and bit sculpt there wich is not working really, im using the sculp tool right now. it will be nice to have some dynamics on the sails but im afraid i dont have time for that.

Im using maya on this like i always do, this time mental ray like in the cabin challenge, partivolume, physical sun & sky, irradiance particles, mia materials except in ocean shader.

http://img341.imageshack.us/img341/8769/1g2f4a.jpg (http://imageshack.us/photo/my-images/341/1g2f4a.jpg/)



full resolution here (http://img341.imageshack.us/img341/8769/1g2f4a.jpg)

johan.hugele
11-23-2011, 12:32 PM
I everyone,
I go for the code 2, few day after the storm....
here is my first shot, i mean first idea, but need to be continued,
i would like to detail a forground and also the background because now it is just palms that i scattered here !
Anyway, here it is :
http://i1114.photobucket.com/albums/k535/johanhugele/captain_V2.jpg
http://i1114.photobucket.com/albums/k535/johanhugele/captain_V3.jpg
Original size :
http://i1114.photobucket.com/albums/k535/johanhugele/captain_V3.jpg

jmmozos
11-23-2011, 01:10 PM
clear view

http://i1093.photobucket.com/albums/i429/jmmozos/Vista-Noche-Sucia-01.jpg

View dirty lens

http://i1093.photobucket.com/albums/i429/jmmozos/Vista-Noche-Limpia-01.jpg

As you see, that which remains missing.
Greetings to all

dannyboy374
11-24-2011, 11:48 PM
Never been part of one of these challenges until now, for this challenge I used vray, and used this challenge to help me learn vray quickly. The only thing I kept from the original model was the cannon barrel, everything else I modeled and used vray displacements to get the nice bump and shredded wood look on the logs. This was rendered at pretty low sampling, just wanted to post it to get some thoughts from the higher ups? Thanks!

--Danny

http://i242.photobucket.com/albums/ff67/3ddannyboy/Work%20Samples/Final.png

djidji
11-25-2011, 12:00 AM
@johan.hugele...... : nice

Hamburger
11-26-2011, 04:24 AM
Been a long time since I've been in one of these great challenges. It's a nice fresh subject :)

http://mayzie.net/images/cgchallenge/captainsLog_v01.jpg
We are lost in an unknown sea.

Loving some of the ideas in here.

Hamburger
11-26-2011, 11:03 AM
2nd view. Think I like the first one better, it seems they are more lost.

http://mayzie.net/images/cgchallenge/captainsLog_2_v01.jpg

Anyway, I can't decide where else to take it. Perhaps more weathered ships and better sails...well worse actually... as in torn and ripped sails I guess.

Kuazi
11-26-2011, 08:01 PM
I'm still trying to flesh out the idea for this-- I'm using the first log for my scene. So far all I really have is the composition and 4 lights.

Any advice would be MUCH appreciated :)


http://features.cgsociety.org/newgallerycrits/g43/480943/480943_1322340938_large.jpg

Andarra
11-26-2011, 10:03 PM
I apologize for the double post, I waited several hours and didn't see anything, and posted another. I saw them together the next day. -_-;

--
@Hamburger: I also prefer the first image with the three ships. You don't have to, but you can shred things up a bit to indicate that they have been drifting for quite some time if you like. Might be a good idea to experiment a bit more with color, perhaps put a few hints of a more otherworldly color in there, maybe just in the sky and fill lights. I like how you've done the translucency in some of the upper sails, could you add a little to the lower sails, as well? (Especially on the leading ship.) Very nice start. :)

@dannyboy374: I would try to experiment more with composition... maybe pull the camera out enough to show the light source, or pull it up and over enough to seem to look throught the person who manned that cannon's eyes, gazing out at the turbulent sea. The textures and warm vs cool lighting are working well, though. But good start, feels rather like a screenshot from one of the Myst games. :)

@jmmozos: I really like the spattered sails with translucency, but I think the lightning should be pushed back. It's very distracting, and would do better if it were closer to the horizon, I think; maybe more like the bolt shooting through the clouds on the left. The water also feels somewhat calm in comparison to the storm in the sky and the wind whipping the sails, so if there could be more rising and falling, with more foam, if possible? Good start. :)

@johan.hugele: Beautiful image, especially the bottom one. My main concern is that it doesn't quite follow the log entry. Perhaps if you gave more of an indication of their being in the eye of the storm, with swirling clouds and lightning on the horizon? Even if you didn't add that, I do think the horizon line needs more breaking up. But great start. :)

@Leotril: Very mysterious feel to it, and very soft. Maybe even add a sort of opening in the fog that seems like a portal, cutting off view of the very front of the ship? Nice start. :)

@jmmozos: Lovely image, rich in tone and contrast. Having the green flash before the sun sets adds a good otherworldly touch, though if you could hint at it a little more in the clouds and maybe some rim light it would be even better. I like the implied liveliness going on aboard the ship, the captain's cabin, and below deck. Great start. :)

--
Thanks for your feedback, kanooshka. :)
I have made a preliminary render, please tell me what you think, especially of the water reflections (they're cookies on spots). Should they be larger, smaller, brighter, etc..? Not done much with textures, yet.

https://lh3.googleusercontent.com/-l8b2r92zdEk/TtFkcpivT8I/AAAAAAAAAQw/6rj-Nm3tu8I/s800/FG_test.jpeg
https://picasaweb.google.com/lh/photo/F3NziExS5Y7mbsIinAuK6pJv7gZvhmMlvaACAs97mMU?feat=directlink

Hamburger
11-27-2011, 06:51 AM
V2.
http://mayzie.net/images/cgchallenge/captainsLog_v02.jpg
Understandably CGTalk shrinks it, but it's a big 2048 image.

Thanks Andarra, although I have tried other otherworldly colours I can't get past the blue + yellow combo on this one! :)

Your render is looking good. Captains log 1 I take it? The only thing that stands out to my eye is the water as it looks a little too harsh and slightly blown out. If its a nice dark blue close to your sky I think it will work very nicely. Interesting angle as well. Heroic shot almost. Nice one.

@johan. Nice set of images. I like the detail in these.

