xDash
08-26-2011, 03:27 PM
I'm trying to work on a Minecraft project, so everything is made from pixels and cubes.
I have a lot of blocks made, such as grass, dirt and stone. The only problem is that they all take up 16x16 polygons per side. That's 256 polygons per side, 1536 polygons per block!
I can't simply reduce the polygon count, as all the polygons are textured to match the exact block from Minecraft, so reducing them will destroy any likeness to the actual thing. I need to have about 1000 of these blocks in a scene. I currently have around 150-200 in a scene, maybe a few more and it is taking up extortionate amounts of RAM.
Is there any way to keep the textures on the sides of the blocks but reduce the polygon count to 1 per side?
I have a lot of blocks made, such as grass, dirt and stone. The only problem is that they all take up 16x16 polygons per side. That's 256 polygons per side, 1536 polygons per block!
I can't simply reduce the polygon count, as all the polygons are textured to match the exact block from Minecraft, so reducing them will destroy any likeness to the actual thing. I need to have about 1000 of these blocks in a scene. I currently have around 150-200 in a scene, maybe a few more and it is taking up extortionate amounts of RAM.
Is there any way to keep the textures on the sides of the blocks but reduce the polygon count to 1 per side?
