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Pillboxx
11-05-2003, 01:03 AM
Hi, this is my first model after a few failed attempts to follow some tutorials. I used Cinema 4d which I have had for about 2 months.

I would like to get some critiques about what is wrong with it and how to make it better.

Since I am so new to 3d modeling I won't be texturing or animating this. I will however try to make the entire body. I have only a few hours a week to work on this.

Thanks for any help

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image48.jpeg


This is an updated picture!! Added after some images were deleted from my homepage.

eYadNesS
11-05-2003, 02:08 AM
I like the soft movment in the head, could you post a wires? thanks

Pillboxx
11-05-2003, 05:26 AM
Here are some wires.

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image62.jpeg

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image63.jpeg

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image64.jpeg

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image61.jpeg

bastiaan
11-05-2003, 01:39 PM
dude you rock! that is kickass modeling man! What are your references?

Pillboxx
11-06-2003, 12:11 AM
Thanks. References? I looked at as many wires as possible and spent hours drawing out the mesh how I wanted it to look. Then used it like a road map. Began with a plane primitive and starting at the lips, built it up, polygon by polygon.

I like the control over the entire image and wire that this method gave me.

Since I can't draw very well, I just used pictures I found in magazines and on the internet with the features I like. It is close to how I wanted it to look but not exactly.

stenosis|kill
11-06-2003, 12:55 AM
nice and exectly modelling for a beginner!! :D
the egde loops seems also perfect to me ^^

just go on man :) i hope too see more from you

KarnSG
11-06-2003, 01:12 AM
very nice and very clean i love it

Pillboxx
11-06-2003, 03:22 AM
thanks guys. I just wish I know how to make a cleaner wire for the ear.

Here is a wire update. added an edge, if thats the right term, that goes from the lip to the middle of the ear. this lets me alter the way the bottom of the ear connects to the head. This makes it easier and cleaner to move the position of the ear. Moved the ear up and forward a bit. Shortened the distance from the chin to the nose. I felt the face was too long. Narrowed the lips even more and thinned them out and brought the lower one forward. Just a few more minor touch ups then I will add some lashes, once I know what they really look like.

I would'nt have gotten this far without all the great posts, pictures and wires from others in this forum. Thanks!

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image66.jpg

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image67.jpg

Drakaran
11-06-2003, 06:30 AM
There are a few extra polys in the ear causing the exaggerated folding. might try hand picking polys to delete and adjusting the mesh... Ears on humans are about right in the center of the side of the head, with their tops even with the eyebrow (this should help on placing that ear). The head looks pretty clean otherwise and well formed. You did a good job at managing those quads, btw. Neck is a bit thin and the detailing on the muscle that wraps around the side is a bit off. Might try Gray's Anatomy http://education.yahoo.com/reference/gray/ to nail down some of the structure. Good model otherwise, and the crits are pretty minor. Good work!

Pillboxx
11-12-2003, 08:08 AM
Just a minor update. Started doing the lashes. Must be a better way than one by one. I gave them just a basic color for now, because I know nothing about materials. I will finnish the bottom lashes next week when I am off work. Then I will try to figure out how to give the poor girl some color. Oh ya and some eyes.

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image68.jpg

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image69.jpg

Shaykai
11-12-2003, 08:38 AM
I think some people use a plane with a transparency map. But i think your way is more precise. :) I love your wire and your head. I look forward to updates :)

Shaykai

TheFreak
11-12-2003, 09:32 AM
Hi Pillboxx,

That is looking very nice, my only crit is with the ear.

It's one of those things that nobody even notices unless they can see something wrong with it and it is the biggest pain in the ass to model :)

Anyway the main crit is how it attaches to the head, it looks a bit odd and there doesn't seem to be any hole in the ear. Also the ear lobe looks a bit sharp or something, that could be due to a rogue shadow though.

Run an image search on google for ears and you will get loads of pics, have a look and see if you can spot the same things as me, cause i could just be mad!!!! :D

But looking great so far

Pillboxx
11-12-2003, 12:32 PM
Ok, alot of critiques about the ear. Wasn't going to change it but here it is. Stayed up past my bedtime and went without a meal to get it done. Reworked most of it and had to use a triangle behind the ear.