@jmmozos. I think you have the stormy water down pat. The only thing is that I probably wouldn't expect a rainbow at night but it does certainly look interesting! Very atmospheric set of renders.

halfPintMike
11-28-2011, 06:07 AM
Hi there,

Here is my next render. Don't know if I made the same mistakes as with the previous one.



@halfPintMike I really like the concept of the image. I'm really looking forward to see an image with more stars, bigger background, more lights etc



Thanks for the comment, jojo1975! I never intended to add stars to my pic :D

Fourth log entry and I hope the lights are well motivated. And I must definitely work on the ships reflection on the water.

http://i992.photobucket.com/albums/af42/halfPintMike/strangeWaters/3.png

Any comments and critiques will be most welcome,
Thanking you,
T.

byronheal
11-29-2011, 01:39 AM
My second upload for the Captain's Log challenge. Work in progress. I've added some blues and purples to the background, and tried to bring some of those colors into the foreground on the water. Just beginning to light the ship. Feedback welcome!http://features.cgsociety.org/newgallerycrits/g65/479665/479665_1322534131_large.jpg

Pillowfiend
11-29-2011, 09:29 PM
http://features.cgsociety.org/newgallerycrits/g53/480353/480353_1322605091_submedium.jpg

this is my first attempt at the lighting challenge. Decided to do the "other worldly" log. any feedback would be grateful. Thank you, Aaron

kyhalbu
11-30-2011, 10:09 PM
Hi everybody...
The topic sounds good.
Couldn't stop downloading the file after reading the post.
Here 's my render.

http://img828.imageshack.us/img828/8693/lostship.jpg
By kiratgurung (http://profile.imageshack.us/user/kiratgurung) at 2011-11-30

Hope to do the texturing and shading very soon.

Thanks kanooshka for keeping the thread alive :D

kaizerkakeru
12-01-2011, 04:47 AM
http://i7.photobucket.com/albums/y287/kakeru_ikkou/RENDERS/test1.jpg

Hi,

doing the last log.
[August 1st, We are lost in an unknown sea. The water and skies are like nothing I've ever seen before. Could we be on another world?]
Still a work in progress. So far I have 6 spotlights, 1 directional and 1 ambient. Feedback is greatly appreciated! Thank you!

cyrus3v
12-01-2011, 10:42 PM
Hello everyone,

I'm still working in some textures but here is my first WIP of this challenge.

http://www.cirocardoso.net/image/captainship.png

Any critiques are welcome.

pbowmar
12-03-2011, 06:26 PM
Attempting to post but can't upload images... I guess when this is vetted I can edit and add the images? The FAQ was a big vague on that :)

Andi2008
12-04-2011, 05:41 PM
Oh wow, time runs fast. Great submissions so far. chickenkts (http://forums.cgsociety.org/member.php?u=250499): yours i like realy much.
Here is my update, worked on the textures, foreground and background.
On the empty white paper, later the log will be placed there. I´m not sure, if there is now to much weight on the right side, will make the paper thin and lighter i think.
No post work yet. (sure, except the sky :)

Ciao
Andreas

http://project-k87.de/einstein/captain_light_update2.jpg

myralam
12-05-2011, 09:10 PM
http://features.cgsociety.org/newgallerycrits/g55/479955/479955_1323122492_large.jpg

Hello Everyone!

It's still a work in progress, but I would love to hear your feedback on suggestions so that I can improve.

I chose to do "August 1st, We are lost in an unknown sea. The water and skies are like nothing I've ever seen before. Could we be on another world?"

Thank you very much.

Kind regards,
Myra

elgnahk
12-06-2011, 01:51 AM
http://i1097.photobucket.com/albums/g358/elgnahk/shipwip.jpghttp://s1097.photobucket.com/albums/g358/elgnahk/?action=view&current=shipwip.jpghttp://s1097.photobucket.com/albums/g358/elgnahk/?action=view&current=shipwip.jpg

My initial pass, comments and suggestions are greatly appreciated.

Thanks

Kuazi
12-06-2011, 05:19 AM
So I've tried adjusting my composition as well as adding a few more lights into mix. I'm not quite done or satisfied with it at the moment but it's coming along.



http://i1123.photobucket.com/albums/l554/Koazi/captainslogcomp3.jpg



http://s1123.photobucket.com/albums/l554/Koazi/?action=view&current=captainslogcomp3.jpg

byronheal
12-06-2011, 06:54 PM
First attempt at captains log challenge. Just working on the composition at the moment. I haven't started to light it yet. Feedback welcome.

http://i1099.photobucket.com/albums/g383/byronheal/captains_log_first_upload.jpg

byronheal
12-06-2011, 06:56 PM
My second pass on the captains log challenge. Started bring in some lights. I added some blues to the sky, and tried to bring in some of the colors from the sky into the foreground on the water. Feedback welcome!http://i1099.photobucket.com/albums/g383/byronheal/captains_log_second_upload.jpg

TroyAnglez
12-06-2011, 08:15 PM
here is my first attempt to the lighting challenge any feedback would be greatly appreciated.

http://i1130.photobucket.com/albums/m536/Pot3ntial48/shipWIP.png

jonametry
12-06-2011, 09:01 PM
Here is my first pass.

I'm doing the last log entry. The sky is the "sea". So yea......any comments and feedback would be nice...http://i1196.photobucket.com/albums/aa406/jonametry/shipdraft.jpg

kanooshka
12-08-2011, 03:18 AM
Seems there's lots of new people still trickling in. Would everyone like me to extend this challenge? It seems like a lot of people have only done one log entry so far when it would be a good exercise to try more than one.

byronheal: Nice update. The white areas on the waves seem unmotivated, they would look better if they were similar in color to the sky. The ship itself is nearly black and could use more illumination. Here's a an image I found that may give you some more inspiration. http://www.outdoor-photos.com/_photo/3325081.jpg

Kuazi: Looking good. I like your composition. I'm curious what it would like if it were a vertical image. Your sun light is looking pretty good. I'd like to see a good amount of warm sunlight bouncing off of the deck and onto the steering wheel and railing. There could also be some more skylight and bounce to brighten those black areas.

elgnahk: Welcome! The ship could use some more definition from the sky. To do that you could try some rim lighting from the moon onto the ship. The sky could also be a little bit brighter near the water and darker higher in the sky. Perhaps the sky could use some stars as well.

