MocapEg
08-26-2011, 12:11 AM
Hi guys, we are motion capture systems developers from Egypt, and we are very proud to share with you our latest motion capture system.
You can see a demonstration of our system here:
http://www.youtube.com/watch?v=MVvDw15-3e8 (http://www.youtube.com/watch?v=MVvDw15-3e8)
This is inertial motion capture system, which based on MEMS (MicroElectroMechanical Systems) technology, the building block of this system is the inertial measurement unit(imu) which calculates orientations of the body segments. It doesn't depend on cameras like optical systems, so it doesn't suffer from the calssical issues of optical systems like occlusion and markers swaping, and it doesn't require dedicated vast areas with special lighting conditions, you can capture anywhere.
We developed real-time plugins for Autodesk's 3ds Max and Maya (and more to come) to control/animate your characters within these softwares in real-time, so the user doesn't have to learn new tools to use our system and no special rigging or setup reaquired.
We also added data gloves to capture fingers motion. and pretty soon we'll integrate our facial motion capture system with our full-body system to create performace capture.
please let us know what you think, Thanx.
You can see a demonstration of our system here:
http://www.youtube.com/watch?v=MVvDw15-3e8 (http://www.youtube.com/watch?v=MVvDw15-3e8)
This is inertial motion capture system, which based on MEMS (MicroElectroMechanical Systems) technology, the building block of this system is the inertial measurement unit(imu) which calculates orientations of the body segments. It doesn't depend on cameras like optical systems, so it doesn't suffer from the calssical issues of optical systems like occlusion and markers swaping, and it doesn't require dedicated vast areas with special lighting conditions, you can capture anywhere.
We developed real-time plugins for Autodesk's 3ds Max and Maya (and more to come) to control/animate your characters within these softwares in real-time, so the user doesn't have to learn new tools to use our system and no special rigging or setup reaquired.
We also added data gloves to capture fingers motion. and pretty soon we'll integrate our facial motion capture system with our full-body system to create performace capture.
please let us know what you think, Thanx.
