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deepakfroggy
09-04-2011, 10:44 AM
Can anyone plz suggest me what is the best way (and software) to model a cloth for a character to be animated?

Ammarkk
10-16-2011, 10:18 PM
Software :Maya
Best Way :nCloth

deepakfroggy
10-17-2011, 08:22 AM
Thank u ammark i'll try as u said... but by ncloth will we be able to create details? like stitches, bump near the stitches pockets etc?? and i need every thing in 4 sided poly.. will ncloth fulfill all the above or is there some other way too?? plz help

flatulentFuzz
10-21-2011, 12:23 AM
You could use normal maps to simulate the stitches.

deepakfroggy
10-22-2011, 09:03 AM
thank you flatulentFuzz... can u suggest me any tutorial links for creating stitches using normal maps????

flatulentFuzz
10-23-2011, 07:32 PM
Easiest approach would be to take the cloth geometry into a sculpting app, sculpting the stitches on a reasonably high-density subd level and then exporting a normal map.

You could also refer to this tutorial if you like
Creating Normal Maps (http://www.youtube.com/watch?v=XYWj3zGXSjM)

deepakfroggy
10-25-2011, 11:54 AM
Thank u flatulent fuzz... i'll try as u said :thumbsup:

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