myralam: Interesting concept. The sky really reminds me of the Aurora Borealis which definitely seems otherworldly. Those vibrant colors in the sky are great and should be reflected in the water. I'd also be interested to see some of the colors in the sky softly and subtlety illuminating the ship. http://www.odditycentral.com/wp-content/uploads/2008/03/aurora_borealis11.jpg

Andi2008: Nice update! Time definitely runs fast, I didn't realize how long it had been since I'd given feedback. I agree with how cluttered the right side of the image is, I also don't think it helps having a big white piece of paper drawing a lot of the attention. As far as the lighting is concerned, it's coming a long nicely. I think the image could use a shadow across the sand in the bottom left to frame the image some more. Though there is a foreground middle ground and background in this image, there's no easy way to realize it. Perhaps some atmospherics would help create some depth. Or maybe some DOF would do the trick. Keep at it.

pbowmar: I'd recommend using an image site to host your image like imageshack, photobucket etc.. Then you can link to the image in your post with and [IMG] tag

cyrus3v: Great start, looking forward to seeing this in an environment. My one critique at the moment would be to give your sunlight shadows some softness. Just a little bit though, only so it's noticeable when a distant object is casting a shadow.

kaizerkakeru: Welcome! First thing I'd say is to make sure your lights have motivation. Each light source you create should have a logical source. Also make sure your key lights are casting shadows.

kyhalbu: Great start and nice water material. Not too much else to say at the moment. Keep at it.

Pillowfiend: Welcome! Off to a good start. I'm finding the image a little confusing. Where is the light coming from? I'm gathering that the water is supposed to be illuminating the boat. Maybe you could try looking at some images of pool lighting at night to get some ideas.

halfpintmike: Coming along nicely. The left side of the image has a nice quality to it, the warm soft colors are working well. Then the green light splits the image in half. If I remember correctly you're trying to have the water emitting green light. I think to really convey the water as a light source the boat could be much brighter near the water and quite a bit darker near the top. Keep at it.

Hamburger: Looking awesome! The bright gold areas in the windows of the center ship seem a little out of place. I'm not sure what would be causing that. The sails of ship could use a little less diffuse light and more translucency from the sun. Again, great job.

Andarra: Coming along nicely. The water looks a little bright overall. If your water has some diffuse value it should be extremely low if any at all. The sails could use some darkening, at least so they're not blown out to white. The sky could also emit some more light, the shadow areas are getting al little too dark for the day time.

buggsy
12-08-2011, 10:35 AM
http://www.goodbuildingdesign.com.au/Captains_Log_8.jpg

Hi Everyone,
I love these challenges. :bounce: Thanks to all those responsible for the modelling on these challenges. :bowdown:

Heres my start. Still texturing at the moment and contemplating which lighting scenario I'll go with.

Software: Electric Image Animation System (www.eias3d.com), Photoshop & Silo.

Michael

byronheal
12-08-2011, 05:07 PM
Here is my latest pass on this challenge. Brought some more lights for the ship, and tried to bring in some of the reflections from the sky onto the water. Feedback welcome.http://i1099.photobucket.com/albums/g383/byronheal/captains_log_3rd_uploade.jpg

elgnahk
12-08-2011, 10:08 PM
Taken the suggestions into consideration, this is my second pass with some post.
Thanks for the feedback.http://i1097.photobucket.com/albums/g358/elgnahk/LeKhangCaptainsLog.png

Hamburger
12-09-2011, 07:28 AM
Nice submission Khang, although I think the boat might be a little too dark. Perhaps a rim light from the moon might help define the boat from the background a little more?

buggsy, very good but I think the waters secularity looks a little "plasticy". It reminds me of the hot weather log.

byronheal, I like the warm vs cool colour scheme. It's difficult maybe but the thing that stands out to my eyes is the lack of whitecaps or sea spray in the violent waters but it's a good render still.

urjitsampat
12-09-2011, 10:12 AM
http://img809.imageshack.us/img809/8615/v4forweb.jpgI know theirs a lot to be done with this image specially the sea>>>
also the ship lacks depth>>
need your feedback>>
plssss :)

Holzi
12-09-2011, 02:19 PM
I know theirs a lot to be done with this image specially the sea>>>
also the ship lacks depth>>
need your feedback>>
plssss :)
Shading wise it's actually not too bad. I'd try to use a different camera position though. The image lacks a bit of drama. your horizon is too close to the center.
i'd propably move the camera down to the level of the ship, somewhere where you can still see the deck, and would show a LOT more of the sky, because thats what you're trying to show (as far as my assumption is correct, that you are going for the night-sky log.)
After that, i'd go and improve the sky. have a look at this (http://blog.gaiam.com/wp-content/uploads/2011/08/MilkyWay-Atacama_Gerd-Huedepohl_European-Southern-Observatory.jpg) picture and the amount of stars. and that is during sunset ;) If you'd take a picture of the night on the open ocean, you'd propably see even more stars! (btw. i love how clearly you can see the milky way on that picture;) )

cyrus3v
12-09-2011, 10:24 PM
Seems there's lots of new people still trickling in. Would everyone like me to extend this challenge? It seems like a lot of people have only done one log entry so far when it would be a good exercise to try more than one.

cyrus3v: Great start, looking forward to seeing this in an environment. My one critique at the moment would be to give your sunlight shadows some softness. Just a little bit though, only so it's noticeable when a distant object is casting a shadow.




Thanks kanooshka for the feedback. At the moment I'm working with light but maybe tomorrow I will post some WIP images.

I think that isn't a bad idea to extend a little more the challenge. I only discovered these section of Lighting challenges last month.

Thanks

urjitsampat
12-10-2011, 06:16 AM
http://img546.imageshack.us/img546/3050/v40forweb.jpg
Hi all>>
Firstly, thanks a lot Holzi for your feedback.
This is my latest WIP image after changes in the sky and camera angle>>
What else can be improved???
Looking for more feedback>> :))

pbowmar
12-10-2011, 06:22 AM
Hello, long time reader, first time poster.

Here's a WIP, the idea being a ship in an hour glass. We'll see if I get time to do sand or water :)

Ship is mostly textured, hourglass obviously incomplete.

