PDA

View Full Version : character model


carnera
11-04-2003, 07:23 PM
hi ....

i dont post any wip images normaly ...but...anyway...here is one model i am currently working on.

hope you like it....
http://www.carnera3d-seminars.de/front_render.jpg
http://www.carnera3d-seminars.de/wire_ch.jpg

.
.
.
.
upss.... check our interview at cgchannel.com (http://www.cgchannel.com) ...there are a few renderings ;)

proton
11-04-2003, 07:33 PM
Looks sharp...what is he for?

LittleFenris
11-04-2003, 07:44 PM
Looks really nice to me so far...but I'm sure some anal person will post in here telling you something is slightly anatomically incorrect or something...they always do. Thats why I love cartoons...they can't do that then. :buttrock:

carnera
11-04-2003, 07:53 PM
glad you like it.. ;))

proton: its my first anatomical model and its for ..... well you will all see in the near future.. ;) ...something "cool" is coming soon from us.

vwtornado: yepp..i know! but you will never see the character naked... ;)sooooooo


btw....the body was done in 40 hours. i took the head from our
LW-Modeling-Tutorial DVD (http://www.carnera3d-seminars.de)

telamon
11-04-2003, 10:12 PM
I like this body... It is very good looking and fairly detailed wi

:drool: DVD2 ==> I buy





However as say wwtornado the polygon flow on the legs is a bit weird ;)





I think there is a trap somewhere, Carnera is showing this wire to have the comment and give an answer to it ;)

arcus
11-05-2003, 10:39 AM
I think the feets are to small and in the lower part of
the legs there is too much water:)
But looks nice so far.

Marcus

Shade01
11-05-2003, 11:28 AM
The body looks nice! That is some wierd polygon topology though- It doesn't even look like you could get a good form from it.

carnera
11-05-2003, 11:37 AM
thanks for all the nice words.. ;)))

yes thats true, i have some troubles with the polygonflow on the upper leg.... lets see....

here is a screenshot showing his back (his feets and ankles are not finished yet)

btw...

the object has 7350 quads

http://www.carnera3d-seminars.de/back.jpg

let me know if you are interested to see the "evolution" of the object (i could post some images)

telamon
11-05-2003, 11:42 AM
Very good looking :applause:

Don't ask... share ;)

arcus
11-05-2003, 12:13 PM
Please show your model in some standard (ortho)views.
It is the best way to see if proportions are right.
That is what I learned from other users during my last thread.

http://www.cgtalk.com/showthread.php?s=&threadid=97591&highlight=partly+nudity

Why are you modeling naked if it is not shown naked in
your project?

Marcus

Nemoid
11-05-2003, 12:29 PM
Good model!!:drool: is it a study for another DVD?:drool:

I agree about ortho views for proportions. about the poly flow,
I think thre are areas to fix, but adding some geometry here and there and spinning edges and flow will be fixed in quite no time.
(at least if you use a technique similar to Taron's)

carnera
11-06-2003, 05:43 PM
here we go....

here is the "evolution" of this object...

first there was a segmented box that wants to be a bicep-muscle :D

http://www.carnera3d-seminars.de/arm_1.jpg

http://www.carnera3d-seminars.de/arm_2.jpg

carnera
11-06-2003, 05:43 PM
http://www.carnera3d-seminars.de/arm_3.jpg

http://www.carnera3d-seminars.de/arm_4.jpg

carnera
11-06-2003, 05:44 PM
http://www.carnera3d-seminars.de/arm_5.jpg

http://www.carnera3d-seminars.de/arm_6.jpg

[IMG]http://www.carnera3d-seminars.de/arm_7.jpg[/IMG

carnera
11-06-2003, 05:45 PM
http://www.carnera3d-seminars.de/arm_7.jpg

CGTalk Moderation
01-16-2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.