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alcatraz32
09-15-2011, 10:47 PM
Hi everybody!
Iīve just started to work in a new company that is specialized in modeling ships, and they need to make an animation using only Maya, and for me itīs a problem, because Iīve been always working with 3ds Max (no Realflow, itīs very expensive and takes too long for their workflow).
I need to make the water collide with the ship with all the effects, and I have 2 ways:

1.- Using only textures, I need a displacement for the boundary in front of the ship, I think that I would need to link the texture of displacement to the movement of the ship (no idea how to do that); another texture for the back of the ship (same as before, no idea).

2.- Using dynamics in Maya, but I really need help, because I donīt get the result that I want, so if someone could help me, or just tell me one tutorial of this.

Thanks and please help!

procanic
09-16-2011, 06:46 AM
here's a tutorial describing how to create a dynamic ocean wake with maya fluids (ocean):
http://www.rzav.net/tips-techniques/creating-an-ocean-wake.html
and here Duncan briefly explains how to use a displacement map for an ocean wake:
http://forums.cgsociety.org/showthread.php?t=529362

hope this helps to get you started. good luck with the new job!
rob

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