Does anyone think this works? One thing I'm wrestling with is when the camera is close enough to see the ship, you can't really tell it's an hourglass. That's the more pleasing image though.

Colour-wise I've done the ship textures in very low saturation, lots of greys and subtle browns, contrasted with the blue sky and a blue-ish sky HDRI. I didn't use any wood, as I was going for a "ship in stone" look. That needs some work as well, clearly.

Comments welcome, especially how to highlight the "hourglass" attempt but make the ship front and centre in the image. Colour comments always welcome, it's my weakest area :)

Cheers,

PB

https://picasaweb.google.com/109027057822745129623/CaptainLog_LightingChallenge?authuser=0&authkey=Gv1sRgCKTo36mn8_CILw&feat=directlink
Link to pics (https://picasaweb.google.com/109027057822745129623/CaptainLog_LightingChallenge?authuser=0&authkey=Gv1sRgCKTo36mn8_CILw&feat=directlink)

Holzi
12-10-2011, 01:44 PM
Hi all>>
Firstly, thanks a lot Holzi for your feedback.
This is my latest WIP image after changes in the sky and camera angle>>
What else can be improved???
Looking for more feedback>> :))
This looks a lot better already! (though you could even go more drastic and dramatic with the angle, but this one is good already) I also like the darker look of it.
I'd still go for a sky that has a lot more stars (talking about millions more). And then start lighting the scene, add some really warm-colored lights at the back of the ships (i think i saw some lamps at the back of the ship). Also inside the captains cabin etc. Add a bit of mood to the scene :)

I'm actually tryin myself ATM but i haven't used Maya and MR in over a year, and since my daily work is VRay and Max I'm not sure, I'll be able to produce anything good looking :D (And i'm doing this in maya, because I only own a student version of maya and MR and max and my macbook wont work together :D)

Holzi
12-10-2011, 01:47 PM
Hello, long time reader, first time poster.

Here's a WIP, the idea being a ship in an hour glass. We'll see if I get time to do sand or water :)

Ship is mostly textured, hourglass obviously incomplete.

Does anyone think this works? One thing I'm wrestling with is when the camera is close enough to see the ship, you can't really tell it's an hourglass. That's the more pleasing image though.

Colour-wise I've done the ship textures in very low saturation, lots of greys and subtle browns, contrasted with the blue sky and a blue-ish sky HDRI. I didn't use any wood, as I was going for a "ship in stone" look. That needs some work as well, clearly.

Comments welcome, especially how to highlight the "hourglass" attempt but make the ship front and centre in the image. Colour comments always welcome, it's my weakest area :)

Cheers,

PB

https://picasaweb.google.com/109027057822745129623/CaptainLog_LightingChallenge?authuser=0&authkey=Gv1sRgCKTo36mn8_CILw&feat=directlink
Link to pics (https://picasaweb.google.com/109027057822745129623/CaptainLog_LightingChallenge?authuser=0&authkey=Gv1sRgCKTo36mn8_CILw&feat=directlink)

I love your texturing work on the ship! the wood looks brilliant!
I also like the Idea of the ship inside an hour glass, but i feel it would need to be much much bigger. In fact so big, that the ship actually would fit through the whole and the ship is riding along the sand thats dripping through. maybe a camera from inside the glass would be cool to! Somewhere atached to the back of the ship (suddenly the big battle of the flying dutchman, the black pear and calipso in Pirates of the carribean pops into mind). You know what I mean, right? =)

pbowmar
12-11-2011, 05:18 AM
Cheers for the response Holzi! I agree that having it smaller and falling through would be cool... what I'd really like is hundreds falling through as sand :) I'll see if I can swing that somehow...

Time is tight so I don't know how much more I'll be able to adjust though.

Cheers,

Peter B

Holzi
12-11-2011, 12:02 PM
Cheers for the response Holzi! I agree that having it smaller and falling through would be cool... what I'd really like is hundreds falling through as sand :) I'll see if I can swing that somehow...

Time is tight so I don't know how much more I'll be able to adjust though.

Cheers,

Peter B
hundreds of ships might be interesitng using Particles (I think in Maya its under dynamics, not sure. Only used them occasionally in 3ds Max). Though I think to have them acting as sand and looking interessting could be quite challenging.

radianssi
12-11-2011, 05:23 PM
I haven't really done any practical 3D work all year... But I was bored this weekend and remembered we have these nice challenges here, so here's something. :)

http://img14.imageshack.us/img14/4113/captwip.jpg

Max and VRay.

Andarra
12-12-2011, 04:20 AM
I put a composite together to try it out, I'm having major issues with the shadow pass in particular... :P
Feedback and tips are appreciated, I'll try to add feedback for others later, but I'm pressed for time at the moment.

--
https://lh3.googleusercontent.com/-Ns3CWVqylBg/TuWOy9aWoXI/AAAAAAAAAVA/Zm3kaqhYLHk/s1152/MelissaRomano_CaptainsLogRender%252520-%252520Copy.jpg

jonametry
12-12-2011, 06:06 AM
Hello everybody, this is my second try. Comments and feedback welcome.
http://i1196.photobucket.com/albums/aa406/jonametry/paulo_ship2.png

kaizerkakeru
12-12-2011, 07:46 AM
Hey guys,

Still working on it. Got to this point. Tried to make it more apparent where the lights are coming from.
http://i7.photobucket.com/albums/y287/kakeru_ikkou/RENDERS/th_FINAL.png (http://s7.photobucket.com/albums/y287/kakeru_ikkou/RENDERS/?action=view&current=FINAL.png)

myralam
12-12-2011, 08:36 AM
Hi Everybody,

This is my 2nd post. I have tried to make improvements since my first post.

Thank you kanooshka for your feedback on my first post.