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image70.jpghttp://homepage.mac.com/pillboxx/.Pictures/Wires/Image73.jpg

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image71.jpghttp://homepage.mac.com/pillboxx/.Pictures/Wires/Image72.jpg

Not perfect yet but a lot better. Thanks for all the help!

Got to get some sleep now...

J.K.Makowka
11-12-2003, 08:21 PM
The upper eyelit... or better the area of the upper eyelit between the nose and the eye looks really strange... I guess you tryed to make it look asian...but it looks just strange. Try moving the beginning of the fold up a lot and make it less strong in the beginning.
Otherwise.. the back of her heas seems a bit short, and the way the mesh is build at the bottom of her nose seems strange, but it doesn't look as bad in the non-wireframe pic.

I also think that the egde loops on the upper-lip and on the cheeks could be improved, but this will only really show if you try and animate the face.

Last but not least, the way the nose "flows" into the forehead isn't anatomical correct either and the earhole is to big and to high.

The rest of the ear look really well done and overall it is not a bad face at all. A bit of improvement here and there and you will have a really nice face ;)

Again, I can only emphasize to have a look at the mesh-depot over at www.metagons.com but I guess if I repeat that anymore often I'll get banned :p

Pillboxx
11-26-2003, 09:34 AM
Ok, not much of an update. Been busy with work. Just addied some touches to the face after some critiques. I really need to learn how to do shaders and textures. But seeing how I only have c4d core program. I am not sure how much I could do with just the core and no advanced render. Oh well. She had eyelases but I was not happy with them.

Unless there are any major critiques, this is done.

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image74.jpg

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image75.jpg

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image76.jpg

leuchte
11-26-2003, 09:53 AM
I liked the mouth and upper-lip area more before you did the last update. Even if the step before was not 100% anatomical correct it looked way cooler from my point of view ;)

PS: Your mesh and especially the precision of the ear is just amazing.

Atwooki
11-26-2003, 10:39 AM
Looking truly magnificent :)

and had to use a triangle behind the ear
Doesn't matter (unless you plan on wildly wiggling her ears when animated!)
The area between her inner brow line and centre of forehead looks a liitle unresolved, and the fleshy part of the ear in front of the hole could be thickened up a bit also; otherwise, a worthy bit of modeling, indeed!

Atwooki

Pillboxx
11-26-2003, 10:54 AM
Thanks you both for the replies. I also liked the lips from an earlier version and will be trying to fix it later. I started this model by making the lips and ended up making the way to big. They are about 60% the size they were at the beginning.

and the fleshy part of the ear in front of the hole could be thickened up a bit also

Atwooki, this has been bothering me for awhile now and I am still trying to come up decent solution.

BTW... love your work, Atwooki. I remeber seeing it in the back of magazine before. 3d World, or Digit. I don't remeber which magazine but definately remeber your work. Wow!

Pillboxx
12-12-2003, 05:09 AM
Well, if anyone can help...I would love to texture this but I know nothing about how to do it. I downloaded UVmapper. But, this program has no instructions about how to use it for texturing anything. Can anyone point out a easy tutorial or something that might help me to use this program or any mac UV mapping program so I can finnaly texture this head I made. Oh and BTW I will be using Painter 5 and not Photoshop, if that matters.

Thanks for any help.

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image79.jpg

Oh, ya I know it only has 3 eyelashes so far. I was not satisfied with the last set. Far to many polys. This set has about 1/10th the number.

Drakaran
12-12-2003, 10:03 AM
you have to export it as an obj file. there should be a file that tells about the UV types... creating them is like in the 3rd menu over (if I remember right, it's been a while since I used it). as far as doing UVs in the native program, I'm only familiar with LW

Pillboxx
01-14-2004, 02:43 AM
Well took some time off to finnally read some books about 3d modeling and texturing. Still don't understand alot of it. Reworked the topology on the head and even though you can't see it, I need to rework the ear latter due to some misplaced polys. The eyebrow area looks a little puffy.


http://homepage.mac.com/pillboxx/.Pictures/Wires/image83.jpg

http://homepage.mac.com/pillboxx/.Pictures/Wires/image84.jpg

These textures are pretty lame. I am still learning and they are way better than when I first started. I don't have a bump for the lips yet.

