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Diiin
09-11-2011, 08:11 PM
I just downloaded 3ds max 2012 and i have an issue with hair and fur.
I modelled a phoenix (maybe a chicken, it's still not clear) and i used hair and fur to put some feathers on it.
On 3ds max 2011 they were correctly showing on perspective view, bu now i can only see one face of the feather (the one that looks opposite to the camera), and not the other (the one that looks at the camera). How can I fix it?
When I render the picture it's correctly showing, but in the perspective view it's too complicated to orientate feathers if they're not showing...
Here's a picture
http://img703.imageshack.us/img703/812/immaginejhq.jpg

Maybe flipping normals will fix it? (even if the material is 2 sided) If so how can i flip normals on hair and fur?

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09-11-2011, 08:11 PM
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