Feedback is welcome and appreciated :-)

Kind regards,
Myra
http://i1096.photobucket.com/albums/g335/myramana/MyraKinoshita_Project3_CaptainsLog_Final2.png

urjitsampat
12-12-2011, 12:26 PM
This looks a lot better already! (though you could even go more drastic and dramatic with the angle, but this one is good already) I also like the darker look of it.
I'd still go for a sky that has a lot more stars (talking about millions more). And then start lighting the scene, add some really warm-colored lights at the back of the ships (i think i saw some lamps at the back of the ship). Also inside the captains cabin etc. Add a bit of mood to the scene :)

I'm actually tryin myself ATM but i haven't used Maya and MR in over a year, and since my daily work is VRay and Max I'm not sure, I'll be able to produce anything good looking :D (And i'm doing this in maya, because I only own a student version of maya and MR and max and my macbook wont work together :D)


Hey>>
Don't worry, I'm sure you'll give us some amazing work :)
BTW when do we get to see your WIP images??
This one is my current WIP image, with millions of stars ;)
Also added light inside the captains cabin.
Lighting up the lamps above was making the light too monotonous with the window lites so haven't.
yet will try the same>> i need 2 seriously do something with the water>>
http://img197.imageshack.us/img197/9900/v5forweb.jpg

SirDan
12-12-2011, 06:18 PM
Hej,

can someone of the 3DS Max guys provide a .max file that is openable with Max 2011?
I've tried to import the fbx which leads to a working file, with strange behaviours like invisilbe sails from some camera perspectives.

I'd like to join in after i got stunned by the toddfx storm shot.

Thx Dan

tsshivshankar
12-13-2011, 11:14 AM
http://http://s1180.photobucket.com/albums/x402/tsshivshankar/CG%20Challenge/?action=view&current=wip.jpg
http://www.flickr.com/photos/ts_shivshankar/6504719367/in/photostream
http://s1180.photobucket.com/albums/x402/tsshivshankar/CG%20Challenge/?action=view&current=wip.jpg

work in progress..comments welcome!
http://http://www.flickr.com/photos/ts_shivshankar/6504719367/in/photostream

nilnek
12-13-2011, 09:07 PM
hey guys i decided to give it a crack to the challenge..
it seem so much fun..
lets hope i will make it in time!

buggsy
12-13-2011, 11:22 PM
Hi,
Still texturing and deciding on which code I'll go with.

Nice submission Khang, although I think the boat might be a little too dark. Perhaps a rim light from the moon might help define the boat from the background a little more?

buggsy, very good but I think the waters secularity looks a little "plasticy". It reminds me of the hot weather log.

byronheal, I like the warm vs cool colour scheme. It's difficult maybe but the thing that stands out to my eyes is the lack of whitecaps or sea spray in the violent waters but it's a good render still.
Hamburger,
I've worked on the water and can see what you mean by it being plasticy, although not sure what a "hot weather log" is.

Michael


http://www.goodbuildingdesign.com.au/Captains_Log_34.jpg

http://www.goodbuildingdesign.com.au/Captains_Log_36.jpg

http://www.goodbuildingdesign.com.au/Captains_Log_38.jpg

nilnek
12-13-2011, 11:40 PM
question about the challenge
can we change up the ocean model?..and change some parts of the ship model to for my scene?
or does the model has to stay the same?

Hamburger
12-14-2011, 08:12 AM
Hamburger,
I've worked on the water and can see what you mean by it being plasticy, although not sure what a "hot weather log" is.


Looking good now.

In reference to "Hot weather log", I mean from Dan Konieczka's first post.

These are the log entries to work from:
Code:
July 5th,

It's been 2 weeks without the slightest breeze and
the sweltering heat has become unbearable.
The crew has been burned so badly from the unending sun,
that we are forced to stay below the deck

curnow42
12-14-2011, 04:07 PM
Hi guys, some really great images on this forum, keep it up. would love to leave feedback for everyone nut it would take me forever!!!sorry.
Anyway, its been a long time since i last posted anything, and i've been major busy,only had time to do changes yesterday and today.
Thanks for the advice jojo1975 (http://forums.cgsociety.org/member.php?u=165350) and kanooshka (http://forums.cgsociety.org/member.php?u=212966), i have tried to incorporate both your comments into my image.
I've done two versions just for comments, the second one is just to see what it would look like with a more historical/vintage look.
And, the log im going for is
August 1st, We are lost in an unknown sea. The water and skies are like nothing I've ever seen before. Could we be on another world?I would love to do another log but im away for 2 weeks over crimbo, so if the competition is extended then i might do another image.

Keep up the good work guys.

Image01
http://i301.photobucket.com/albums/nn60/willcurnow/ship_01.png

Image02
http://i301.photobucket.com/albums/nn60/willcurnow/ship_02.png

buggsy
12-18-2011, 02:14 AM
Updated shots.
Have almost finishing texturing and developing my ideas for the codes.
Hope you like it so far.

Software: Electric Image Animation System (www.eias3d.com), Silo & Adobe Photoshop.

Michael


http://www.goodbuildingdesign.com.au/Captains_Log_62.jpg

http://www.goodbuildingdesign.com.au/Captains_Log_63.jpg

http://www.goodbuildingdesign.com.au/Captains_Log_48.jpg

http://www.goodbuildingdesign.com.au/Captains_Log_60.jpg

Andi2008
12-20-2011, 07:57 PM
Hi,

here is my final work, before christimas holidays.
I have finished LogEntry1 and finally managed to create a fast picture for LogEntry2.
I created the snow globe alongside.

Both images rendered with IRay. On the first image i used the sun&skylight system, worked a while on the right sun intensity and exposure settings. Finaly i decided in the post, to like it a little bit overbright with a few glow.
The second images is created with a rectangle area light from the left and a darkblue (gradient) on background and floor.

Hope you like them.

Captain´s Log 1
http://www.project-k87.de/einstein/_ship1_final.png

http://www.project-k87.de/einstein/_ship1_final.png


Captain´s Log 4
http://www.project-k87.de/einstein/_ship2_final.png

http://www.project-k87.de/einstein/_ship2_final.png

I wish u all a Happy New Year.
I am realy looking forward to the final submissions.

Ciao
Andreas

Madcon
12-21-2011, 05:11 PM
Hii,

m late for the challenge , but i want to do this challenge with in a given period.........may I proceed............!!

Madcon
12-22-2011, 02:01 PM
Best of luck guys.........give ur best output.....:)

Dhruv0470
12-22-2011, 02:30 PM
best of luck guys..:D

cyrus3v
12-23-2011, 02:49 PM
Hi,

here is my WIP to the first log.

http://www.cirocardoso.net/image/barco_cena_Light_v04.png

I need some feedback to improve the light. This is just a WIP.