When I get a color for the skin right then I will try to paint some detail on it. But then again, I couldn't paint my way out of a corner.

ok, tear it apart. I would like some critiques on it. You guys have been helpful. Oh and I may not understand any modeling specific terminology.

Pillboxx
01-14-2004, 09:16 AM
another.

http://homepage.mac.com/pillboxx/.Pictures/Wires/image85.jpg

J.K.Makowka
01-14-2004, 09:50 AM
BIG improvement on the eyes!

The upper lip might be a bit overemphasized but the topology (the egdeflow) of the entire mesh is really nice!

Pillboxx
01-15-2004, 04:16 AM
Thanks for the reply. I decided to go with a more caucausian eye. Still has a dear in the headlights look in her eyes.

No one seem to point out, but I just started to notice that the neck is to far back.

I will also work on the upper lip more. Thanks for the critique. The wire is important that it is near perfect. Even though I really don't know what that is yet.

I started on the body now. It will take me awhile. I am spending most of my time learning the program, texturing and of course I need to learn anatomy.

small update.

http://homepage.mac.com/pillboxx/.Pictures/Wires/image86.jpg

Shaykai
01-15-2004, 05:57 AM
wow simply beautiful model.

Shaykai

Pillboxx
01-15-2004, 07:11 AM
Thanks Shaykai.

I would like any crits anyone has on anything about it. Shape, texture anything. Thanks! Here is another pic.

http://homepage.mac.com/pillboxx/.Pictures/Wires/image87.jpg

J.K.Makowka
01-15-2004, 08:49 AM
I demand: less pimping more progress :p

It looks really nice, no real crits.
Maybe a tiny bit on how the breasts connect to the body, but since you haven't modeled the "front shoulder muscle" yet, it it probably too early to really criticize it.

Pillboxx
01-19-2004, 11:04 AM
Less Pimping... Well sorry about progress appearing slow. But there is more being done then the casual observing will note. But then again it really is slow. I seen some talk about speed modeling. I just don't get it. I could sit there and move points around for hours on end on just one small area. It is also slow because this is my first model outside of 4 partial head tuts I tried. My first 3d program and etc. I am learning anatomy as I go. Although I am no stranger to the female anatomy, there is just an overwelming amount I just don't know. Plus I am stopping to learn texturing, boning, and everything else, Plus spending hours on end looking at Victoria Secret...err reference photos.

Now for some 'Pimping' Critique away.

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image88.jpg
http://homepage.mac.com/pillboxx/.Pictures/Wires/Image89.jpg

I don't like the start of the abs. I am taking a break to look at some others wires and more images of abs. I also just don't know what the underarm looks like yet. But I am getting an idea of what the armpit looks like, due to some very nice adrian lima pics.

The style of this model, I hope, will be similar to Masamune Shirows females in Ghost in the Shell 2.

Oh and J.K.M, the breast were connected strangely, hopefully I corrected it. let me know.

Pillboxx
01-22-2004, 02:33 AM
minor update...
http://homepage.mac.com/pillboxx/.Pictures/Wires/Image90.jpg http://homepage.mac.com/pillboxx/.Pictures/Wires/Image91.jpg http://homepage.mac.com/pillboxx/.Pictures/Wires/Image92.jpg

rattlesnake
01-22-2004, 05:04 AM
this model is awsome, what can i say everythings going good!

Pillboxx
01-22-2004, 07:35 AM
Quick update. This is about as far as I can go until I study some more anatomy. Besides. I need to take some time to learn the mesh surgery I just got.

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image94.jpg

Rattlesnake, thanks for the kind words. This is farther along than I ever thought I would get.

ThunderSoul
01-22-2004, 07:42 AM
Well, you could make her look really hott... just stretch the eyes a bit to make asian-lovers really jealous.... ^_^

vizion
01-22-2004, 08:01 AM
very kewl...her face reminds me of Calista Flockhart (is that her last name) better known as Alley McBeal.

Theht
01-22-2004, 09:29 AM
yes it is her last name

@Pillboxx

nice modell, clean mesh keep on :)

Pillboxx
01-22-2004, 10:33 AM
Thundersoul, I first tried to make asian eyes but with not much luck. The first several pages shows my efforts. I don't have enough good reference images for an asian face.

