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Mann
06-07-2002, 05:59 PM
This is my first time posting to the forum:) And I need some help. I'm a 3ds vizr4 user for about six mouths for a architecture firm in Phila. doing CG. However I'm having trouble doing a good glass texture. I was at first using a Raytrace material as my base material. Then from there I was using a Falloff map in the Glossiness slot, Transparency, and in the reflect slot as pointed out to me in a tutorial I found on the web. Now the problem is that I can't see through the glass to inside the building. Even if I turn the transparency all the way down. I had also tried it using a standared material and it worked, but I'm looking to catch a more realistic glass material. Can anyone help me out. Thanks

AJ
06-07-2002, 07:03 PM
Sounds like you Index Of Refraction could be messing it up, but I'd make a new material from scratch and see how it looks.

The first thing I'd do is to ditch all of the falloffs you have in the material.

Start with your raytraced material, take the opacity down, check the index of refraction for the material... set it to about 1.1 for thin windows, give the material a slight bit of reflection.

See what it looks like.

This is pretty bog standard glass - but falloffs aren't really going to help on a flat object, the reflections will be the thing that really help give it an edge - so give them something to reflect (as I said, make the reflection level i nthe material really low though).

Hope this helps.

I'm off to get pissed!

ilasolomon
06-07-2002, 10:58 PM
anyway, refractive ratraced glass doesn't work well for window glass.
the standard material + little autoreflect will do better.
just my opinion...

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