Thanks

govindk
01-01-2012, 10:17 AM
http://imageshack.us/photo/my-images/17/slogm.png/

This lighting challenges is really awesome and I love it.

But finding time to do them is tough...
I am glad I rendered something before dead line this time.

its a 720 by 405 resolution render.
If I get a good response I will probably render a 1080p

To me the toughest part was to get the ocean right, the clouds and stars.

OCEAN SHADER IN MAYA IS SO DIFFICULT, AT LEAST FOR ME IT IS.
My water looks crapy

I know there will tons of mistake, so please I would really appreciate if you guys point it out so that I'll not do that again in future renders.

HAPPY NEW YEAR TO ALL
Gov

PS: In case the image link doesn't open, here is the link of image shack
http://imageshack.us/photo/my-images/17/slogm.png/

Edgemaster
01-01-2012, 08:51 PM
Hello everyone!

Hope everyone had a good new year. Well I've never had time to enter the lighting competitions but I finally made some time at the end of 2011. Software used was Photoshop and 3d studio max with vray renderer.

My image was based on the captains log:
May 12th, We are caught in the middle of a terrible storm. Countless waves have crashed onto the deck taking many of my crew out to sea. I hope that the rest of us can make it out of this alive.

http://img252.imageshack.us/img252/1867/captainsloglightingblue.jpg
By alex_antuna (http://profile.imageshack.us/user/alex_antuna) at 2012-01-01


Uploaded with ImageShack.us (http://imageshack.us)

Hires image link here
http://imageshack.us/f/3/captainsloglightingblue.jpg/

cyrus3v
01-01-2012, 11:38 PM
Maybe my final image do the first log.

Any critic or some way to improve the light are welcome.

http://www.cirocardoso.net/image/Captain_Log_1.png

govindk
01-02-2012, 08:53 PM
http://img822.imageshack.us/img822/7913/slogv.png

I REALLY WISH I HAD GIVEN MORE TIME AND DID IT BETTER BUT I REALLY COULDN'T DO THE OCEAN AND SKY PROPERLY IN MAYA... :(
(sea is a photograph I got from Google)

ANYWAYS HERE'S THE FINISHED IMAGE.
Its not great but yeah, I liked the ship though :)

here is the link, if the image doesn't open

http://imageshack.us/f/822/slogv.png/

toddfx
01-03-2012, 12:44 AM
Here is my final, I really hope it is not too late (It's Jan 2nd at 7:45 PM CST):

http://toddkumpf.com/images/forums/cg/capt-log/TK_CaptStorm_1229_Final.jpg
Full:
http://toddkumpf.com/images/forums/cg/capt-log/TK_CaptStorm_1229_Final.jpg

Since my last WIP, I tweaked the sails and played with the lighting & color.

cyrus3v
01-03-2012, 11:23 AM
There will be an extension of the deadline?

govindk
01-04-2012, 09:23 AM
I know this is out of that topic but,
since the ship was better than my over all render with ocean and sky, i am posting it here.

There is some kind of ambient occlusion artifact on one of the window, no idea what it is though.

http://4.bp.blogspot.com/-4xtAm3H2bQ8/TwI1ASCFuhI/AAAAAAAAACY/gTP-63bQk4s/s1600/ship_alone.png

kanooshka
01-04-2012, 01:23 PM
I'm going to extend this challenge another two weeks past the deadline to 1/16/2012. We have another scene all ready for the next challenge but we definitely need more time with this one.

If you've finished one journal entry try another entry out.
If you haven't quite finished yet hopefully you have enough time to now.
If you haven't started yet, get going! :)

cyrus3v
01-04-2012, 01:39 PM
Thanks kanooshka ;)

I'm gonna try another log. If you could just give a little feedback of the first log it would be must appreciate. :)

kanooshka
01-04-2012, 01:43 PM
Glad to give more time. I'll be posting some feedback tonight. The holidays always make finding time for giving feedback difficult.

-Dan

curnow42
01-04-2012, 02:12 PM
Thanks for the extension Dan.

I think i'm gonna leave my first entry as it is (my last post), unless you think there needs more work to it.

For my next scene I was thinking of maybe doing the July 5th entry. Having the camera down below the deck with the sun light burning through, this is a rubbish reference but similar to this image.

http://gdl.cdlr.strath.ac.uk/scotia/images/vs031-004.jpg

There has been some cracking images so far, and will hopefully see some more up to the 16th.

tengyang
01-04-2012, 02:21 PM
Wow! There are some great submissions. A nod to toddfx's piece, great energy and colors! It's got a romantic-esque quality. Great job overall everyone!

kanooshka
01-05-2012, 04:05 AM
govindk: You're off to a good start. Water is definitely a challenge to render but this would definitely be a good place to practice and learn it. Can't critique much since there's no environment around it.

toddfx: Awesome Final Image! I hope to see you try out a different log entry with the 2 week extension.

cyrus3v: Coming along very nicely. Once thing that really sticks out to me is how evenly the sails are lit. Here are some similar references I found for you: http://www.flickr.com/photos/kevin_knoll/357445738/ http://www.flickr.com/photos/frederikgrue/3560135081/ Notice the shadows on the sails from the other sails, masts and ropes. Also notice how dark the sky and bounce light is. Hope this is helpful!

Edgemaster: Welcome! You're off to a great start. The light from the lightning onto the ship could be much brighter. The brightness it is now makes for a good amount of light bouncing off of the clouds but not quite for the direct illumination from the lightning. Where the lightning passes behind the water, I'd like to see some soft green/blue translucency coming through the water. The water could also use some more white caps to elevate the chaos of the waves.There also seem to be some artifacts on the right side of the sails though it's possible that those are shadows. They could use some softening either by some translucency or blurring the shadow itself.

More to come tomorrow!

cyrus3v
01-05-2012, 01:04 PM
cyrus3v: Coming along very nicely. Once thing that really sticks out to me is how evenly the sails are lit. Here are some similar references I found for you: http://www.flickr.com/photos/kevin_knoll/357445738/ http://www.flickr.com/photos/frederikgrue/3560135081/ Notice the shadows on the sails from the other sails, masts and ropes. Also notice how dark the sky and bounce light is. Hope this is helpful!