Theht, thanks. I am trying my best to keep the mesh as clean as possible and that, in addition to the other reasons I mentioned earlier, is keeping my progress slow.

I am having trouble with the mesh around the armpits and now where the legs join the torso. Time to start drawing out the mesh again like before.

It will be awhile before I update again. My days off are tuesday and wednesday when I get most of my work done.

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image95.jpg

Pillboxx
01-26-2004, 12:02 AM
minor update...

http://homepage.mac.com/pillboxx/.Pictures/Wires/Image97.jpg http://homepage.mac.com/pillboxx/.Pictures/Wires/Image96.jpg

Atwooki
01-26-2004, 09:24 AM
Hey, Pillboxx:

This girl's torso's working out great! Interesting approach to the pubis area also. Can't wait to see you get some limbs on her....!

Atwooki

Pillboxx
02-19-2004, 09:59 AM
Sorry I am such a slow worker. I have only a few hours a week to work on it and not much progress to show for it. But I felt that I wanted the torso just how I wanted it before I continue on with the limbs.

I touched up the face, especially around the eyes. But everything part of the head got an adjustment.

I completely redid the lower half of the torso. I wasn't satisfied with the old wire, mostley around the stomach.

Completely scraped my original concept for connecting the legs.

I am happy with this and ready to proceed with the arms and legs next week.

Since hardly anyone has given me any critiques, I am not going to bother asking for them, this update is just for those few that might be interested.

I just might be the slowest modeler there is. Now for the images.


http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay01.jpg http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay02.jpg
http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay03.jpg http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay04.jpg

peaxio
02-19-2004, 07:10 PM
Wow! You've got some nice work going. I like how your model turned out because of how you built it. You meshes don't look that difficult and has even given me some inspiration to rework some of my models because of the ideas I get from your meshwork.

I've subscribed to this thread a while back and been watching this post thread for a while, but never commented. What happened to your other pics that waere posted here? Are they offline at the moment? I also just recently visited your website but can't see any of the things you've worked on because you need a password. Should I e-mail you to get the username and password?

So, thanks for the awesome viewing of your talent. Keep up the great work!

Pillboxx
02-19-2004, 09:18 PM
Thanks, for the reply. I am glad my mesh helps you. I learned what I know by looking at everyone else's work here. I am trying to keep it simple. I don't know if it is the right way or a good way to do it. I guess we will find out if I ever get around to animating it.

The other pics are offline. I don't know if they will be back on line or not. I don't really have a website. It is just a place to store images of my work to display here. There really isn't anything on it that wasn't here.

peaxio
02-19-2004, 11:04 PM
That's ok. I understand now.

I've heard that using as less of meshes is usually better. Keeping things simple, but clean. I like your work anyway and I hope it does work out.

Pillboxx
03-16-2004, 09:59 AM
worlds slowest modeler updates with a small change. Finally some arms. Not happy with them. I don't know why I put so many polys by the elbow, there just really isnt a good reason why I did that. I will fix that later.

http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay06.jpg
http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay07.jpg

Pillboxx
03-25-2004, 03:24 AM
http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay10.jpg

Worked on arms some more. Finally gave her some elbows.

Pillboxx
03-25-2004, 05:18 AM
ok here are some roughly shaped legs. These need a lot of tweeking, especially the knees.

http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay12.jpghttp://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay13.jpg

Pillboxx
03-25-2004, 07:12 AM
ok, I still don't know what a knee looks like yet so I still have to fix it a lot. But I did tweak the rest of the leg but it is not done.

any c&c would be nice...


http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay14.jpg

Pillboxx
03-26-2004, 11:20 AM
I took some geometety out of the knees for now. Will add it back in when I shape the legs some more. I am alot closer to the shape but I need to study some pictures first before I tweak more.

Oh and if you hadn't noticed, the breast are alot smaller. I wanted it to be more like Masume Shirow's Ghost in the shell, but changed my mind.

http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay15.jpghttp://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay16.jpghttp://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay17.jpg


replies are welcome...

J.K.Makowka
03-26-2004, 01:55 PM
Breasts look even better now ;)

Oh and the arms are too thin (exspecially noticeable on the front view).

The rest seems to be really good so far.

