Pancho
08-28-2011, 10:58 AM
Well, that's what I need to do. But I don't know how to do it practically.
I'll import polygons strips into XSI (quad poly strips), which will later deform hair guides in Modo via .MDD. The polygon hair guides imported in XSI need to inherit the envelope of the object they are "attachted to/belong to".
Well, in words it would be something like that:
a) Get closest point of polygon island to body surface
b) Get envelope weight of body at closest location
c) Apply envelope weight to whole polygon island
In the end the polygon strips need to deform like the main body does if deformed by bones
I could also use a slight push operator on the body and instead of using a get closest point to surface I could get the points of the polygon islands inside of the body.
Can anybody help me out with this problem?
Cheers
Thomas
I'll import polygons strips into XSI (quad poly strips), which will later deform hair guides in Modo via .MDD. The polygon hair guides imported in XSI need to inherit the envelope of the object they are "attachted to/belong to".
Well, in words it would be something like that:
a) Get closest point of polygon island to body surface
b) Get envelope weight of body at closest location
c) Apply envelope weight to whole polygon island
In the end the polygon strips need to deform like the main body does if deformed by bones
I could also use a slight push operator on the body and instead of using a get closest point to surface I could get the points of the polygon islands inside of the body.
Can anybody help me out with this problem?
Cheers
Thomas
