blueb2200
09-22-2011, 05:06 PM
Hello,
I'm creating a scene where I want to use fluids as clouds and use volume metric lighting to make up the god ray.
This is what I have done, successfully.
-Created volume metric lighting using the transmat shader group connected to the a cube
-connected the parti volume to volume shader in the custom shader section
-connected the transmat to the photo section in the custom shader section
-created a spot light
-connected MR "physical light" to the spot light
It all seems to be working fine except I con't get the rays to go through the fliuds and create the god rays. Also the clouds don't get rendered any more so I guess that's wear I'm stock.
How do I get the volume metric light to interact with the clouds (fluids) to cast the shadows (god ray) and how to get the clouds to render?
Here is my example of what i'm getting.
http://i397.photobucket.com/albums/pp52/blueb2200/testlight.jpg
I'm creating a scene where I want to use fluids as clouds and use volume metric lighting to make up the god ray.
This is what I have done, successfully.
-Created volume metric lighting using the transmat shader group connected to the a cube
-connected the parti volume to volume shader in the custom shader section
-connected the transmat to the photo section in the custom shader section
-created a spot light
-connected MR "physical light" to the spot light
It all seems to be working fine except I con't get the rays to go through the fliuds and create the god rays. Also the clouds don't get rendered any more so I guess that's wear I'm stock.
How do I get the volume metric light to interact with the clouds (fluids) to cast the shadows (god ray) and how to get the clouds to render?
Here is my example of what i'm getting.
http://i397.photobucket.com/albums/pp52/blueb2200/testlight.jpg