Edit: Just noticed on the side view: Could it be that her jaw is too long? Somehow the face seems to be in a slightly wrong angle to the rest of the head. Not much, but that seems to be the reason for the abnormally long jaw.

Pillboxx
03-27-2004, 09:40 AM
thanks for the reply, now that you pointed it out I see what you mean about the arms and the jaw. That will be fixed in my next update, hopefully with the beginnings of some feet and/or hands by then.


I appreciate the help.

Pillboxx
03-31-2004, 01:57 AM
here is an update. Mostly just tweaks. I narrowed the waist and hips a little. Because she has long legs and a short torso, the wider hips looked odd to me. The legs are almost done. They are much closer to the shape I am looking for but still just not right. The knees got some major work done to them. I made many other adjustments to her.

I also just started on the feet. Now I need to start looking at what feet look like.

Oh JKM, I checked some pictures and measured them. It appears that the distance from the bottom of the chin to the eyes should be equal to the distance from the bridge of the nose to the beginning of the ear. Mine matches these measurements. I think perhaps the angle that I showed it made the jaw look long? I am not sure what you meant by

Somehow the face seems to be in a slightly wrong angle to the rest of the head. Not much, but that seems to be the reason for the abnormally long jaw.

Do you mean the line from the eyes to the chin should be angled slightly backwards?

I agree about the arms and I am working on beefing them up a little. I have done a little towards that but they still need a lot more tweaking.

http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay18.jpg

I have no idea how to bone or animate models. I have so much still to learn.

Pillboxx
03-31-2004, 09:54 AM
finally reworked the ear. I put in a piercing which I think made it easier to work the polys on the earlobe.

I tilted the face from the eyebrows to the chin towards the back of the head. I believe this is what. I think it helps. Thanks for the help, JKM.

Ignore the 5 eyelashes, she will have more when I am done. I think I need to put another row of polys near the eye opening to control the shape better... but not sure.

Oh and put a new picture above here that had a little more work on the feet.

Here is the sideview of the head.

http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay19.jpg

J.K.Makowka
03-31-2004, 04:50 PM
I am not sure since you only posted a 3/4 view but I think the broader hips looked better.

Concerning the Head issue:
The angle of the feace looks better now but the head is way too long.

Pillboxx
04-01-2004, 12:12 AM
Here is the front and back view. I also made the head shorter. The feet are going quicker than I thought. I just need to put some toes on the now and shape the sole and heel more. Oh and I shortened the legs some too as well and tweaked the shape some more.

http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay20.jpg
http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay21.jpg

J.K.Makowka
04-01-2004, 05:28 PM
Seems like we are having a two person conversation ;)

Anyways, the hip area looks good from behind, but the front is kinda strange.
I "think" the hip bones are too high, but I am not sure, try to compare it directly to some p0rn; best reference pictures evar :p

Pillboxx
04-01-2004, 09:50 PM
Seems like we are having a two person conversation ;)

Ya, I noticed this just before I read you post. Well , I at least appreciate your help.

I was looking at hip bones eariler before my last update. I believe they are supposed to be 1/3rd the way down from the navel to the crotch. Even knowing this and had a goal of fixing it, I still missed it and probably wouldn't have seen it without your help. Thanks!

Pillboxx
04-08-2004, 06:56 AM
Busy moving but had a chance to update a little with a lighting test. I know nothing about lighting. I just began the toes. They are grey because I haven't shaped or applied the color to them. The knees looked ok using the default lighting in c4d. They look far to rounded and smooth. They will be fixed soon.

I just can't get over how different it looks with just a few lights on it.

http://homepage.mac.com/pillboxx/.Pictures/lindsay/lindsay23.jpg

This may not be updated in a month or so. I am moving soon and may or may not have an internet connection for awhile.

MadMeph
04-08-2004, 04:13 PM
Nice modeling, it looks like you got most of the anatomy pretty right, personally i'd put some more meat on the inside of the thighs, they look mighty thing from the front view. Alsome other measuremen,ts you could chech but the seem ok: just some tricks i pucked up in model drawing: if you sit down and pull your knee up, it comes to the exact height of the shoulder, the length of the feet is the exact length of the bone of the forearm. There are more tricks like this but it looks to me like you don't need them. I'm curious to see what you're going to do with the hair and clothing... keep up the good work! :D

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