Thanks kanooshka for the feedback.

Humm, I can explain why the lack of shadows and others details. My idea to do this render is the ship in the sea without any wind. The sun is in the mid day point, so that is the reason why there is no shadows in the sails. Perhaps the lens flare is misleading. But I wanted to convey the feeling that the sun is at its highest point.

I have added a little amount of glow to the sails, but I'm going to remove it.

But I'm going to see a way to improve the shadows in the sails.

Thanks

kanooshka
01-06-2012, 02:51 AM
cyrus3v: I guess it's the lens flare that's confusing. It makes the image appear like the sun is directly in the background. Looking forward to an update!

Andi2008: Nice work! I really like the concept for the second image, Log 4. I wouldn't expect to see the ship through the reflection on the upper left part of the glass. I'd also like to see the highlight softened just a little bit on the edges. There seems to be some artifacts where the snow meets the glass. Could possibly be from the shadows. The right edge of the glass and the base could use some definition from the background. Here's some great info on lighting glass http://www.lowel.com/edu/lesson_lighting_glass.html

Andi2008
01-06-2012, 08:00 AM
Thanks kanooshka for the comment. Since there was only few time left, i just photoshoped the second image. I will render it now for a better result. The problem with the artifacts maybe because of the few space between glas and snow. I will check it. Not easy with IRay to avoid the glass dropping shadows, but i will find a way.

Ciao
Andreas

jojo1975
01-08-2012, 05:52 PM
So there's a little feedback for the final rush ! One week to go :)
@Kauzi : really great angle. Also I like the lighting. maybe I would adjust a bit the crop of the image (the cannon seems cut) I hope to see also a textured image ;)
@jonametry I really leak the idea and the rendering. Why don't you try also a more close up of the ship ? (I really like the sails texture)
@bugsy I would add a bit more foam in the waves and also a bit more variation in the sky. Great texturing !!
@elgnahk (http://forums.cgsociety.org/member.php?u=480530) I would add a bit more light in front of the ship (or more lanterns) also try to use a better texture for the moon. you can find high res in the nasa website
@urjitsampat (http://forums.cgsociety.org/member.php?u=482102) try to put more contrast in the image adding lights (lanterns in the ship for example) also watch for the luminosity of the horizon in comparison with other part of the scene
@pbowmar (http://forums.cgsociety.org/member.php?u=452447) I really like you concept ! You should take a bit more time to setup the lights. Texture looks good. The sails need a bit more work.
@radianssi (http://forums.cgsociety.org/member.php?u=328979) Wonderful image it really remembers me a '700 painting. Can you do a close up of the ship for me ? I would like to print it :)
@andarra. The image look a bit overexposed. Also the wood of the ships seems to reflect the wave and this is not ok. try to dim a bit the light. Very good start !
curnow42 (http://forums.cgsociety.org/member.php?u=478209) image now really look better ! I have some doubt about the huge crystals. I would go for them in all the image and so without the iceberg and the frozen rock in the background or I would remove them and use some cracked ice like this http://www.chipphillipsphotography.com/Landscapes/mountains-and-lakes/Abraham-Lake-Ice/1228526616_XasNh-M.jpg Now it look a bit too much supermanish ;) Really great image I love it !
@Andi2008 I really like the first one :) the second image (log 4) has a great concept but looks a bit too empty. Probably an HDR can help (now you just see the reflection of one light) Also the "Snow" would need a bit more variation (now it seems to proceed in straight lines)
@cyrus3v (http://forums.cgsociety.org/member.php?u=381295) Very interesting angle ! It's a very good image. I would avoid lens flare and add a bit more contrast to the overall image and also the sail look a bit too "clean"
@todffx I'm speechless it's just great ! My only request is for a bigger image so I can print it and put in my room ! (just send me a pm if it is possible)
@govindk (http://forums.cgsociety.org/member.php?u=442006) it's really good lighting ! why don't you try a composite if rendering water is too hard ?
Thanks to all for sharing your images !

govindk
01-09-2012, 05:10 PM
Jojo, thank you very much.

I would really give more time to it if I could, however I am working on a short film now. So I don't think I will jump back to this.
I feel sad I couldn't do it properly. AH!! may be next one :)

govindk
01-09-2012, 05:14 PM
toddfx YOUR SEA IS SIMPLY AMAZING MANN.......
LIGHTING IS SUPERB- Especially loved the blue and red contrast

Wonder how you tore your mast, like some old pirate ship...?

KyleG
01-09-2012, 07:09 PM
wip
http://img.photobucket.com/albums/v388/kyleGarrett/01.jpg

cyrus3v
01-10-2012, 10:13 PM
@cyrus3v (http://forums.cgsociety.org/member.php?u=381295) Very interesting angle ! It's a very good image. I would avoid lens flare and add a bit more contrast to the overall image and also the sail look a bit too "clean"


Thanks jojo1975 for your feedback. I'm seeing a way to add more detail to the sails. I'm going to cheat, but lighting is not science is an art. :arteest:


Maybe is a little late for that but to all Maya users. In some geometry in the render stats the Visible in Reflections and in the Refractions are turn off.

toddfx
01-11-2012, 03:56 AM
toddfx YOUR SEA IS SIMPLY AMAZING MANN.......
LIGHTING IS SUPERB- Especially loved the blue and red contrast

Wonder how you tore your mast, like some old pirate ship...?


Thanks sir! I tore the sails by splitting some poly edges, applied a Turbosmooth to sharpen them up, then used Cloth to dynamically blow them in the wind. Then later on in the comp, I took the liberty of painting in a little bit more detail to get the real "fine" shreds.

I'll post some other WIP pictures before the 16th.

govindk
01-11-2012, 04:01 AM
WOW, nice. You VFX guys really know how to hit it.
Again, really amazing render.

