EvilRyu
08-28-2011, 03:00 PM
Hello all!
I'm actually having big troubles with a 50%-50% constrain ( with 2 objects ). My English is not really good, sorry for possible syntax errors.
I have a bullets-chain ( Gatling like ) where each bullet have a path constraint with an offset. The path itself have a splineIK with 3 helpers.
I have 2 main object, the object 1 is the base, where the 1st helper is linked, ans the Object 2 is a vertical moving object, where the Helper 3 is linked.
When I move the object 2, I want the bullet chain to extend. It works fine, but I want a smooth result, so I tried to pos-constraint the 2nd Helper to both the Obj1 and Obj2, 50% for each.
It works, but when I start moving the Obj 1, precisely rotating it, the bullet chain is totally broken.
I've tried wire-param, script controllers, etc... I really can't figure it out.
Here is a picture for helping you better understand the issue:
http://evilryu.streetfighter-fr.com/files/bullet_issue.jpg
If you need more infos, just let me know!
Thanks for taking the time to read my post, and for helping!
ER.
I'm actually having big troubles with a 50%-50% constrain ( with 2 objects ). My English is not really good, sorry for possible syntax errors.
I have a bullets-chain ( Gatling like ) where each bullet have a path constraint with an offset. The path itself have a splineIK with 3 helpers.
I have 2 main object, the object 1 is the base, where the 1st helper is linked, ans the Object 2 is a vertical moving object, where the Helper 3 is linked.
When I move the object 2, I want the bullet chain to extend. It works fine, but I want a smooth result, so I tried to pos-constraint the 2nd Helper to both the Obj1 and Obj2, 50% for each.
It works, but when I start moving the Obj 1, precisely rotating it, the bullet chain is totally broken.
I've tried wire-param, script controllers, etc... I really can't figure it out.
Here is a picture for helping you better understand the issue:
http://evilryu.streetfighter-fr.com/files/bullet_issue.jpg
If you need more infos, just let me know!
Thanks for taking the time to read my post, and for helping!
ER.
