Mars_Artis
11-04-2003, 12:57 PM
I'm rendering a simple mivie slate.
the scene is composed by:
movie slate (posed on the floor)
floor
3 lights:
main: 75% brigtness, shadow AREA
second: main: 30% brigtness, shadow AREA
third: 30%, no shadow
the res is 2126*2126 300 dpi.
no radiosity.
what i noticed is that if i try to set shadows to soft, the calculation becames really less time consumpting.
another thing is that i have to render two version, one all B/W and another like the FCP logo, so with a color display.
The model is sligtly different rite for the presenze of the display.
and it seems that the render of the color version became super slow at the display rendering.
The matierial for the display is set like this:
color: 255/1/18 bright: 69%
transp: 255 255 255 58% 1 refraction
specul: 50% 31% 0% 0 plastic.
render settings:
GENERAL
antialiasing Geometry,
filter still image,
transparency with refraction (maybe i should disble it)
reflection all obj
shadow all type
SAVE
format TIFF
8bit/channel
spi 300
Alpha channle
24bit dith
EFFECTS
enabled obj glow and lens efffect
OPTIONS
textues
blurry effect (i forgot to disable it)
ray dept: 6
reflection depth 2
shadow depth 6
thershold 0%
level of det 100%
Multipass enabled
the scene is composed by:
movie slate (posed on the floor)
floor
3 lights:
main: 75% brigtness, shadow AREA
second: main: 30% brigtness, shadow AREA
third: 30%, no shadow
the res is 2126*2126 300 dpi.
no radiosity.
what i noticed is that if i try to set shadows to soft, the calculation becames really less time consumpting.
another thing is that i have to render two version, one all B/W and another like the FCP logo, so with a color display.
The model is sligtly different rite for the presenze of the display.
and it seems that the render of the color version became super slow at the display rendering.
The matierial for the display is set like this:
color: 255/1/18 bright: 69%
transp: 255 255 255 58% 1 refraction
specul: 50% 31% 0% 0 plastic.
render settings:
GENERAL
antialiasing Geometry,
filter still image,
transparency with refraction (maybe i should disble it)
reflection all obj
shadow all type
SAVE
format TIFF
8bit/channel
spi 300
Alpha channle
24bit dith
EFFECTS
enabled obj glow and lens efffect
OPTIONS
textues
blurry effect (i forgot to disable it)
ray dept: 6
reflection depth 2
shadow depth 6
thershold 0%
level of det 100%
Multipass enabled