And Todd, er... I think you are giving me WAY too much respect by calling me sir... :)
Govind is more comfortable.... :)

jojo1975
01-11-2012, 05:54 AM
@toddfx and if possible also an higher res render ;)

CGtownie
01-13-2012, 12:04 AM
This is my response to the first log entry in the challenge, which describes a sweltering heat that has become unbearable. I am trying to create a back-lit look with the setting sun glowing through the sails. I used Maya and Photoshop to light and texture the scene. In particular I'd like advice on the kind of shaders I should use for the sails and for the side of the boat. I want the sails to glow emulating the sun's rays but to also show details like the ropes and creases from my sail textures. Currently these surfaces look too shiny, as I've used blinns to be able to control transparency and highlights. I think the worn wood should be more matte since it is not freshly painted. Also, I'm not certain if the ocean has too many highlights, since the sky composite is clowdy. I am also working to finish the light set-up for the interior of the boat. I am thinking of adding glow here later in After Effects. Is there a way to do this in Maya by mapping a shader to the glow element in the attribute editor? I remember being told once that there is a way but it produces unrealistic results.


http://2.bp.blogspot.com/-x91QLe5udDc/Tw9minlnNzI/AAAAAAAAAXw/U8vwsKAZe9U/s1600/sunset_S_Herman_Jan12.jpg

http://sandraherman.blogspot.com/



Any advice is much appreciated. :thumbsup:

Sandra Herman
Canada

dannyboy374
01-13-2012, 05:46 PM
Here we go!

http://i242.photobucket.com/albums/ff67/3ddannyboy/Work%20Samples/Final-1.png

CGtownie
01-15-2012, 01:16 AM
This is my final for the July 5th log entry. I'm still working on the September 21st entry. There are areas that look too dark. I'm posting this one as a WIP and hope to throw a few more passes at it. I'm not sure if it is getting too bright for a night scene. Do the sails look too bright for a low light situation?


http://2.bp.blogspot.com/-2ql_F5sHsOk/TxIuN4DuARI/AAAAAAAAAYA/oXW7xf8ytlU/s1600/Sunset_Final_Sandra_Herman_02.jpg

http://2.bp.blogspot.com/-GC-R8zGxm9g/TxIuQxItoHI/AAAAAAAAAYI/EYhg0nZft3Y/s1600/Starry_WIP_Sandra_Herman.jpg

http://sandraherman.blogspot.com/

thanks,


Sandra Herman
Canada

Andi2008
01-15-2012, 06:37 AM
Hi,

here are my final images. I try to follow your feedback on the second image. I added a white plane to get reflections on the rights side. I pushed the light also a little bit, to get the snowsphere more seperated from the background.
The big highlight where the ship is coming trough, yeah its not "correct", but looks pretty crazy if not. I think its ok like this.
Thanks so far for your comments.


Log #1
http://www.project-k87.de/einstein/_ship1_final.png
http://www.project-k87.de/einstein/_ship1_final.png

Log #4
http://www.project-k87.de/einstein/_ship2_final_2.png
http://www.project-k87.de/einstein/_ship2_final_2.png

Ciao
Andreas

clairekearton
01-15-2012, 11:35 AM
My entry:
http://clairekearton.com/render01.png


August 1st, We are lost in an unknown sea. The water and skies are like nothing I've ever seen before. Could we be on another world?

Larger image (http://clairekearton.com/render01.png)

toddfx
01-16-2012, 04:00 AM
Alright well I went ahead and made another image.

Also, here is a slightly larger version:
http://toddkumpf.com/images/portfolio/capt_log/Captain_Storm_Final.jpg
Full resolution (http://toddkumpf.com/images/portfolio/capt_log/Captain_Storm_Final.jpg)

And here is my second image, based on the lost in an unknown sea log entry. I created the aurora in 3D using light fog, but the clouds came from a photograph.

http://toddkumpf.com/images/portfolio/capt_log/Captain_Aurora_v03.jpg
Full resolution (http://toddkumpf.com/images/portfolio/capt_log/Captain_Aurora_v03.jpg)

This challenge stood out to me because of the log entries. Truthfully, if the log entry portion of had not been present, I likely would not have participated. Having that bit of back-story and using that as food for thought while creating really helps to get you in the mood, which is then reflected in the work. It of course gives purpose and direction, but it also adds an extra element of imagination which is exactly what this digital stuff is all about.

Because of the significance of the log entries in this project, I decided to create a second set of images to visualize the captain's journal. Rather than doing this in 3D though, I treated it as a 2D matte painting. I gathered high resolution images of various books, papers, and other objects and mashed them up in Fusion to create a little still-life that you might expect to see aboard the ship. Here is the log entry image (http://toddkumpf.com/images/portfolio/capt_log/CaptainsLog_Storm_v03.jpg) that goes with the storm setting, and here is the log entry (http://toddkumpf.com/images/portfolio/capt_log/CaptainsLog_Aurora_v02.jpg) that goes with the lost at sea image. I created normal maps to aid in re-lighting most of the elements in order to give the image a unified light source.

I also threw together a little behind the scenes page with some WIP info and additional images.
You can find it here. (http://toddkumpf.com/index.php?id=capt_log)

govindk
01-16-2012, 06:43 AM
amazing toddfx...
really great

I just loved your matte paint of log entries.

curnow42
01-16-2012, 05:37 PM
My final Images!!!

August 1st

we are lost in an unknown sea.

http://i301.photobucket.com/albums/nn60/willcurnow/ship_01.png

July 5th

......we are forced to stay below deck.

http://i301.photobucket.com/albums/nn60/willcurnow/Ship-scene02.png

Thanks for the comments jojo1975 (http://forums.cgsociety.org/member.php?u=165350) but i just didn't have time to make the changes.

This is my first forum competition and i've really enjoyed it.
And there has been some great final images, and inspiring stuff from toddfx.

Hamburger
01-16-2012, 07:42 PM
Nice one, the first one is amazing and captures the scene perfectly.

cyrus3v
01-16-2012, 10:38 PM
Hi,

here is my final image for the first log.

http://www.cirocardoso.net/image/Captain_Log_2.png

And my final image to the third log:

http://www.cirocardoso.net/image/Captain_Log_3.png
This is my first forum competition and I really enjoyed it and I learn a lot in the process. Ready for the next challenge.

kanooshka
01-16-2012, 11:51 PM
Lighting Challenge #28 is now closed. Thanks to everyone who participated and I hope to see everyone back for the next one!