View Full Version : character model
carnera 11-04-2003, 06:23 PM hi ....
i dont post any wip images normaly ...but...anyway...here is one model i am currently working on.
hope you like it....
http://www.carnera3d-seminars.de/front_render.jpg
http://www.carnera3d-seminars.de/wire_ch.jpg
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upss.... check our interview at cgchannel.com (http://www.cgchannel.com) ...there are a few renderings ;)
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proton
11-04-2003, 06:33 PM
Looks sharp...what is he for?
LittleFenris
11-04-2003, 06:44 PM
Looks really nice to me so far...but I'm sure some anal person will post in here telling you something is slightly anatomically incorrect or something...they always do. Thats why I love cartoons...they can't do that then. :buttrock:
carnera
11-04-2003, 06:53 PM
glad you like it.. ;))
proton: its my first anatomical model and its for ..... well you will all see in the near future.. ;) ...something "cool" is coming soon from us.
vwtornado: yepp..i know! but you will never see the character naked... ;)sooooooo
btw....the body was done in 40 hours. i took the head from our
LW-Modeling-Tutorial DVD (http://www.carnera3d-seminars.de)
telamon
11-04-2003, 09:12 PM
I like this body... It is very good looking and fairly detailed wi
:drool: DVD2 ==> I buy
However as say wwtornado the polygon flow on the legs is a bit weird ;)
I think there is a trap somewhere, Carnera is showing this wire to have the comment and give an answer to it ;)
arcus
11-05-2003, 09:39 AM
I think the feets are to small and in the lower part of
the legs there is too much water:)
But looks nice so far.
Marcus
Shade01
11-05-2003, 10:28 AM
The body looks nice! That is some wierd polygon topology though- It doesn't even look like you could get a good form from it.
carnera
11-05-2003, 10:37 AM
thanks for all the nice words.. ;)))
yes thats true, i have some troubles with the polygonflow on the upper leg.... lets see....
here is a screenshot showing his back (his feets and ankles are not finished yet)
btw...
the object has 7350 quads
http://www.carnera3d-seminars.de/back.jpg
let me know if you are interested to see the "evolution" of the object (i could post some images)
telamon
11-05-2003, 10:42 AM
Very good looking :applause:
Don't ask... share ;)
arcus
11-05-2003, 11:13 AM
Please show your model in some standard (ortho)views.
It is the best way to see if proportions are right.
That is what I learned from other users during my last thread.
http://www.cgtalk.com/showthread.php?s=&threadid=97591&highlight=partly+nudity
Why are you modeling naked if it is not shown naked in
your project?
Marcus
Nemoid
11-05-2003, 11:29 AM
Good model!!:drool: is it a study for another DVD?:drool:
I agree about ortho views for proportions. about the poly flow,
I think thre are areas to fix, but adding some geometry here and there and spinning edges and flow will be fixed in quite no time.
(at least if you use a technique similar to Taron's)
carnera
11-06-2003, 04:43 PM
here we go....
here is the "evolution" of this object...
first there was a segmented box that wants to be a bicep-muscle :D
http://www.carnera3d-seminars.de/arm_1.jpg
http://www.carnera3d-seminars.de/arm_2.jpg
carnera
11-06-2003, 04:43 PM
http://www.carnera3d-seminars.de/arm_3.jpg
http://www.carnera3d-seminars.de/arm_4.jpg
carnera
11-06-2003, 04:44 PM
http://www.carnera3d-seminars.de/arm_5.jpg
http://www.carnera3d-seminars.de/arm_6.jpg
[IMG]http://www.carnera3d-seminars.de/arm_7.jpg[/IMG
carnera
11-06-2003, 04:45 PM
http://www.carnera3d-seminars.de/arm_7.jpg
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